aboutsummaryrefslogtreecommitdiff
path: root/fonts/mono_dejavu_sans_160.png
Commit message (Collapse)AuthorAge
* Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)Auke Kok2017-02-16
| | | | | | | | | | | | | | | | This reverts the removal of Droid Sans as fallback font. The license for this font used to be GPL2. I've updated the font files to Liberation 2.00, which are SIL, and do not require us to ship source code. I've attempted to fix all the attribution and license strings, and used the strings as provided by redhat for attribution to make sure they're correct. Last, I've removed a bunch of executable bits on files that do not need them. Fixes #5231
* Compress textures and fontsMaksim Gamarnik2015-10-15
| | | | | Used PNGOUT, OptiPNG and DeflOpt. Removes ~350 KB without any loss in quality.
* Implement proper font handlingsapier2014-11-30
> 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375
/*
Minetest
Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mg_decoration.h"
#include "mg_schematic.h"
#include "mapgen.h"
#include "noise.h"
#include "map.h"
#include "log.h"
#include "util/numeric.h"

FlagDesc flagdesc_deco[] = {
	{"place_center_x",  DECO_PLACE_CENTER_X},
	{"place_center_y",  DECO_PLACE_CENTER_Y},
	{"place_center_z",  DECO_PLACE_CENTER_Z},
	{"force_placement", DECO_FORCE_PLACEMENT},
	{"liquid_surface",  DECO_LIQUID_SURFACE},
	{NULL,              0}
};


///////////////////////////////////////////////////////////////////////////////


DecorationManager::DecorationManager(IGameDef *gamedef) :
	ObjDefManager(gamedef, OBJDEF_DECORATION)
{
}


size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
	v3s16 nmin, v3s16 nmax)
{
	size_t nplaced = 0;

	for (size_t i = 0; i != m_objects.size(); i++) {
		Decoration *deco = (Decoration *)m_objects[i];
		if (!deco)
			continue;

		nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
		blockseed++;
	}

	return nplaced;
}


///////////////////////////////////////////////////////////////////////////////


Decoration::Decoration()
{
	mapseed    = 0;
	fill_ratio = 0;
	sidelen    = 1;
	flags      = 0;
}


Decoration::~Decoration()
{
}


void Decoration::resolveNodeNames()
{
	getIdsFromNrBacklog(&c_place_on);
	getIdsFromNrBacklog(&c_spawnby);
}


bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
{
	// Check if the decoration can be placed on this node
	u32 vi = vm->m_area.index(p);
	if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
		return false;

	// Don't continue if there are no spawnby constraints
	if (nspawnby == -1)
		return true;

	int nneighs = 0;
	static const v3s16 dirs[16] = {
		v3s16( 0, 0,  1),
		v3s16( 0, 0, -1),
		v3s16( 1, 0,  0),
		v3s16(-1, 0,  0),
		v3s16( 1, 0,  1),
		v3s16(-1, 0,  1),
		v3s16(-1, 0, -1),
		v3s16( 1, 0, -1),

		v3s16( 0, 1,  1),
		v3s16( 0, 1, -1),
		v3s16( 1, 1,  0),
		v3s16(-1, 1,  0),
		v3s16( 1, 1,  1),
		v3s16(-1, 1,  1),
		v3s16(-1, 1, -1),
		v3s16( 1, 1, -1)
	};

	// Check these 16 neighbouring nodes for enough spawnby nodes
	for (size_t i = 0; i != ARRLEN(dirs); i++) {
		u32 index = vm->m_area.index(p + dirs[i]);
		if (!vm->m_area.contains(index))
			continue;

		if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
			nneighs++;
	}

	if (nneighs < nspawnby)
		return false;

	return true;
}


size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
	PcgRandom ps(blockseed + 53);
	int carea_size = nmax.X - nmin.X + 1;

	// Divide area into parts
	// If chunksize is changed it may no longer be divisable by sidelen
	if (carea_size % sidelen)
		sidelen = carea_size;

	s16 divlen = carea_size / sidelen;
	int area = sidelen * sidelen;

	for (s16 z0 = 0; z0 < divlen; z0++)
	for (s16 x0 = 0; x0 < divlen; x0++) {
		v2s16 p2d_center( // Center position of part of division
			nmin.X + sidelen / 2 + sidelen * x0,
			nmin.Z + sidelen / 2 + sidelen * z0
		);
		v2s16 p2d_min( // Minimum edge of part of division
			nmin.X + sidelen * x0,
			nmin.Z + sidelen * z0
		);
		v2s16 p2d_max( // Maximum edge of part of division
			nmin.X + sidelen + sidelen * x0 - 1,
			nmin.Z + sidelen + sidelen * z0 - 1
		);

