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Commit message (
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Author
Age
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Lua implementation of furnace with visible active state
darkrose
2012-06-03
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Implement locked chest; add after_place_node and after_dig_node node callbacks
Perttu Ahola
2012-06-03
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minetest.get_craft_result
Perttu Ahola
2012-06-03
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Implement sign using form field protocol
Perttu Ahola
2012-06-03
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Properly create metadata inventories in minimal
Perttu Ahola
2012-06-03
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Random node metadata things
Perttu Ahola
2012-06-03
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Attempt to begin to implement chests and furnace in Lua (with problems)
Perttu Ahola
2012-06-03
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Add missing mapgen.lua to games/minimal
Perttu Ahola
2012-04-06
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experimental:soundblock dig_immediate=3
Perttu Ahola
2012-04-06
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Make the minimal development test somewhat playable by adding ore generation ↵
Perttu Ahola
2012-04-05
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and removing the player visual switch test
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Fix sound direction and add experimental:soundblock alias sb in minimal for ↵
Perttu Ahola
2012-04-04
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testing
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initial_properties field in entity definition
Perttu Ahola
2012-03-31
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Add minetest.get_connected_players()
Perttu Ahola
2012-03-30
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ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵
Perttu Ahola
2012-03-30
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players too!
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Modify minimal/give_initial_stuff to always give stuff
Perttu Ahola
2012-03-29
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Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵
Perttu Ahola
2012-03-29
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leveldiff)
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Make mapgen use mapgen_* node aliases rather than the LEGN macro
Perttu Ahola
2012-03-28
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Add PseudoRandom in Lua API
Perttu Ahola
2012-03-28
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Add minetest.after(time, func)
Perttu Ahola
2012-03-27
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Add default_grass_footstep.1.ogg as a test sound in minimal
Perttu Ahola
2012-03-27
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Move games/minetest to games/minimal and update README.txt
Perttu Ahola
2012-03-26