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* Improve inventory callbacks a bitPerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* Detached inventoriesPerttu Ahola2012-07-24
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* Add node timer test in minimal/experimentalPerttu Ahola2012-07-24
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* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
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* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
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* Add /test1 command to minimal for testing a more complicated player ↵Perttu Ahola2012-07-22
| | | | inventory form
* Implement formspecdarkrose2012-07-22
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* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
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* Make lava buckets work as fuel in minimal gamedarkrose2012-07-21
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Revert back proper crack texturePerttu Ahola2012-06-16
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* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
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* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
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* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-16
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* Node texture animationPerttu Ahola2012-06-16
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* Add experimental_tester_tool_1.png to minimal game (was accidentally left out)Perttu Ahola2012-06-08
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* Allow groups in crafting recipesPerttu Ahola2012-06-06
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03
| | | | empty in minimal game
* fix locked chest to not destroy denied items (minimal game)darkrose2012-06-03
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* Add fire visualization to minimal furnace menuPerttu Ahola2012-06-03
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* Use proper furnace cook timePerttu Ahola2012-06-03
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* Lua implementation of furnace with visible active statedarkrose2012-06-03
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* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
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* minetest.get_craft_resultPerttu Ahola2012-06-03
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* Implement sign using form field protocolPerttu Ahola2012-06-03
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* Properly create metadata inventories in minimalPerttu Ahola2012-06-03
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* Random node metadata thingsPerttu Ahola2012-06-03
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* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
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* Add missing mapgen.lua to games/minimalPerttu Ahola2012-04-06
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* experimental:soundblock dig_immediate=3Perttu Ahola2012-04-06
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* Make the minimal development test somewhat playable by adding ore generation ↵Perttu Ahola2012-04-05
| | | | and removing the player visual switch test
* Fix sound direction and add experimental:soundblock alias sb in minimal for ↵Perttu Ahola2012-04-04
| | | | testing
* initial_properties field in entity definitionPerttu Ahola2012-03-31
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* Add minetest.get_connected_players()Perttu Ahola2012-03-30
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* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-30
| | | | players too!
* Modify minimal/give_initial_stuff to always give stuffPerttu Ahola2012-03-29
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* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵Perttu Ahola2012-03-29
| | | | leveldiff)
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-28
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* Add PseudoRandom in Lua APIPerttu Ahola2012-03-28
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* Add minetest.after(time, func)Perttu Ahola2012-03-27
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* Add default_grass_footstep.1.ogg as a test sound in minimalPerttu Ahola2012-03-27
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* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-26