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path: root/games/minimal/mods/default/textures/default_rail_crossing.png
Commit message (Expand)AuthorAge
* Compress texturesDavid Gumberg2013-06-18
* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-26
'#n54'>54 55 56 57
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef SCRIPTING_GAME_H_
#define SCRIPTING_GAME_H_

#include "cpp_api/s_base.h"
#include "cpp_api/s_entity.h"
#include "cpp_api/s_env.h"
#include "cpp_api/s_inventory.h"
#include "cpp_api/s_node.h"
#include "cpp_api/s_player.h"
#include "cpp_api/s_server.h"
#include "cpp_api/s_security.h"

/*****************************************************************************/
/* Scripting <-> Game Interface                                              */
/*****************************************************************************/

class GameScripting :
		virtual public ScriptApiBase,
		public ScriptApiDetached,
		public ScriptApiEntity,
		public ScriptApiEnv,
		public ScriptApiNode,
		public ScriptApiPlayer,
		public ScriptApiServer,
		public ScriptApiSecurity
{
public:
	GameScripting(Server* server);

	// use ScriptApiBase::loadMod() to load mods

private:
	void InitializeModApi(lua_State *L, int top);
};

void log_deprecated(const std::string &message);

#endif /* SCRIPTING_GAME_H_ */