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* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
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* games/minimal: Add menu/background.png and menu/icon.pngPerttu Ahola2013-05-02
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Add different place sound for nodesPilzAdam2013-03-29
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* Use minetest.register_ore() in minimalPilzAdam2013-03-24
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* Mapgen indev: float islands, larger far biomesproller2013-03-24
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* Liquid fine tuningproller2013-03-14
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* new adjustable finite liquidproller2013-02-24
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* Readded and optimized mapgen V6kwolekr2013-01-21
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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
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* Add the group attached_nodePilzAdam2012-12-01
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-09
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* Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01
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* Move falling to builtinPilzAdam2012-10-31
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* Fix crash when furnace is full (minimal game)Perttu Ahola2012-08-12
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* Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola2012-07-25
| | | | not_in_creative_inventory instead
* Add notice in the minimal gamePerttu Ahola2012-07-25
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* Improve inventory callbacks a bitPerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* Detached inventoriesPerttu Ahola2012-07-24
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* Add node timer test in minimal/experimentalPerttu Ahola2012-07-24
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* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
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* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
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* Add /test1 command to minimal for testing a more complicated player ↵Perttu Ahola2012-07-22
| | | | inventory form
* Implement formspecdarkrose2012-07-22
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* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
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* Make lava buckets work as fuel in minimal gamedarkrose2012-07-21
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Revert back proper crack texturePerttu Ahola2012-06-16
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* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
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* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
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* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-16
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* Node texture animationPerttu Ahola2012-06-16
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* Add experimental_tester_tool_1.png to minimal game (was accidentally left out)Perttu Ahola2012-06-08
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* Allow groups in crafting recipesPerttu Ahola2012-06-06
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03
| | | | empty in minimal game
* fix locked chest to not destroy denied items (minimal game)darkrose2012-06-03
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* Add fire visualization to minimal furnace menuPerttu Ahola2012-06-03
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* Use proper furnace cook timePerttu Ahola2012-06-03
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* Lua implementation of furnace with visible active statedarkrose2012-06-03
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* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
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* minetest.get_craft_resultPerttu Ahola2012-06-03
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* Implement sign using form field protocolPerttu Ahola2012-06-03
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* Properly create metadata inventories in minimalPerttu Ahola2012-06-03
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* Random node metadata thingsPerttu Ahola2012-06-03
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* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
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