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Author
Age
...
*
Add mapgen_stair_cobble alias to minimal
Sfan5
2013-09-06
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
*
Add drowning
PilzAdam
2013-06-19
*
Compress textures
David Gumberg
2013-06-18
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
*
Use the group "soil" for nodes that saplings grow on
ShadowNinja
2013-05-20
*
Add Mapgen V7, reorganize biomes
kwolekr
2013-04-07
*
unkn own block -> unkn own node
khonkhortisan
2013-04-05
*
Add different place sound for nodes
PilzAdam
2013-03-29
*
Use minetest.register_ore() in minimal
PilzAdam
2013-03-24
*
Mapgen indev: float islands, larger far biomes
proller
2013-03-24
*
Liquid fine tuning
proller
2013-03-14
*
new adjustable finite liquid
proller
2013-02-24
*
Readded and optimized mapgen V6
kwolekr
2013-01-21
*
Add initial Lua biomedef support, fixed biome selection
kwolekr
2013-01-21
*
Add the group attached_node
PilzAdam
2012-12-01
*
Swap out pixel-perfect nyan cat by request of Chris Torres
Perttu Ahola
2012-11-09
*
Add functions to the default mod of minimal game to support old code
PilzAdam
2012-11-01
*
Move falling to builtin
PilzAdam
2012-10-31
*
Fix crash when furnace is full (minimal game)
Perttu Ahola
2012-08-12
*
Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...
Perttu Ahola
2012-07-25
*
Add notice in the minimal game
Perttu Ahola
2012-07-25
*
Improve inventory callbacks a bit
Perttu Ahola
2012-07-25
*
Detached inventory callbacks and reworked node metadata callbacks
Perttu Ahola
2012-07-25
*
Detached inventories
Perttu Ahola
2012-07-24
*
Add node timer test in minimal/experimental
Perttu Ahola
2012-07-24
*
Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua
Perttu Ahola
2012-07-23
*
Formspec button_exit[] and image_button_exit[]
Perttu Ahola
2012-07-22
*
Add /test1 command to minimal for testing a more complicated player inventory...
Perttu Ahola
2012-07-22
*
Implement formspec
darkrose
2012-07-22
*
Actually fix facedir-rotated nodes placed using minetest.env:place_node()
Perttu Ahola
2012-07-21
*
Make lava buckets work as fuel in minimal game
darkrose
2012-07-21
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Revert back proper crack texture
Perttu Ahola
2012-06-16
*
Allow node cracking animations of any length
Perttu Ahola
2012-06-16
*
Update field names to non-deprecated ones in node definition prototype
Perttu Ahola
2012-06-16
*
Use new field names and reorder fields a bit in minimal game
Perttu Ahola
2012-06-16
*
Node texture animation
Perttu Ahola
2012-06-16
*
Add experimental_tester_tool_1.png to minimal game (was accidentally left out)
Perttu Ahola
2012-06-08
*
Allow groups in crafting recipes
Perttu Ahola
2012-06-06
*
Add after_destruct and cache the existence of on_construct, on_destruct and a...
Perttu Ahola
2012-06-05
*
place_node, dig_node and punch_node; an in-game tester tool; remove old code
Perttu Ahola
2012-06-05
*
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...
darkrose
2012-06-03
*
fix locked chest to not destroy denied items (minimal game)
darkrose
2012-06-03
*
Add fire visualization to minimal furnace menu
Perttu Ahola
2012-06-03
*
Use proper furnace cook time
Perttu Ahola
2012-06-03
*
Lua implementation of furnace with visible active state
darkrose
2012-06-03
*
Implement locked chest; add after_place_node and after_dig_node node callbacks
Perttu Ahola
2012-06-03
*
minetest.get_craft_result
Perttu Ahola
2012-06-03
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