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path: root/games/minimal/mods/experimental/init.lua
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* Minimal game: add /dummyball <count> commandKahrl2014-08-23
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Improve inventory callbacks a bitPerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* Detached inventoriesPerttu Ahola2012-07-24
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* Add node timer test in minimal/experimentalPerttu Ahola2012-07-24
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* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
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* Add /test1 command to minimal for testing a more complicated player ↵Perttu Ahola2012-07-22
| | | | inventory form
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Allow groups in crafting recipesPerttu Ahola2012-06-06
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* experimental:soundblock dig_immediate=3Perttu Ahola2012-04-06
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* Make the minimal development test somewhat playable by adding ore generation ↵Perttu Ahola2012-04-05
| | | | and removing the player visual switch test
* Fix sound direction and add experimental:soundblock alias sb in minimal for ↵Perttu Ahola2012-04-04
| | | | testing
* initial_properties field in entity definitionPerttu Ahola2012-03-31
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* Add minetest.get_connected_players()Perttu Ahola2012-03-30
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* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-30
| | | | players too!
* Add minetest.after(time, func)Perttu Ahola2012-03-27
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* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-26
---------------------- -- Menu helper functions -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function render_client_count(n) if n > 99 then return '99+' elseif n >= 0 then return tostring(n) else return '?' end end local function configure_selected_world_params(idx) local worldconfig = modmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path) if worldconfig.creative_mode then core.setting_set("creative_mode", worldconfig.creative_mode) end if worldconfig.enable_damage then core.setting_set("enable_damage", worldconfig.enable_damage) end end -------------------------------------------------------------------------------- function image_column(tooltip, flagname) return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," .. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," .. "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_" .. flagname .. ".png") end -------------------------------------------------------------------------------- function order_favorite_list(list) local res = {} --orders the favorite list after support for i = 1, #list do local fav = list[i] if is_server_protocol_compat(fav.proto_min, fav.proto_max) then res[#res + 1] = fav end end for i = 1, #list do local fav = list[i] if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then res[#res + 1] = fav end end return res end -------------------------------------------------------------------------------- function render_favorite(spec, is_favorite) local text = "" if spec.name then text = text .. core.formspec_escape(spec.name:trim()) elseif spec.address then text = text .. spec.address:trim() if spec.port then text = text .. ":" .. spec.port end end local details = "" local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max) if is_favorite then details = "1," else details = "0," end if spec.clients and spec.clients_max then local clients_color = '' local clients_percent = 100 * spec.clients / spec.clients_max -- Choose a color depending on how many clients are connected -- (relatively to clients_max) if grey_out then clients_color = '#aaaaaa' elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker) else clients_color = '#ffba97' -- 90-100%: orange end details = details .. clients_color .. ',' .. render_client_count(spec.clients) .. ',/,' .. render_client_count(spec.clients_max) .. ',' elseif grey_out then details = details .. '#aaaaaa,?,/,?,' else details = details .. ',?,/,?,' end if spec.creative then details = details .. "1," else details = details .. "0," end if spec.damage then details = details .. "1," else details = details .. "0," end if spec.pvp then details = details .. "1," else details = details .. "0," end return details .. (grey_out and '#aaaaaa,' or ',') .. text end -------------------------------------------------------------------------------- os.tempfolder = function() if core.setting_get("TMPFolder") then return core.setting_get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000) end local filetocheck = os.tmpname() os.remove(filetocheck) local randname = "MTTempModFolder_" .. math.random(0,10000) if DIR_DELIM == "\\" then local tempfolder = os.getenv("TEMP") return tempfolder .. filetocheck else local backstring = filetocheck:reverse() return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname end end -------------------------------------------------------------------------------- function menu_render_worldlist() local retval = "" local current_worldlist = menudata.worldlist:get_list() for i, v in ipairs(current_worldlist) do if retval ~= "" then retval = retval .. "," end retval = retval .. core.formspec_escape(v.name) .. " \\[" .. core.formspec_escape(v.gameid) .. "\\]" end return retval end -------------------------------------------------------------------------------- function menu_handle_key_up_down(fields, textlist, settingname) local oldidx, newidx = core.get_textlist_index(textlist), 1 if fields.key_up or fields.key_down then if fields.key_up and oldidx and oldidx > 1 then newidx = oldidx - 1 elseif fields.key_down and oldidx and oldidx < menudata.worldlist:size() then newidx = oldidx + 1 end core.setting_set(settingname, menudata.worldlist:get_raw_index(newidx)) configure_selected_world_params(newidx) return true end return false end -------------------------------------------------------------------------------- function asyncOnlineFavourites() if not menudata.public_known then menudata.public_known = {{ name = fgettext("Loading..."), description = fgettext_ne("Try reenabling public serverlist and check your internet connection.") }} end menudata.favorites = menudata.public_known menudata.favorites_is_public = true if not menudata.public_downloading then menudata.public_downloading = true else return end core.handle_async( function(param) return core.get_favorites("online") end, nil, function(result) menudata.public_downloading = nil local favs = order_favorite_list(result) if favs[1] then menudata.public_known = favs menudata.favorites = menudata.public_known menudata.favorites_is_public = true end core.event_handler("Refresh") end ) end -------------------------------------------------------------------------------- function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency) local textlines = core.splittext(text, textlen) local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width .. "," .. height .. ";" .. tl_name .. ";" for i = 1, #textlines do textlines[i] = textlines[i]:gsub("\r", "") retval = retval .. core.formspec_escape(textlines[i]) .. "," end retval = retval .. ";0;" if transparency then retval = retval .. "true" end retval = retval .. "]" return retval end -------------------------------------------------------------------------------- function is_server_protocol_compat(server_proto_min, server_proto_max) if (not server_proto_min) or (not server_proto_max) then -- There is no info. Assume the best and act as if we would be compatible. return true end return min_supp_proto <= server_proto_max and max_supp_proto >= server_proto_min end -------------------------------------------------------------------------------- function is_server_protocol_compat_or_error(server_proto_min, server_proto_max) if not is_server_protocol_compat(server_proto_min, server_proto_max) then local server_prot_ver_info, client_prot_ver_info local s_p_min = server_proto_min local s_p_max = server_proto_max if s_p_min ~= s_p_max then server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ", s_p_min, s_p_max) else server_prot_ver_info = fgettext_ne("Server enforces protocol version $1. ", s_p_min) end if min_supp_proto ~= max_supp_proto then client_prot_ver_info= fgettext_ne("We support protocol versions between version $1 and $2.", min_supp_proto, max_supp_proto) else client_prot_ver_info = fgettext_ne("We only support protocol version $1.", min_supp_proto) end gamedata.errormessage = fgettext_ne("Protocol version mismatch. ") .. server_prot_ver_info .. client_prot_ver_info return false end return true end -------------------------------------------------------------------------------- function menu_worldmt(selected, setting, value) local world = menudata.worldlist:get_list()[selected] if world then local filename = world.path .. DIR_DELIM .. "world.mt" local world_conf = Settings(filename) if value then if not world_conf:write() then core.log("error", "Failed to write world config file") end world_conf:set(setting, value) world_conf:write() else return world_conf:get(setting) end else return nil end end function menu_worldmt_legacy(selected) local modes_names = {"creative_mode", "enable_damage", "server_announce"} for _, mode_name in pairs(modes_names) do local mode_val = menu_worldmt(selected, mode_name) if mode_val then core.setting_set(mode_name, mode_val) else menu_worldmt(selected, mode_name, core.setting_get(mode_name)) end end end