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* Fix spelling of noise_thresholdJun Zhang2015-12-06
* Fix relief mapping issuesRealBadAngel2015-07-16
* Minimal: Remove recently added unnecessary nodesparamat2015-07-14
* Simpler patch for saplings trying to grow on unknown nodesShadowNinja2015-06-16
* Add list-ringsest312015-06-16
* Don't crash when saplings try to grow on unknown nodesy.st2015-06-15
* Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliasesparamat2015-06-12
* Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Updat...paramat2015-06-09
* Fix NDT_GLASSLIKE normalsKahrl2015-01-31
* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-11
* Add lua exception handling test codesapier2014-08-23
* Minimal game: add /dummyball <count> commandKahrl2014-08-23
* Add minetest.swap_nodeNovatux2013-11-30
* Change default value of is_ground_content to truekwolekr2013-11-30
* Fix possible crash with grass ABM.Novatux2013-11-02
* Fix grass adding/removing ABM.Novatux2013-11-02
* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
* Remove mapgen_air alias (#935)0gb.us2013-10-05
* Add mapgen_stair_cobble alias to minimalSfan52013-09-06
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
* Add drowningPilzAdam2013-06-19
* Compress texturesDavid Gumberg2013-06-18
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Add different place sound for nodesPilzAdam2013-03-29
* Use minetest.register_ore() in minimalPilzAdam2013-03-24
* Mapgen indev: float islands, larger far biomesproller2013-03-24
* Liquid fine tuningproller2013-03-14
* new adjustable finite liquidproller2013-02-24
* Readded and optimized mapgen V6kwolekr2013-01-21
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
* Add the group attached_nodePilzAdam2012-12-01
* Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-09
* Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01
* Move falling to builtinPilzAdam2012-10-31
* Fix crash when furnace is full (minimal game)Perttu Ahola2012-08-12
* Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...Perttu Ahola2012-07-25
* Add notice in the minimal gamePerttu Ahola2012-07-25
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* Add node timer test in minimal/experimentalPerttu Ahola2012-07-24
* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
* Add /test1 command to minimal for testing a more complicated player inventory...Perttu Ahola2012-07-22
* Implement formspecdarkrose2012-07-22
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
* Make lava buckets work as fuel in minimal gamedarkrose2012-07-21
=i} end tp.tracks[nnprefix].modify[nodename]=true end function tp.add_worked(nnprefix, suffix, rotation, cycle_follows) tp.tracks[nnprefix].twcycle[suffix]=cycle_follows if not tp.tracks[nnprefix].twrotate[suffix] then tp.tracks[nnprefix].twrotate[suffix]={} end table.insert(tp.tracks[nnprefix].twrotate[suffix], rotation) end --[[ rewrite algorithm. selection criteria: these will never be changed or even selected: - tracks being already connected on both sides - tracks that are already connected on one side but are not bendable to the desired position the following situations can occur: 1. there are two more than two rails around 1.1 there is one or more subset(s) that can be directly connected -> choose the first possibility 2.2 not -> choose the first one and orient straight 2. there's exactly 1 rail around -> choose and orient straight 3. there's no rail around -> set straight ]] function tp.find_already_connected(pos)--TODO vertical calculations(check node below) local function istrackandbc(pos, conn) local cnode=minetest.get_node(advtrains.dirCoordSet(pos, conn)) local bconn=(conn+8)%16 if advtrains.is_track_and_drives_on(cnode.name, advtrains.all_tracktypes) then local cconn1, cconn2=advtrains.get_track_connections(cnode.name, cnode.param2) return cconn1==bconn or cconn2==bconn end return false end local dnode=minetest.get_node(pos) local dconn1, dconn2=advtrains.get_track_connections(dnode.name, dnode.param2) local t={[true]="true", [false]="false"} if istrackandbc(pos, dconn1) and istrackandbc(pos, dconn2) then return dconn1, dconn2 elseif istrackandbc(pos, dconn1) then return dconn1 elseif istrackandbc(pos, dconn2) then return dconn2 end return nil end function tp.rail_and_can_be_bent(originpos, conn, nnpref) local pos=advtrains.dirCoordSet(originpos, conn) local newdir=(conn+8)%16 local node=minetest.get_node(pos) local tr=tp.tracks[nnpref] if not advtrains.is_track_and_drives_on(node.name, advtrains.all_tracktypes) then return false end --rail at other end? local adj1, adj2=tp.find_already_connected(pos) if adj1 and adj2 then return false--dont destroy existing track elseif adj1 and not adj2 then if tr.double_conn[adj1.."_"..newdir] then return true--if exists, connect new rail and old end end return false else if tr.single_conn[newdir] then--just rotate old rail to right orientation return true end return false end end function tp.bend_rail(originpos, conn, nnpref) local pos=advtrains.dirCoordSet(originpos, conn) local newdir=(conn+8)%16 local node=minetest.get_node(pos) local tr=tp.tracks[nnpref] --is rail already connected? no need to bend. local conn1, conn2=advtrains.get_track_connections(node.name, node.param2) if newdir==conn1 or newdir==conn2 then return end --rail at other end? local adj1, adj2=tp.find_already_connected(pos) if adj1 and adj2 then return false--dont destroy existing track elseif adj1 and not adj2 then if tr.double_conn[adj1.."