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* Compress texturesDavid Gumberg2013-06-18
* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-26
later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef DRAWSCENE_H_ #define DRAWSCENE_H_ #include "camera.h" #include "hud.h" #include "minimap.h" #include "irrlichttypes_extrabloated.h" void draw_load_screen(const std::wstring &text, IrrlichtDevice *device, gui::IGUIEnvironment *guienv, float dtime = 0, int percent = 0, bool clouds = true); void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr, Camera &camera, Client &client, LocalPlayer *player, Hud &hud, Minimap &mapper, gui::IGUIEnvironment *guienv, const v2u32 &screensize, const video::SColor &skycolor, bool show_hud, bool show_minimap); #endif /* DRAWSCENE_H_ */