index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
games
/
minimal
/
mods
Commit message (
Collapse
)
Author
Age
*
Formspec button_exit[] and image_button_exit[]
Perttu Ahola
2012-07-22
|
*
Add /test1 command to minimal for testing a more complicated player ↵
Perttu Ahola
2012-07-22
|
|
|
|
inventory form
*
Implement formspec
darkrose
2012-07-22
|
*
Actually fix facedir-rotated nodes placed using minetest.env:place_node()
Perttu Ahola
2012-07-21
|
*
Make lava buckets work as fuel in minimal game
darkrose
2012-07-21
|
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
|
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
|
*
Revert back proper crack texture
Perttu Ahola
2012-06-16
|
*
Allow node cracking animations of any length
Perttu Ahola
2012-06-16
|
*
Update field names to non-deprecated ones in node definition prototype
Perttu Ahola
2012-06-16
|
*
Use new field names and reorder fields a bit in minimal game
Perttu Ahola
2012-06-16
|
*
Node texture animation
Perttu Ahola
2012-06-16
|
*
Add experimental_tester_tool_1.png to minimal game (was accidentally left out)
Perttu Ahola
2012-06-08
|
*
Allow groups in crafting recipes
Perttu Ahola
2012-06-06
|
*
Add after_destruct and cache the existence of on_construct, on_destruct and ↵
Perttu Ahola
2012-06-05
|
|
|
|
after_destruct for quick skipping when a node does not have them
*
place_node, dig_node and punch_node; an in-game tester tool; remove old code
Perttu Ahola
2012-06-05
|
*
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵
darkrose
2012-06-03
|
|
|
|
empty in minimal game
*
fix locked chest to not destroy denied items (minimal game)
darkrose
2012-06-03
|
*
Add fire visualization to minimal furnace menu
Perttu Ahola
2012-06-03
|
*
Use proper furnace cook time
Perttu Ahola
2012-06-03
|
*
Lua implementation of furnace with visible active state
darkrose
2012-06-03
|
*
Implement locked chest; add after_place_node and after_dig_node node callbacks
Perttu Ahola
2012-06-03
|
*
minetest.get_craft_result
Perttu Ahola
2012-06-03
|
*
Implement sign using form field protocol
Perttu Ahola
2012-06-03
|
*
Properly create metadata inventories in minimal
Perttu Ahola
2012-06-03
|
*
Random node metadata things
Perttu Ahola
2012-06-03
|
*
Attempt to begin to implement chests and furnace in Lua (with problems)
Perttu Ahola
2012-06-03
|
*
Add missing mapgen.lua to games/minimal
Perttu Ahola
2012-04-06
|
*
experimental:soundblock dig_immediate=3
Perttu Ahola
2012-04-06
|
*
Make the minimal development test somewhat playable by adding ore generation ↵
Perttu Ahola
2012-04-05
|
|
|
|
and removing the player visual switch test
*
Fix sound direction and add experimental:soundblock alias sb in minimal for ↵
Perttu Ahola
2012-04-04
|
|
|
|
testing
*
initial_properties field in entity definition
Perttu Ahola
2012-03-31
|
*
Add minetest.get_connected_players()
Perttu Ahola
2012-03-30
|
*
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵
Perttu Ahola
2012-03-30
|
|
|
|
players too!
*
Modify minimal/give_initial_stuff to always give stuff
Perttu Ahola
2012-03-29
|
*
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵
Perttu Ahola
2012-03-29
|
|
|
|
leveldiff)
*
Make mapgen use mapgen_* node aliases rather than the LEGN macro
Perttu Ahola
2012-03-28
|
*
Add PseudoRandom in Lua API
Perttu Ahola
2012-03-28
|
*
Add minetest.after(time, func)
Perttu Ahola
2012-03-27
|
*
Add default_grass_footstep.1.ogg as a test sound in minimal
Perttu Ahola
2012-03-27
|
*
Move games/minetest to games/minimal and update README.txt
Perttu Ahola
2012-03-26