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*
Formspecs: Add state-selection to style elements (#9378)
Hugues Ross
2020-04-11
*
Formspecs: Add starting frame to `animated_image` (#9411)
v-rob
2020-03-16
*
Add multiple element selection to `style` and `style_type` (#9380)
v-rob
2020-03-01
*
Add animated_image[] formspec element (#9258)
Hugues Ross
2020-02-15
*
Add 9-slice background support to button formspec elements (#9290)
Hugues Ross
2020-01-26
*
StaticText/EnrichedString: Styling support (#9187)
SmallJoker
2020-01-22
*
Refactor to centralize GUIButton styling/rendering code (#9090)
Hugues Ross
2019-12-09
*
Change some rough/inappropriate language in comments (#9061)
random-geek
2019-10-24
*
Add 4 missing fallback/default textures (#8845)
Wuzzy
2019-10-23
*
Add more visual feedback for button states (#8916)
Hugues Ross
2019-10-12
*
Fix some issues with minetest.clear_craft (#8712)
Paul Ouellette
2019-08-10
*
Add formspec testing to test mod in minimal
rubenwardy
2019-08-03
*
minimal: Move get_craft_result tests to test mod
Paul Ouellette
2019-07-27
*
minimal: Fix crash due to assertion fail
ANAND
2019-05-03
*
Add disable_repair group to prevent tool repair (#7381)
Wuzzy
2018-10-16
*
Minimal: Disable disruptive formspec test by default (#7423)
Wuzzy
2018-06-14
*
CSM/SSM: Add on_mods_loaded callback (#7411)
Loïc Blot
2018-06-06
*
Minimal: Fix HP change crash (#7344)
SmallJoker
2018-05-16
*
MetaDataRef: Add contains() and get() (#7214)
rubenwardy
2018-04-30
*
Add player:get_meta(), deprecate player attributes (#7202)
rubenwardy
2018-04-06
*
Load dependencies and description from mod.conf
Andrew Ward
2018-03-28
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
Loïc Blot
2018-01-30
*
Fix default item callbacks to work with nil users (#5819)
raymoo
2017-10-28
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Remove nodeupdate completely (#6358)
Rui
2017-09-01
*
Add LuaEntity on_death callback (#6177)
Loïc Blot
2017-07-27
*
Minimal: Add river water nodes (#5809)
Paramat
2017-05-24
*
Private nodemeta (#5702)
sfan5
2017-05-10
*
Player attrs: permits to remove an attribute by setting value to nil (#5716)
Loïc Blot
2017-05-07
*
lua: remove core.cause_error call (#5637)
Loïc Blot
2017-04-22
*
Fix not being able to damage players in minimal (#5266)
red-001
2017-02-18
*
Add particle animation, glow
sfan5
2017-01-18
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2017-01-02
*
Minimal game: Use field 'tiles' instead of 'tile_images'
Rogier
2016-12-24
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
*
Minimal: Add mapgen alias for air
paramat
2015-12-30
*
Fix spelling of noise_threshold
Jun Zhang
2015-12-06
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Minimal: Remove recently added unnecessary nodes
paramat
2015-07-14
*
Simpler patch for saplings trying to grow on unknown nodes
ShadowNinja
2015-06-16
*
Add list-rings
est31
2015-06-16
*
Don't crash when saplings try to grow on unknown nodes
y.st
2015-06-15
*
Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
paramat
2015-06-12
*
Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Updat...
paramat
2015-06-09
*
Fix NDT_GLASSLIKE normals
Kahrl
2015-01-31
*
Remove builtin_biome.lua from builtin and add simple biome minimal
paramat
2015-01-11
*
Add lua exception handling test code
sapier
2014-08-23
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