_"..newdir] then minetest.set_node(pos, tr.double_conn[adj1.."_"..newdir]) return true--if exists, connect new rail and old end end return false else if tr.single_conn[newdir] then--just rotate old rail to right orientation minetest.set_node(pos, tr.single_conn[newdir]) return true end return false end end function tp.placetrack(pos, nnpref) --1. find all rails that are likely to be connected local tr=tp.tracks[nnpref] local p_rails={} for i=0,15 do if tp.rail_and_can_be_bent(pos, i, nnpref) then p_rails[#p_rails+1]=i end end if #p_rails==0 then minetest.set_node(pos, {name=nnpref.."_"..tr.default}) elseif #p_rails==1 then tp.bend_rail(pos, p_rails[1], nnpref) minetest.set_node(pos, tr.single_conn[p_rails[1]]) else --iterate subsets for k1, conn1 in ipairs(p_rails) do for k2, conn2 in ipairs(p_rails) do if k1~=k2 then if (tr.double_conn[conn1.."_"..conn2]) then tp.bend_rail(pos, conn1, nnpref) tp.bend_rail(pos, conn2, nnpref) minetest.set_node(pos, tr.double_conn[conn1.."_"..conn2]) return end end end end --not found tp.bend_rail(pos, p_rails[1], nnpref) minetest.set_node(pos, tr.single_conn[p_rails[1]]) end end function tp.register_track_placer(nnprefix, imgprefix, dispname) minetest.register_craftitem(nnprefix.."_placer",{ description = dispname, inventory_image = imgprefix.."_placer.png", wield_image = imgprefix.."_placer.png", groups={}, on_place = function(itemstack, placer, pointed_thing) local name = placer:get_player_name() if not name then return itemstack end if pointed_thing.type=="node" then local pos=pointed_thing.above local upos=pointed_thing.under if minetest.is_protected(pos,name) and minetest.is_protected(upos,name) then return itemstack end if minetest.registered_nodes[minetest.get_node(pos).name] and minetest.registered_nodes[minetest.get_node(pos).name].buildable_to and minetest.registered_nodes[minetest.get_node(upos).name] and minetest.registered_nodes[minetest.get_node(upos).name].walkable then tp.placetrack(pos, nnprefix) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end end end return itemstack end, }) end minetest.register_craftitem("advtrains:trackworker",{ description = "Track Worker Tool\n\nLeft-click: change rail type (straight/curve/switch)\nRight-click: rotate rail/bumper/signal/etc.", groups = {cracky=1}, -- key=name, value=rating; rating=1..3. inventory_image = "advtrains_trackworker.png", wield_image = "advtrains_trackworker.png", stack_max = 1, on_place = function(itemstack, placer, pointed_thing) local name = placer:get_player_name() if not name then return end if pointed_thing.type=="node" then local pos=pointed_thing.under if minetest.is_protected(pos, name) then return end local node=minetest.get_node(pos) --if not advtrains.is_track_and_drives_on(minetest.get_node(pos).name, advtrains.all_tracktypes) then return end if advtrains.is_train_at_pos(pos) then return end local nnprefix, suffix, rotation=string.match(node.name, "^(.+)_([^_]+)(_[^_]+)$") --print(node.name.."\npattern recognizes:"..nodeprefix.." / "..railtype.." / "..rotation) if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twrotate[suffix] then nnprefix, suffix=string.match(node.name, "^(.+)_([^_]+)$") rotation = "" if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twrotate[suffix] then minetest.chat_send_player(placer:get_player_name(), "This node can't be rotated using the trackworker!") return end end local modext=tp.tracks[nnprefix].twrotate[suffix] if rotation==modext[#modext] then --increase param2 minetest.set_node(pos, {name=nnprefix.."_"..suffix..modext[1], param2=(node.param2+1)%4}) return else local modpos for k,v in pairs(modext) do if v==rotation then modpos=k end end if not modpos then minetest.chat_send_player(placer:get_player_name(), "This node can't be rotated using the trackworker!") return end minetest.set_node(pos, {name=nnprefix.."_"..suffix..modext[modpos+1], param2=node.param2}) end advtrains.invalidate_all_paths() end end, on_use=function(itemstack, user, pointed_thing) local name = user:get_player_name() if not name then return end if pointed_thing.type=="node" then local pos=pointed_thing.under local node=minetest.get_node(pos) if minetest.is_protected(pos, name) then return end --if not advtrains.is_track_and_drives_on(minetest.get_node(pos).name, advtrains.all_tracktypes) then return end if advtrains.is_train_at_pos(pos) then return end local nnprefix, suffix, rotation=string.match(node.name, "^(.+)_([^_]+)(_[^_]+)$") --print(node.name.."\npattern recognizes:"..nodeprefix.." / "..railtype.." / "..rotation) if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twcycle[suffix] then nnprefix, suffix=string.match(node.name, "^(.+)_([^_]+)$") rotation = "" if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twcycle[suffix] then minetest.chat_send_player(user:get_player_name(), "This node can't be changed using the trackworker!") return end end local nextsuffix=tp.tracks[nnprefix].twcycle[suffix] minetest.set_node(pos, {name=nnprefix.."_"..nextsuffix..rotation, param2=node.param2}) --invalidate trains advtrains.invalidate_all_paths() else print(name, dump(tp.tracks)) end end, }) --putting into right place advtrains.trackplacer=tp