aboutsummaryrefslogtreecommitdiff
path: root/games/devtest/mods/testnodes
Commit message (Collapse)AuthorAge
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
|
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
| | | | | | | | | * Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de>
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
|
* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-28
|
* Fix devtest Lua errorsfan52021-04-21
| | | | | fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3, which was written after this PR but merged before it.
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
|
* Devtest: Remove testnodes_show_fallback_imageWuzzy2021-04-05
|
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
|
* Devtest: Remove bumpmap/parallax occl. test nodes (#10902)Wuzzy2021-02-04
|
* devtest: Fix deprecated alpha usagesfan52021-01-29
|
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
| | | | | Includes minimal support code for practical reasons. We'll need it for a slightly different purpose next commit.
* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
|
* Various documentation fixes (#10692)SmallJoker2020-12-10
| | | | | | | set_sky: New feature, keep note about the old syntax get_us_time: Document overflow localplayer: Document "nil" behaviour before initialization collision_box: Safe limit of "1.45"
* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-15
|
* Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog2020-10-09
|
* Devtest: Extend tooltips of many items and tools (#10312)Wuzzy2020-09-04
| | | Also show error message when using tools wrong
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
| | | The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
* Devtest: Fix missing/incorrect liquid properties (#9955)Wuzzy2020-05-30
|
* Add disable_jump check for the player's feetMoNTE482020-05-29
|
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26