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* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-11
* Formspecs: Add starting frame to `animated_image` (#9411)v-rob2020-03-16
* Add multiple element selection to `style` and `style_type` (#9380)v-rob2020-03-01
* Add animated_image[] formspec element (#9258)Hugues Ross2020-02-15
* Add 9-slice background support to button formspec elements (#9290)Hugues Ross2020-01-26
* StaticText/EnrichedString: Styling support (#9187)SmallJoker2020-01-22
* Refactor to centralize GUIButton styling/rendering code (#9090)Hugues Ross2019-12-09
* Change some rough/inappropriate language in comments (#9061)random-geek2019-10-24
* Add 4 missing fallback/default textures (#8845)Wuzzy2019-10-23
* Add more visual feedback for button states (#8916)Hugues Ross2019-10-12
* Fix some issues with minetest.clear_craft (#8712)Paul Ouellette2019-08-10
* Add formspec testing to test mod in minimalrubenwardy2019-08-03
* minimal: Move get_craft_result tests to test modPaul Ouellette2019-07-27
* minimal: Fix crash due to assertion failANAND2019-05-03
* Add disable_repair group to prevent tool repair (#7381)Wuzzy2018-10-16
* Minimal: Disable disruptive formspec test by default (#7423)Wuzzy2018-06-14
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
* Minimal: Fix HP change crash (#7344)SmallJoker2018-05-16
* MetaDataRef: Add contains() and get() (#7214)rubenwardy2018-04-30
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
* Load dependencies and description from mod.confAndrew Ward2018-03-28
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-28
* Real global textures (#6105)Vitaliy2017-10-15
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Remove nodeupdate completely (#6358)Rui2017-09-01
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
* Minimal: Add river water nodes (#5809)Paramat2017-05-24
* Private nodemeta (#5702)sfan52017-05-10
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
* lua: remove core.cause_error call (#5637)Loïc Blot2017-04-22
* Fix not being able to damage players in minimal (#5266)red-0012017-02-18
* Add particle animation, glowsfan52017-01-18
* Add 2D sheet animation for nodessfan52017-01-02
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
* Minimal game: Use field 'tiles' instead of 'tile_images'Rogier2016-12-24
* Mapgen: Various fixes and improvementsparamat2016-01-11
* Minimal: Add mapgen alias for airparamat2015-12-30
* Fix spelling of noise_thresholdJun Zhang2015-12-06
* Fix relief mapping issuesRealBadAngel2015-07-16
* Minimal: Remove recently added unnecessary nodesparamat2015-07-14
* Simpler patch for saplings trying to grow on unknown nodesShadowNinja2015-06-16
* Add list-ringsest312015-06-16
* Don't crash when saplings try to grow on unknown nodesy.st2015-06-15
* Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliasesparamat2015-06-12
* Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Updat...paramat2015-06-09
* Fix NDT_GLASSLIKE normalsKahrl2015-01-31
* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-11
* Add lua exception handling test codesapier2014-08-23