Commit message (Collapse) | Author | Age | |
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* | Fix not being able to damage players in minimal (#5266) | red-001 | 2017-02-18 |
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* | Add 2D sheet animation for nodes | sfan5 | 2017-01-02 |
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* | Added "[sheet" to the texture special commands. | Luke Puchner-Hardman | 2017-01-02 |
| | | | | | | | | "[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one. | ||
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
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* | Minimal: Remove recently added unnecessary nodes | paramat | 2015-07-14 |
| | | | | Fix 'is ground content' for some nodes | ||
* | Simpler patch for saplings trying to grow on unknown nodes | ShadowNinja | 2015-06-16 |
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* | Add list-rings | est31 | 2015-06-16 |
| | | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported. | ||
* | Don't crash when saplings try to grow on unknown nodes | y.st | 2015-06-15 |
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* | Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases | paramat | 2015-06-12 |
| | | | | Treegen: Remove alias checks from jungletree generation for speed | ||
* | Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. ↵ | paramat | 2015-06-09 |
| | | | | Update simple biomes. Cleanup code | ||
* | Fix NDT_GLASSLIKE normals | Kahrl | 2015-01-31 |
| | | | | Remove inventorycube() workaround for default:glass in minimal game | ||
* | Add minetest.swap_node | Novatux | 2013-11-30 |
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* | Change default value of is_ground_content to true | kwolekr | 2013-11-30 |
| | | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves | ||
* | Fix possible crash with grass ABM. | Novatux | 2013-11-02 |
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* | Fix grass adding/removing ABM. | Novatux | 2013-11-02 |
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* | Move the sapling growing and grass adding/removing ABMs to Lua | Novatux | 2013-11-02 |
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* | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | 2013-08-06 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Use the group "soil" for nodes that saplings grow on | ShadowNinja | 2013-05-20 |
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* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 |
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* | Add different place sound for nodes | PilzAdam | 2013-03-29 |
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* | Readded and optimized mapgen V6 | kwolekr | 2013-01-21 |
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* | Add initial Lua biomedef support, fixed biome selection | kwolekr | 2013-01-21 |
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* | Add the group attached_node | PilzAdam | 2012-12-01 |
| | | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. | ||
* | Add functions to the default mod of minimal game to support old code | PilzAdam | 2012-11-01 |
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* | Move falling to builtin | PilzAdam | 2012-10-31 |
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* | Fix crash when furnace is full (minimal game) | Perttu Ahola | 2012-08-12 |
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* | Deprecate minetest.add_to_creative_inventory and use group ↵ | Perttu Ahola | 2012-07-25 |
| | | | | not_in_creative_inventory instead | ||
* | Add notice in the minimal game | Perttu Ahola | 2012-07-25 |
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* | Improve inventory callbacks a bit | Perttu Ahola | 2012-07-25 |
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* | Detached inventory callbacks and reworked node metadata callbacks | Perttu Ahola | 2012-07-25 |
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* | Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua | Perttu Ahola | 2012-07-23 |
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* | Implement formspec | darkrose | 2012-07-22 |
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* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
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* | Update field names to non-deprecated ones in node definition prototype | Perttu Ahola | 2012-06-16 |
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* | Use new field names and reorder fields a bit in minimal game | Perttu Ahola | 2012-06-16 |
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* | Node texture animation | Perttu Ahola | 2012-06-16 |
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* | Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵ | darkrose | 2012-06-03 |
| | | | | empty in minimal game | ||
* | fix locked chest to not destroy denied items (minimal game) | darkrose | 2012-06-03 |
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* | Add fire visualization to minimal furnace menu | Perttu Ahola | 2012-06-03 |
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* | Use proper furnace cook time | Perttu Ahola | 2012-06-03 |
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* | Lua implementation of furnace with visible active state | darkrose | 2012-06-03 |
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* | Implement locked chest; add after_place_node and after_dig_node node callbacks | Perttu Ahola | 2012-06-03 |
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* | minetest.get_craft_result | Perttu Ahola | 2012-06-03 |
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* | Implement sign using form field protocol | Perttu Ahola | 2012-06-03 |
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* | Properly create metadata inventories in minimal | Perttu Ahola | 2012-06-03 |
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* | Random node metadata things | Perttu Ahola | 2012-06-03 |
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* | Attempt to begin to implement chests and furnace in Lua (with problems) | Perttu Ahola | 2012-06-03 |
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* | Make the minimal development test somewhat playable by adding ore generation ↵ | Perttu Ahola | 2012-04-05 |
| | | | | and removing the player visual switch test | ||
* | Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵ | Perttu Ahola | 2012-03-29 |
| | | | | leveldiff) |