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* Allow overwriting media files of dependencies (#10752)DS2021-02-23
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* Fix wrong reported item counts for inventory actions using Shift-Move (#10930)Lars Müller2021-02-21
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* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Fix short_description fallback order (#10943)rubenwardy2021-02-17
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* Fix animation_image support in scroll containersJean-Patrick Guerrero2021-02-08
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* Devtest: Remove bumpmap/parallax occl. test nodes (#10902)Wuzzy2021-02-04
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* Fix list spacing and size (again) (#10869)Vincent Robinson2021-02-02
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* devtest: Fix deprecated alpha usagesfan52021-01-29
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* Drop never documented 'alpha' property from nodedefsfan52021-01-29
| | | | | Includes minimal support code for practical reasons. We'll need it for a slightly different purpose next commit.
* Make hypertext and textarea have proper scroll event propagation. (#10860)Vincent Robinson2021-01-23
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* FormSpec: Add list spacing, slot size, and noclip (#10083)Vincent Robinson2021-01-23
| | | | | | | | | * Add list spacing, slot size, and noclip * Simplify StyleSpec * Add test cases Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* DevTest: Add food item to test food replacement (#10642)Wuzzy2020-12-18
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* Semi-transparent background for nametags (#10152)Zughy2020-12-14
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* Various documentation fixes (#10692)SmallJoker2020-12-10
| | | | | | | set_sky: New feature, keep note about the old syntax get_us_time: Document overflow localplayer: Document "nil" behaviour before initialization collision_box: Safe limit of "1.45"
* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-15
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* Add model[] formspec element (#10320)SmallJoker2020-11-04
| | | | | | Formspec element to display models, written by @kilbith, rebased and tweaked. Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
| | | | | Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
* Devtest: Automatically enable zoom capability (#10493)Paramat2020-10-20
| | | | Make minor improvements to the zoom testing chat command. Delete incorrect line about creative mode from README.md.
* Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)Paramat2020-10-13
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* Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog2020-10-09
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* Add a short_description to be used by mods (#8980)DS2020-10-09
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* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
| | | | | Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
| | | | | | | Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
* Devtest: Extend tooltips of many items and tools (#10312)Wuzzy2020-09-04
| | | Also show error message when using tools wrong
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
| | | The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
* Make bgcolor tint button background images (#9818)Hugues Ross2020-08-29
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* Load media from subfolders (#9065)DS2020-08-20
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* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
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* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
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* Fix undeclared global in devtest (#10133)Wuzzy2020-07-02
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* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
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* devtest: Improve tool and formspec usabilitysfan52020-06-08
| | | | also fix the yawsprite test entity
* Devtest: Fix missing/incorrect liquid properties (#9955)Wuzzy2020-05-30
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* Add disable_jump check for the player's feetMoNTE482020-05-29
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* Add minetest.is_creative_enabledWuzzy2020-05-29
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* Devtest game: Update biome registrations (#9936)Paramat2020-05-26
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* Devtest: Fix crash in player unittest (#9937)Wuzzy2020-05-26
| | | Happened if player unittests run when player has exactly 3 HP
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
