Commit message (Collapse) | Author | Age | |
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* | Rename “Minimal development test” to “Development Test” (#9928) | Wuzzy | 2020-05-26 |
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* | Replacement for Minimal Development Test (PR) (#9450) | Wuzzy | 2020-05-24 |
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* | Add disable_repair group to prevent tool repair (#7381) | Wuzzy | 2018-10-16 |
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* | Minimal: Disable disruptive formspec test by default (#7423) | Wuzzy | 2018-06-14 |
| | | | | | | | | | * Minimal: Explicit log levels * Minimal: Formspec test now disabled by default This is done because the formspec test was disruptive. This test can now be toggled with server command test_formspec first. | ||
* | CSM/SSM: Add on_mods_loaded callback (#7411) | Loïc Blot | 2018-06-06 |
| | | | | | * CSM/SSM: Add on_mods_loaded callback | ||
* | Load dependencies and description from mod.conf | Andrew Ward | 2018-03-28 |
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* | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot | 2018-01-30 |
| | | | | | | | | | | * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results | ||
* | Real global textures (#6105) | Vitaliy | 2017-10-15 |
| | | | | | | | | * Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal | ||
* | Implement mod communication channels (#6351) | Loïc Blot | 2017-09-26 |
| | | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method | ||
* | Remove nodeupdate completely (#6358) | Rui | 2017-09-01 |
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* | Add LuaEntity on_death callback (#6177) | Loïc Blot | 2017-07-27 |
| | | | | | | Add LuaEntity on_death callback This fixes #5474 | ||
* | Private nodemeta (#5702) | sfan5 | 2017-05-10 |
| | | | | * Private node metadata that isn't sent to the client | ||
* | Add particle animation, glow | sfan5 | 2017-01-18 |
| | | | | | This is implemented by reusing and extending the TileAnimation code for the methods used by particles. | ||
* | Minimal game: Use field 'tiles' instead of 'tile_images' | Rogier | 2016-12-24 |
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* | Minimal game: add /dummyball <count> command | Kahrl | 2014-08-23 |
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* | Compress textures | David Gumberg | 2013-06-18 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 |
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* | Improve inventory callbacks a bit | Perttu Ahola | 2012-07-25 |
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* | Detached inventory callbacks and reworked node metadata callbacks | Perttu Ahola | 2012-07-25 |
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* | Detached inventories | Perttu Ahola | 2012-07-24 |
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* | Add node timer test in minimal/experimental | Perttu Ahola | 2012-07-24 |
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* | Formspec button_exit[] and image_button_exit[] | Perttu Ahola | 2012-07-22 |
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* | Add /test1 command to minimal for testing a more complicated player ↵ | Perttu Ahola | 2012-07-22 |
| | | | | inventory form | ||
* | Actually fix facedir-rotated nodes placed using minetest.env:place_node() | Perttu Ahola | 2012-07-21 |
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* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
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* | Add experimental_tester_tool_1.png to minimal game (was accidentally left out) | Perttu Ahola | 2012-06-08 |
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* | Allow groups in crafting recipes | Perttu Ahola | 2012-06-06 |
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* | Add after_destruct and cache the existence of on_construct, on_destruct and ↵ | Perttu Ahola | 2012-06-05 |
| | | | | after_destruct for quick skipping when a node does not have them | ||
* | place_node, dig_node and punch_node; an in-game tester tool; remove old code | Perttu Ahola | 2012-06-05 |
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* | experimental:soundblock dig_immediate=3 | Perttu Ahola | 2012-04-06 |
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* | Make the minimal development test somewhat playable by adding ore generation ↵ | Perttu Ahola | 2012-04-05 |
| | | | | and removing the player visual switch test | ||
* | Fix sound direction and add experimental:soundblock alias sb in minimal for ↵ | Perttu Ahola | 2012-04-04 |
| | | | | testing | ||
* | initial_properties field in entity definition | Perttu Ahola | 2012-03-31 |
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* | Add minetest.get_connected_players() | Perttu Ahola | 2012-03-30 |
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* | ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵ | Perttu Ahola | 2012-03-30 |
| | | | | players too! | ||
* | Add minetest.after(time, func) | Perttu Ahola | 2012-03-27 |
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* | Move games/minetest to games/minimal and update README.txt | Perttu Ahola | 2012-03-26 |