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* Update embedded Lua to 5.1.5 (#7387)sfan52018-05-30
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* Update embedded jsoncpp from unk version to 0.10.6 + move libs to lib/ ↵Loïc Blot2017-04-02
instead of src/ (#5473) * Update embedded jsoncpp from unk version to 0.10.6 0.10.6 is last release without c++11 * Make jsoncpp more compliant with its amalgamate Jsoncpp cpp file should be upper, make the library like it does in amalgamate * Reorganization: move minetest embedded libs outside of source tree to /lib * Fix a dead grep in LINT
='n56' href='#n56'>56
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include "gamedef.h"
#include "nodedef.h"
#include "content_mapnode.h"

class TestMapNode : public TestBase {
public:
	TestMapNode() { TestManager::registerTestModule(this); }
	const char *getName() { return "TestMapNode"; }

	void runTests(IGameDef *gamedef);

	void testNodeProperties(INodeDefManager *nodedef);
};

static TestMapNode g_test_instance;

void TestMapNode::runTests(IGameDef *gamedef)
{
	TEST(testNodeProperties, gamedef->getNodeDefManager());
}

////////////////////////////////////////////////////////////////////////////////

void TestMapNode::testNodeProperties(INodeDefManager *nodedef)
{
	MapNode n(CONTENT_AIR);

	UASSERT(n.getContent() == CONTENT_AIR);
	UASSERT(n.getLight(LIGHTBANK_DAY, nodedef) == 0);
	UASSERT(n.getLight(LIGHTBANK_NIGHT, nodedef) == 0);

	// Transparency
	n.setContent(CONTENT_AIR);
	UASSERT(nodedef->get(n).light_propagates == true);
}