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Commit message (Expand)AuthorAge
* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-28
* Fix devtest Lua errorsfan52021-04-21
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Devtest: Remove testnodes_show_fallback_imageWuzzy2021-04-05
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* DevTest: Formspec tests, children getter, better lighttool (#10918)Wuzzy2021-03-16
* Devtest: Fix missing log level in minetest.log (#11068)Wuzzy2021-03-15
* Allow overwriting media files of dependencies (#10752)DS2021-02-23
* Fix wrong reported item counts for inventory actions using Shift-Move (#10930)Lars Müller2021-02-21
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Fix short_description fallback order (#10943)rubenwardy2021-02-17
* Fix animation_image support in scroll containersJean-Patrick Guerrero2021-02-08
* Devtest: Remove bumpmap/parallax occl. test nodes (#10902)Wuzzy2021-02-04
* Fix list spacing and size (again) (#10869)Vincent Robinson2021-02-02
* devtest: Fix deprecated alpha usagesfan52021-01-29
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
* Make hypertext and textarea have proper scroll event propagation. (#10860)Vincent Robinson2021-01-23
* FormSpec: Add list spacing, slot size, and noclip (#10083)Vincent Robinson2021-01-23
* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
* DevTest: Add food item to test food replacement (#10642)Wuzzy2020-12-18
* Semi-transparent background for nametags (#10152)Zughy2020-12-14
* Various documentation fixes (#10692)SmallJoker2020-12-10
* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-15
* Add model[] formspec element (#10320)SmallJoker2020-11-04
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Devtest: Automatically enable zoom capability (#10493)Paramat2020-10-20
* Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)Paramat2020-10-13
* Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog2020-10-09
* Add a short_description to be used by mods (#8980)DS2020-10-09
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
* Devtest: Extend tooltips of many items and tools (#10312)Wuzzy2020-09-04
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
* Make bgcolor tint button background images (#9818)Hugues Ross2020-08-29
* Load media from subfolders (#9065)DS2020-08-20
* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
* Fix undeclared global in devtest (#10133)Wuzzy2020-07-02
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* devtest: Improve tool and formspec usabilitysfan52020-06-08
* Devtest: Fix missing/incorrect liquid properties (#9955)Wuzzy2020-05-30
* Add disable_jump check for the player's feetMoNTE482020-05-29
* Add minetest.is_creative_enabledWuzzy2020-05-29
* Devtest game: Update biome registrations (#9936)Paramat2020-05-26
* Devtest: Fix crash in player unittest (#9937)Wuzzy2020-05-26
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26