aboutsummaryrefslogtreecommitdiff
path: root/games
Commit message (Collapse)AuthorAge
* Minimal game: add /dummyball <count> commandKahrl2014-08-23
|
* Add minetest.swap_nodeNovatux2013-11-30
|
* Change default value of is_ground_content to truekwolekr2013-11-30
| | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
* Fix possible crash with grass ABM.Novatux2013-11-02
|
* Fix grass adding/removing ABM.Novatux2013-11-02
|
* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
|
* Remove mapgen_air alias (#935)0gb.us2013-10-05
|
* Add mapgen_stair_cobble alias to minimalSfan52013-09-06
|
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
|
* Add drowningPilzAdam2013-06-19
|
* Compress texturesDavid Gumberg2013-06-18
|
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
|
* games/minimal: Add menu/background.png and menu/icon.pngPerttu Ahola2013-05-02
|
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
|
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
|
* Add different place sound for nodesPilzAdam2013-03-29
|
* Use minetest.register_ore() in minimalPilzAdam2013-03-24
|
* Mapgen indev: float islands, larger far biomesproller2013-03-24
|
* Liquid fine tuningproller2013-03-14
|
* new adjustable finite liquidproller2013-02-24
|
* Readded and optimized mapgen V6kwolekr2013-01-21
|
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
|
* Add the group attached_nodePilzAdam2012-12-01
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-09
|
* Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01
|
* Move falling to builtinPilzAdam2012-10-31
|
* Fix crash when furnace is full (minimal game)Perttu Ahola2012-08-12
|
* Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola2012-07-25
| | | | not_in_creative_inventory instead
* Add notice in the minimal gamePerttu Ahola2012-07-25
|
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
|
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
|
* Detached inventoriesPerttu Ahola2012-07-24
|
* Add node timer test in minimal/experimentalPerttu Ahola2012-07-24
|
* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
|
* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
|
* Add /test1 command to minimal for testing a more complicated player ↵Perttu Ahola2012-07-22
| | | | inventory form
* Implement formspecdarkrose2012-07-22
|
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
|
* Make lava buckets work as fuel in minimal gamedarkrose2012-07-21
|
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
|
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
|
* Revert back proper crack texturePerttu Ahola2012-06-16
|
* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
|
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
|
* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-16
|
* Node texture animationPerttu Ahola2012-06-16
|
* Add experimental_tester_tool_1.png to minimal game (was accidentally left out)Perttu Ahola2012-06-08
|
* Allow groups in crafting recipesPerttu Ahola2012-06-06
|
* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them