| Commit message (Collapse) | Author | Age |
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Happened if player unittests run when player has exactly 3 HP
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* Add padding and content_offset style properties to buttons
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Fixes #9691.
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New formspec elements:
- `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
- `scroll_container_end[]`
Other elements can be embedded in this element. Scrollbar must be placed manually.
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* StaticText/EnrichedString: Styling support
* Fix tooltip fg/bgcolor
* Fix default color for substr(), add unittests
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Processed using 'optipng -o7 -strip all '
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- Add style properties for overriding the the hovered/pressed state
- By default, hovered buttons are a lighter version of the base color
- By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
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* Fix some issues with minetest.clear_craft
- Fix memory leak
- Fix crafts with an output count not being cleared when clearing by
input.
- Fix recipe list being reversed when clearing by input.
* Add CraftInput::empty()
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* Minimal: Explicit log levels
* Minimal: Formspec test now disabled by default
This is done because the formspec test was disruptive.
This test can now be toggled with server command test_formspec first.
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* CSM/SSM: Add on_mods_loaded callback
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* Add player:get_meta(), deprecate player attributes
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* Add minetest.bulk_set_node call + experimental mod unittest
* Optimize set_node function to prevent triple lookup on contentfeatures
Do only one lookup for old, and try to merge old and new lookup if node is same than previous node
* Add benchmark function + optimize vector population to have real results
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* Fix default item callbacks to work with nil users
* item.lua: Handle node drops for invalid players
The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
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* Real global textures
* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
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Implement network communication for channels
* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
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Add LuaEntity on_death callback
This fixes #5474
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Is a base terrain node needed by any core mapgen with sloping rivers.
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* Private node metadata that isn't sent to the client
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* Player attrs: permits to remove an attribute by setting value to nil
When doing player:set_attribute("attr", nil) remove attribute
Also remove a useless check on C++ API part (already done by checkplayer)
Fix #5709
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it was used in minimal to trigger core crash, not very useful
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This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
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"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y. Basically it works
like "[verticalframe" but in 2D.
For testing, I combined the four default_chest images into one.
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Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
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Fix 'is ground content' for some nodes
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