		// Amount of decorations
		float nval = (flags & DECO_USE_NOISE) ?
			NoisePerlin2D(&np, p2d_center.X, p2d_center.Y, mapseed) :
			fill_ratio;
		u32 deco_count = 0;
		float deco_count_f = (float)area * nval;
		if (deco_count_f >= 1.f) {
			deco_count = deco_count_f;
		} else if (deco_count_f > 0.f) {
			// For low density decorations calculate a chance for 1 decoration
			if (ps.range(1000) <= deco_count_f * 1000.f)
				deco_count = 1;
		}

		for (u32 i = 0; i < deco_count; i++) {
			s16 x = ps.range(p2d_min.X, p2d_max.X);
			s16 z = ps.range(p2d_min.Y, p2d_max.Y);

			int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);

			s16 y = -MAX_MAP_GENERATION_LIMIT;
			if (flags & DECO_LIQUID_SURFACE)
				y = mg->findLiquidSurface(v2s16(x, z), nmin.Y, nmax.Y);
			else if (mg->heightmap)
				y = mg->heightmap[mapindex];
			else
				y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);

			if (y < nmin.Y || y > nmax.Y ||
				y < y_min  || y > y_max)
				continue;

			if (y + getHeight() > mg->vm->m_area.MaxEdge.Y) {
				continue;
#if 0
				printf("Decoration at (%d %d %d) cut off\n", x, y, z);
				//add to queue
				MutexAutoLock cutofflock(cutoff_mutex);
				cutoffs.push_back(CutoffData(x, y, z, height));
#endif
			}

			if (mg->biomemap) {
				UNORDERED_SET<u8>::iterator iter;

				if (!biomes.empty()) {
					iter = biomes.find(mg->biomemap[mapindex]);
					if (iter == biomes.end())
						continue;
				}
			}

			v3s16 pos(x, y, z);
			if (generate(mg->vm, &ps, pos))
				mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, index);
		}
	}

	return 0;
}


#if 0
void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
	PcgRandom pr(blockseed + 53);
	std::vector<CutoffData> handled_cutoffs;

	// Copy over the cutoffs we're interested in so we don't needlessly hold a lock
	{
		MutexAutoLock cutofflock(cutoff_mutex);
		for (std::list<CutoffData>::iterator i = cutoffs.begin();
			i != cutoffs.end(); ++i) {
			CutoffData cutoff = *i;
			v3s16 p    = cutoff.p;
			s16 height = cutoff.height;
			if (p.X < nmin.X || p.X > nmax.X ||
				p.Z < nmin.Z || p.Z > nmax.Z)
				continue;
			if (p.Y + height < nmin.Y || p.Y > nmax.Y)
				continue;

			handled_cutoffs.push_back(cutoff);
		}
	}

	// Generate the cutoffs
	for (size_t i = 0; i != handled_cutoffs.size(); i++) {
		v3s16 p    = handled_cutoffs[i].p;
		s16 height = handled_cutoffs[i].height;

		if (p.Y + height > nmax.Y) {
			//printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
			cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
		}

		generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
	}

	// Remove cutoffs that were handled from the cutoff list
	{
		MutexAutoLock cutofflock(cutoff_mutex);
		for (std::list<CutoffData>::iterator i = cutoffs.begin();
			i != cutoffs.end(); ++i) {

			for (size_t j = 0; j != handled_cutoffs.size(); j++) {
				CutoffData coff = *i;
				if (coff.p == handled_cutoffs[j].p)
					i = cutoffs.erase(i);
			}
		}
	}
}
#endif


///////////////////////////////////////////////////////////////////////////////


void DecoSimple::resolveNodeNames()
{
	Decoration::resolveNodeNames();
	getIdsFromNrBacklog(&c_decos);
}


size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
{
	// Don't bother if there aren't any decorations to place
	if (c_decos.size() == 0)
		return 0;

	if (!canPlaceDecoration(vm, p))
		return 0;

	content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)];

	s16 height = (deco_height_max > 0) ?
		pr->range(deco_height, deco_height_max) : deco_height;

	bool force_placement = (flags & DECO_FORCE_PLACEMENT);

	v3s16 em = vm->m_area.getExtent();
	u32 vi = vm->m_area.index(p);
	for (int i = 0; i < height; i++) {
		vm->m_area.add_y(em, vi, 1);

		content_t c = vm->m_data[vi].getContent();
		if (c != CONTENT_AIR && c != CONTENT_IGNORE &&
				!force_placement)
			break;

		vm->m_data[vi] = MapNode(c_place, 0, deco_param2);
	}

	return 1;
}


int DecoSimple::getHeight()
{
	return (deco_height_max > 0) ? deco_height_max : deco_height;
}


///////////////////////////////////////////////////////////////////////////////


DecoSchematic::DecoSchematic()
{
	schematic = NULL;
}


size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
{
	// Schematic could have been unloaded but not the decoration
	// In this case generate() does nothing (but doesn't *fail*)
	if (schematic == NULL)
		return 0;

	if (!canPlaceDecoration(vm, p))
		return 0;

	if (flags & DECO_PLACE_CENTER_X)
		p.X -= (schematic->size.X - 1) / 2;
	if (flags & DECO_PLACE_CENTER_Y)
		p.Y -= (schematic->size.Y - 1) / 2;
	if (flags & DECO_PLACE_CENTER_Z)
		p.Z -= (schematic->size.Z - 1) / 2;

	Rotation rot = (rotation == ROTATE_RAND) ?
		(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;

	bool force_placement = (flags & DECO_FORCE_PLACEMENT);

	schematic->blitToVManip(vm, p, rot, force_placement);

	return 1;
}


int DecoSchematic::getHeight()
{
	// Account for a schematic being sunk into the ground by flag.
	// When placed normally account for how a schematic is placed
	// sunk 1 node into the ground.
	return (flags & DECO_PLACE_CENTER_Y) ?
		(schematic->size.Y - 1) / 2 : schematic->size.Y - 1;
}