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* Item entity stacks merge on the ground.RealBadAngel2014-05-23
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Add proper lua api deprecated handlingsapier2014-04-29
* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
* Add support for dpi based HUD scalingsapier2014-04-27
* Remove liquid_finite and weatherproller2014-04-18
* Add third person viewBlockMen2014-04-12
* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-10
* Normal maps generation on the fly.RealBadAngel2014-03-21
* Tune block emerge and sending parameters to more aggressive valueskwolekr2014-02-08
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Add the option to bind to a specific addressShadowNinja2014-02-05
* Update minetest.conf.examplekwolekr2014-02-03
* Add forceloadingNovatux2014-01-11
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-06
* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
* Fix wrong names for parallax settings in config example.RealBadAngel2013-12-22
* Add setting to disable direction dependent fog and sky colorssapier2013-12-15
* Add alpha setting to font shadowBlockMen2013-12-14
* Replace any direct curl usage by httpfetchsapier2013-12-13
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Add configurable font shadow.Ilya Zhuravlev2013-12-12
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
* Shaders rework.RealBadAngel2013-12-03
* Split server/client port setting to avoid port number clashes in mainmenusapier2013-11-28
* Increase liquid_loop_max to 10000 againPilzAdam2013-11-17
* Lower the default max_users from 100 to 15ShadowNinja2013-09-28
* Add configurable PRAGMA synchronous =proller2013-09-17
* Add fallback font support for some languages.Ilya Zhuravlev2013-09-08
* Fix remnants of s32 enable_shadersKahrl2013-09-04
* Add a setting for HighPrecisionFPU (fixes #763).Ilya Zhuravlev2013-08-25
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Remove farmeshKahrl2013-08-13
* Make freetype usage configureable by a settingPilzAdam2013-08-04
* Change large amount of objects to be configurable via a setting in minetest.c...Novatux2013-08-04
* Weather supportproller2013-07-27
* Fix modstore URLsPilzAdam2013-07-22
* Disable gamemanager by defaultPilzAdam2013-07-22
* Masterserver mods announse, ipv6, better curl errorsproller2013-07-13
* Add texture bumpmapping feature.RealBadAngel2013-07-04
* Update wiki urlBlockMen2013-07-03
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* New math mapgen with fractal based worldsproller2013-06-23
* Add support for IPv6proller2013-06-23
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
* Replace c55.me linksKahrl2013-06-03