| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
not_in_creative_inventory instead
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
inventory form
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
after_destruct for quick skipping when a node does not have them
|
| |
|
|
|
|
| |
empty in minimal game
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|