Commit message (Collapse) | Author | Age | |
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* | Fix undeclared global in devtest (#10133) | Wuzzy | 2020-07-02 |
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* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
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* | devtest: Improve tool and formspec usability | sfan5 | 2020-06-08 |
| | | | | also fix the yawsprite test entity | ||
* | Devtest: Fix missing/incorrect liquid properties (#9955) | Wuzzy | 2020-05-30 |
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* | Add disable_jump check for the player's feet | MoNTE48 | 2020-05-29 |
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* | Add minetest.is_creative_enabled | Wuzzy | 2020-05-29 |
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* | Devtest game: Update biome registrations (#9936) | Paramat | 2020-05-26 |
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* | Devtest: Fix crash in player unittest (#9937) | Wuzzy | 2020-05-26 |
| | | | Happened if player unittests run when player has exactly 3 HP | ||
* | Rename “Minimal development test” to “Development Test” (#9928) | Wuzzy | 2020-05-26 |
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* | Replacement for Minimal Development Test (PR) (#9450) | Wuzzy | 2020-05-24 |
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* | Add 'content_offset' and 'padding' style properties for buttons (#9661) | Hugues Ross | 2020-05-02 |
| | | | | * Add padding and content_offset style properties to buttons | ||
* | Apply a scrollbar's default value to scroll containers (#9699) | DS | 2020-04-18 |
| | | | Fixes #9691. | ||
* | Add scroll_container formspec element (redo) (#9101) | DS | 2020-04-13 |
| | | | | | | | | | New formspec elements: - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]` - `scroll_container_end[]` Other elements can be embedded in this element. Scrollbar must be placed manually. | ||
* | Formspecs: Add state-selection to style elements (#9378) | Hugues Ross | 2020-04-11 |
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* | Formspecs: Add starting frame to `animated_image` (#9411) | v-rob | 2020-03-16 |
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* | Add multiple element selection to `style` and `style_type` (#9380) | v-rob | 2020-03-01 |
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* | Add animated_image[] formspec element (#9258) | Hugues Ross | 2020-02-15 |
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* | Add 9-slice background support to button formspec elements (#9290) | Hugues Ross | 2020-01-26 |
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* | StaticText/EnrichedString: Styling support (#9187) | SmallJoker | 2020-01-22 |
| | | | | | | | | * StaticText/EnrichedString: Styling support * Fix tooltip fg/bgcolor * Fix default color for substr(), add unittests | ||
* | Refactor to centralize GUIButton styling/rendering code (#9090) | Hugues Ross | 2019-12-09 |
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* | Change some rough/inappropriate language in comments (#9061) | random-geek | 2019-10-24 |
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* | Add 4 missing fallback/default textures (#8845) | Wuzzy | 2019-10-23 |
| | | | Processed using 'optipng -o7 -strip all ' | ||
* | Add more visual feedback for button states (#8916) | Hugues Ross | 2019-10-12 |
| | | | | | | - Add style properties for overriding the the hovered/pressed state - By default, hovered buttons are a lighter version of the base color - By default, pressed buttons are a darker version of the base color - Add hovered bg image support for image buttons (style property) | ||
* | Fix some issues with minetest.clear_craft (#8712) | Paul Ouellette | 2019-08-10 |
| | | | | | | | | | | | * Fix some issues with minetest.clear_craft - Fix memory leak - Fix crafts with an output count not being cleared when clearing by input. - Fix recipe list being reversed when clearing by input. * Add CraftInput::empty() | ||
* | Add formspec testing to test mod in minimal | rubenwardy | 2019-08-03 |
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* | minimal: Move get_craft_result tests to test mod | Paul Ouellette | 2019-07-27 |
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* | minimal: Fix crash due to assertion fail | ANAND | 2019-05-03 |
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* | Add disable_repair group to prevent tool repair (#7381) | Wuzzy | 2018-10-16 |
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* | Minimal: Disable disruptive formspec test by default (#7423) | Wuzzy | 2018-06-14 |
| | | | | | | | | | * Minimal: Explicit log levels * Minimal: Formspec test now disabled by default This is done because the formspec test was disruptive. This test can now be toggled with server command test_formspec first. | ||
* | CSM/SSM: Add on_mods_loaded callback (#7411) | Loïc Blot | 2018-06-06 |
| | | | | | * CSM/SSM: Add on_mods_loaded callback | ||
* | Minimal: Fix HP change crash (#7344) | SmallJoker | 2018-05-16 |
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* | MetaDataRef: Add contains() and get() (#7214) | rubenwardy | 2018-04-30 |
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* | Add player:get_meta(), deprecate player attributes (#7202) | rubenwardy | 2018-04-06 |
| | | | | * Add player:get_meta(), deprecate player attributes | ||
* | Load dependencies and description from mod.conf | Andrew Ward | 2018-03-28 |
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* | Add reasons to on_dieplayer and on_hpchange | Andrew Ward | 2018-03-28 |
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* | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot | 2018-01-30 |
| | | | | | | | | | | * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results | ||
* | Fix default item callbacks to work with nil users (#5819) | raymoo | 2017-10-28 |
| | | | | | | | | | * Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item` | ||
* | Real global textures (#6105) | Vitaliy | 2017-10-15 |
| | | | | | | | | * Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal | ||
* | Implement mod communication channels (#6351) | Loïc Blot | 2017-09-26 |
| | | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method | ||
* | Remove nodeupdate completely (#6358) | Rui | 2017-09-01 |
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* | Add LuaEntity on_death callback (#6177) | Loïc Blot | 2017-07-27 |
| | | | | | | Add LuaEntity on_death callback This fixes #5474 | ||
* | Minimal: Add river water nodes (#5809) | Paramat | 2017-05-24 |
| | | | Is a base terrain node needed by any core mapgen with sloping rivers. | ||
* | Private nodemeta (#5702) | sfan5 | 2017-05-10 |
| | | | | * Private node metadata that isn't sent to the client | ||
* | Player attrs: permits to remove an attribute by setting value to nil (#5716) | Loïc Blot | 2017-05-07 |
| | | | | | | | | | | * Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709 | ||
* | lua: remove core.cause_error call (#5637) | Loïc Blot | 2017-04-22 |
| | | | it was used in minimal to trigger core crash, not very useful | ||
* | Fix not being able to damage players in minimal (#5266) | red-001 | 2017-02-18 |
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* | Add particle animation, glow | sfan5 | 2017-01-18 |
| | | | | | This is implemented by reusing and extending the TileAnimation code for the methods used by particles. | ||
* | Add 2D sheet animation for nodes | sfan5 | 2017-01-02 |
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* | Added "[sheet" to the texture special commands. | Luke Puchner-Hardman | 2017-01-02 |
| | | | | | | | | "[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one. | ||
* | Minimal game: Use field 'tiles' instead of 'tile_images' | Rogier | 2016-12-24 |
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