n>(ndef->get(m).light_source != 0) c = 'S'; else if(!ndef->get(m).light_propagates) c = 'X'; else { u8 light = n.getLight(LIGHTBANK_DAY, ndef); if(light < 10) c = '0' + light; else c = 'a' + (light-10); } } } o<<c; } o<<' '; } o<<std::endl; } } void VoxelManipulator::addArea(const VoxelArea &area) { // Cancel if requested area has zero volume if (area.hasEmptyExtent()) return; // Cancel if m_area already contains the requested area if(m_area.contains(area)) return; TimeTaker timer("addArea", &addarea_time); // Calculate new area VoxelArea new_area; // New area is the requested area if m_area has zero volume if(m_area.hasEmptyExtent()) { new_area = area; } // Else add requested area to m_area else { new_area = m_area; new_area.addArea(area); } s32 new_size = new_area.getVolume(); /*dstream<<"adding area "; area.print(dstream); dstream<<", old area "; m_area.print(dstream); dstream<<", new area "; new_area.print(dstream); dstream<<", new_size="<<new_size; dstream<<std::endl;*/ // Allocate new data and clear flags MapNode *new_data = new MapNode[new_size]; assert(new_data); u8 *new_flags = new u8[new_size]; assert(new_flags); memset(new_flags, VOXELFLAG_NO_DATA, new_size); // Copy old data s32 old_x_width = m_area.MaxEdge.X - m_area.MinEdge.X + 1; for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++) for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++) { unsigned int old_index = m_area.index(m_area.MinEdge.X,y,z); unsigned int new_index = new_area.index(m_area.MinEdge.X,y,z); memcpy(&new_data[new_index], &m_data[old_index], old_x_width * sizeof(MapNode)); memcpy(&new_flags[new_index], &m_flags[old_index], old_x_width * sizeof(u8)); } // Replace area, data and flags m_area = new_area; MapNode *old_data = m_data; u8 *old_flags = m_flags; /*dstream<<"old_data="<<(int)old_data<<", new_data="<<(int)new_data <<", old_flags="<<(int)m_flags<<", new_flags="<<(int)new_flags<<std::endl;*/ m_data = new_data; m_flags = new_flags; delete[] old_data; delete[] old_flags; //dstream<<"addArea done"<<std::endl; } void VoxelManipulator::copyFrom(MapNode *src, const VoxelArea& src_area, v3s16 from_pos, v3s16 to_pos, const v3s16 &size) { /* The reason for this optimised code is that we're a member function * and the data type/layout of m_data is know to us: it's stored as * [z*h*w + y*h + x]. Therefore we can take the calls to m_area index * (which performs the preceding mapping/indexing of m_data) out of the * inner loop and calculate the next index as we're iterating to gain * performance. * * src_step and dest_step is the amount required to be added to our index * every time y increments. Because the destination area may be larger * than the source area we need one additional variable (otherwise we could * just continue adding dest_step as is done for the source data): dest_mod. * dest_mod is the difference in size between a "row" in the source data * and a "row" in the destination data (I am using the term row loosely * and for illustrative purposes). E.g. * * src <-------------------->|'''''' dest mod '''''''' * dest <---------------------------------------------> * * dest_mod (it's essentially a modulus) is added to the destination index * after every full iteration of the y span. * * This method falls under the category "linear array and incrementing * index". */ s32 src_step = src_area.getExtent().X; s32 dest_step = m_area.getExtent().X; s32 dest_mod = m_area.index(to_pos.X, to_pos.Y, to_pos.Z + 1) - m_area.index(to_pos.X, to_pos.Y, to_pos.Z) - dest_step * size.Y; s32 i_src = src_area.index(from_pos.X, from_pos.Y, from_pos.Z); s32 i_local = m_area.index(to_pos.X, to_pos.Y, to_pos.Z); for (s16 z = 0; z < size.Z; z++) { for (s16 y = 0; y < size.Y; y++) { memcpy(&m_data[i_local], &src[i_src], size.X * sizeof(*m_data)); memset(&m_flags[i_local], 0, size.X); i_src += src_step; i_local += dest_step; } i_local += dest_mod; } } void VoxelManipulator::copyTo(MapNode *dst, const VoxelArea& dst_area, v3s16 dst_pos, v3s16 from_pos, const v3s16 &size) { for(s16 z=0; z<size.Z; z++) for(s16 y=0; y<size.Y; y++) { s32 i_dst = dst_area.index(dst_pos.X, dst_pos.Y+y, dst_pos.Z+z); s32 i_local = m_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z); for (s16 x = 0; x < size.X; x++) { if (m_data[i_local].getContent() != CONTENT_IGNORE) dst[i_dst] = m_data[i_local]; i_dst++; i_local++; } } } /* Algorithms ----------------------------------------------------- */ void VoxelManipulator::clearFlag(u8 flags) { // 0-1ms on moderate area TimeTaker timer("clearFlag", &clearflag_time); //v3s16 s = m_area.getExtent(); /*dstream<<"clearFlag clearing area of size " <<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<"" <<std::endl;*/ //s32 count = 0; /*for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++) for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++) for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++) { u8 f = m_flags[m_area.index(x,y,z)]; m_flags[m_area.index(x,y,z)] &= ~flags; if(m_flags[m_area.index(x,y,z)] != f) count++; }*/ s32 volume = m_area.getVolume(); for(s32 i=0; i<volume; i++) { m_flags[i] &= ~flags; } /*s32 volume = m_area.getVolume(); for(s32 i=0; i<volume; i++) { u8 f = m_flags[i]; m_flags[i] &= ~flags; if(m_flags[i] != f) count++; } dstream<<"clearFlag changed "<<count<<" flags out of " <<volume<<" nodes"<<std::endl;*/ } const MapNode VoxelManipulator::ContentIgnoreNode = MapNode(CONTENT_IGNORE); //END