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* Add embedded PNG texture modifier (#11498)hecks2021-10-13
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* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
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* Chop game background in mainmenu (#10796)Lars Müller2021-09-14
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* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
| | | | | | | | | * Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de>
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
| | | Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
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* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-28
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* Fix devtest Lua errorsfan52021-04-21
| | | | | fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3, which was written after this PR but merged before it.
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
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* Devtest: Remove testnodes_show_fallback_imageWuzzy2021-04-05
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
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* DevTest: Formspec tests, children getter, better lighttool (#10918)Wuzzy2021-03-16
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* Devtest: Fix missing log level in minetest.log (#11068)Wuzzy2021-03-15
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* Allow overwriting media files of dependencies (#10752)DS2021-02-23
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* Fix wrong reported item counts for inventory actions using Shift-Move (#10930)Lars Müller2021-02-21
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* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Fix short_description fallback order (#10943)rubenwardy2021-02-17
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* Fix animation_image support in scroll containersJean-Patrick Guerrero2021-02-08
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* Devtest: Remove bumpmap/parallax occl. test nodes (#10902)Wuzzy2021-02-04
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* Fix list spacing and size (again) (#10869)Vincent Robinson2021-02-02
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* devtest: Fix deprecated alpha usagesfan52021-01-29
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* Drop never documented 'alpha' property from nodedefsfan52021-01-29
| | | | | Includes minimal support code for practical reasons. We'll need it for a slightly different purpose next commit.
* Make hypertext and textarea have proper scroll event propagation. (#10860)Vincent Robinson2021-01-23
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* FormSpec: Add list spacing, slot size, and noclip (#10083)Vincent Robinson2021-01-23
| | | | | | | | | * Add list spacing, slot size, and noclip * Simplify StyleSpec * Add test cases Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* DevTest: Add food item to test food replacement (#10642)Wuzzy2020-12-18
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* Semi-transparent background for nametags (#10152)Zughy2020-12-14
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* Various documentation fixes (#10692)SmallJoker2020-12-10
| | | | | | | set_sky: New feature, keep note about the old syntax get_us_time: Document overflow localplayer: Document "nil" behaviour before initialization collision_box: Safe limit of "1.45"
* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-15
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* Add model[] formspec element (#10320)SmallJoker2020-11-04
| | | | | | Formspec element to display models, written by @kilbith, rebased and tweaked. Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
| | | | | Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
* Devtest: Automatically enable zoom capability (#10493)Paramat2020-10-20
| | | | Make minor improvements to the zoom testing chat command. Delete incorrect line about creative mode from README.md.
* Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)Paramat2020-10-13
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* Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog2020-10-09
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* Add a short_description to be used by mods (#8980)DS2020-10-09
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* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
| | | | | Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
| | | | | | | Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
* Devtest: Extend tooltips of many items and tools (#10312)Wuzzy2020-09-04
| | | Also show error message when using tools wrong
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
| | | The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
* Make bgcolor tint button background images (#9818)Hugues Ross2020-08-29
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* Load media from subfolders (#9065)DS2020-08-20
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* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
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* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
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* Fix undeclared global in devtest (#10133)Wuzzy2020-07-02
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* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
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* devtest: Improve tool and formspec usabilitysfan52020-06-08
| | | | also fix the yawsprite test entity
* Devtest: Fix missing/incorrect liquid properties (#9955)Wuzzy2020-05-30
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* Add disable_jump check for the player's feetMoNTE482020-05-29
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* Add minetest.is_creative_enabledWuzzy2020-05-29
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