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* Add embedded PNG texture modifier (#11498)hecks2021-10-13
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-28
* Fix devtest Lua errorsfan52021-04-21
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Devtest: Remove testnodes_show_fallback_imageWuzzy2021-04-05
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Devtest: Remove bumpmap/parallax occl. test nodes (#10902)Wuzzy2021-02-04
* devtest: Fix deprecated alpha usagesfan52021-01-29
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
* Various documentation fixes (#10692)SmallJoker2020-12-10
* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-15
* Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog2020-10-09
* Devtest: Extend tooltips of many items and tools (#10312)Wuzzy2020-09-04
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
* Devtest: Fix missing/incorrect liquid properties (#9955)Wuzzy2020-05-30
* Add disable_jump check for the player's feetMoNTE482020-05-29
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26