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Commit message (
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Author
Age
*
Improve inventory callbacks a bit
Perttu Ahola
2012-07-25
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Detached inventory callbacks and reworked node metadata callbacks
Perttu Ahola
2012-07-25
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Detached inventories
Perttu Ahola
2012-07-24
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Add node timer test in minimal/experimental
Perttu Ahola
2012-07-24
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Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua
Perttu Ahola
2012-07-23
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Formspec button_exit[] and image_button_exit[]
Perttu Ahola
2012-07-22
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Add /test1 command to minimal for testing a more complicated player ↵
Perttu Ahola
2012-07-22
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inventory form
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Implement formspec
darkrose
2012-07-22
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Actually fix facedir-rotated nodes placed using minetest.env:place_node()
Perttu Ahola
2012-07-21
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Make lava buckets work as fuel in minimal game
darkrose
2012-07-21
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Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
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Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
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Revert back proper crack texture
Perttu Ahola
2012-06-16
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Allow node cracking animations of any length
Perttu Ahola
2012-06-16
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Update field names to non-deprecated ones in node definition prototype
Perttu Ahola
2012-06-16
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Use new field names and reorder fields a bit in minimal game
Perttu Ahola
2012-06-16
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Node texture animation
Perttu Ahola
2012-06-16
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Add experimental_tester_tool_1.png to minimal game (was accidentally left out)
Perttu Ahola
2012-06-08
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Allow groups in crafting recipes
Perttu Ahola
2012-06-06
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Add after_destruct and cache the existence of on_construct, on_destruct and ↵
Perttu Ahola
2012-06-05
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after_destruct for quick skipping when a node does not have them
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place_node, dig_node and punch_node; an in-game tester tool; remove old code
Perttu Ahola
2012-06-05
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Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵
darkrose
2012-06-03
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empty in minimal game
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fix locked chest to not destroy denied items (minimal game)
darkrose
2012-06-03
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Add fire visualization to minimal furnace menu
Perttu Ahola
2012-06-03
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Use proper furnace cook time
Perttu Ahola
2012-06-03
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Lua implementation of furnace with visible active state
darkrose
2012-06-03
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Implement locked chest; add after_place_node and after_dig_node node callbacks
Perttu Ahola
2012-06-03
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minetest.get_craft_result
Perttu Ahola
2012-06-03
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Implement sign using form field protocol
Perttu Ahola
2012-06-03
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Properly create metadata inventories in minimal
Perttu Ahola
2012-06-03
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Random node metadata things
Perttu Ahola
2012-06-03
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Attempt to begin to implement chests and furnace in Lua (with problems)
Perttu Ahola
2012-06-03
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Add missing mapgen.lua to games/minimal
Perttu Ahola
2012-04-06
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experimental:soundblock dig_immediate=3
Perttu Ahola
2012-04-06
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Make the minimal development test somewhat playable by adding ore generation ↵
Perttu Ahola
2012-04-05
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and removing the player visual switch test
*
Fix sound direction and add experimental:soundblock alias sb in minimal for ↵
Perttu Ahola
2012-04-04
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testing
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initial_properties field in entity definition
Perttu Ahola
2012-03-31
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Add minetest.get_connected_players()
Perttu Ahola
2012-03-30
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ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵
Perttu Ahola
2012-03-30
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players too!
*
Modify minimal/give_initial_stuff to always give stuff
Perttu Ahola
2012-03-29
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Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵
Perttu Ahola
2012-03-29
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leveldiff)
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Make mapgen use mapgen_* node aliases rather than the LEGN macro
Perttu Ahola
2012-03-28
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Add PseudoRandom in Lua API
Perttu Ahola
2012-03-28
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Add minetest.after(time, func)
Perttu Ahola
2012-03-27
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Add default_grass_footstep.1.ogg as a test sound in minimal
Perttu Ahola
2012-03-27
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Move games/minetest to games/minimal and update README.txt
Perttu Ahola
2012-03-26