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* Implement mod communication channels (#6351)Loïc Blot2017-09-26
| | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
| | | | Also remove the setting 'send_pre_v25_init' Keep old enum entries for obsolete commands
* Server: Calculate maximal total block sends dynamically (#6393)SmallJoker2017-09-09
| | | The block sends per client is 1/2 when reaching the maximal player count.
* Remove DSTACK keybind setting (#6378)Rui2017-09-05
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* Conf.example: Update using auto-generationparamat2017-09-05
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* Remove 3D noise from getSteps function (#6360)Vaughan Lapsley2017-09-02
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* Formspec: Add options to set background color and opacity (fullscreen mode + ↵Loïc Blot2017-08-29
| | | | | | | | | | | | default mode) (#5493) * Formspec: Add options to set background color and opacity (fullscreen mode) * Enhance previous comment: Set formspec background when regenerate UI. * This permit to do the calcul only at regen and override it with bgcolor tag * Add a setting for default background color into formspec, separated from fullscreen * Add a little performance gain on formspecs using a const ref instead of copying formspec string
* Safe digging and placing (#6127)Ben Deutsch2017-08-24
| | | | | | | | | | | | | | * Setting: Safe digging and placing * New setting 'safe_dig_and_place' under Controls * If set, digging and placing will not auto-repeat * Releasing buttons unblocks the respective action again * Useful for inexperienced users in creative mode where default repeat times may be too short * Safe placing (right click repetition) does not need a guarding flag * Added new setting to minetest.conf.example
* Reduce dedicated server step to 0.09 (#6252)Loïc Blot2017-08-17
| | | Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
* New lighting curve (#5279)Vitaliy2017-08-17
| | | | | | | | * New lighting curve * Make polynomial lighting curve * Update default lighting settings
* Advanced settings: Re-organise mapgen settings for ease of useparamat2017-08-14
| | | | | Add a comment about the auto-generated minetest.conf.example possibly appearing in the bin folder.
* Change “Use” key name to “Special”TeTpaAka2017-08-13
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* Remove cloud_height settingBen Deutsch2017-08-12
| | | | | | With the cloud API, the cloud_height setting has become obsolete and replaceable by a mod. It, and supporting code, can be removed.
* Update minetest.conf.example for keymap_slot*Wuzzy2017-08-04
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* Mgv7: Add 'mount_zero_level' parameterparamat2017-07-26
| | | | | | | | Allows setting of the mountain 'zero level' (y where density gradient is zero). It is easy to vertically shift smooth terrain by editing noise parameter 'offset', but vertically shifting mountain terrain was complex and imprecise, involving making a calculation based on an average of the mountain height parameter.
* Mgv7: Add option to repeat surface biomes in floatlandsparamat2017-07-22
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* Window size: use 1024x600 to avoid a smaller UIparamat2017-07-18
| | | | | | The change from 800x600 to 1024x576 (16:9) was a reduction in height which caused user interface to become smaller. Continue to use width 1024 as it is a common small screen width.
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
| | | | | | | | | | | | | | | | | | | | * [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15
| | | | This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
* Default window size: Increase to 1024x576, aspect ratio 16:9paramat2017-07-15
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* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
| | | | | Original PR: #5747. This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-14
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* Mapgen Carpathian: Add lava_depth parametervlapsley2017-07-07
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* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-06
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* Dungeons: Add setting to prevent projecting dungeonsparamat2017-07-02
| | | | | Prevents dungeons generating into ignore nodes in ungenerated mapchunks, which can occasionally result in a dungeon projecting from the terrain.
* Add Arm Inertia (#6050)kilbith2017-06-26
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* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-22
| | | | | | | As with 'large_cave_depth', lava depth was previously a fixed y value and therefore incompatible with the ability to shift terrain vertically. Add 'lava_depth' mapgen parameter to mgflat, mgfractal, mgv5, mgv7.
* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat2017-06-21
| | | | | | The value cannot be fixed because we can shift terrain vertically. This also makes these mapgens consistent with mgflat and mgvalleys which have 'large_cave_depth' parameters.
* Improve the path select GUI (#5852)red-0012017-06-11
| | | | | | | | | | | - Allow lua to chose whatever directories or files can be selected - Fix selecting directories - Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu` - Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog` - Remove duplicate code and fix code style. Related changes - fix `clang-format` whitelist. - Regenerate minetest.conf.example
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012017-06-10
| | | | | | | | These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-08
| | | | | Minetest does not have 'run'. Automatic forwards is very often used while flying or swimming, so a general word is more suitable.
* Fixed #5907 Documentation for screen_h and screen_w (#5909)Vincent Glize2017-06-05
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* Remove unimplemented setting `movement_speed_descend` (#5892)red-0012017-06-03
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* Added missing levels to logging menu (#5836)Nathan Salapat2017-05-28
| | | | | | * Added missing levels to logging menu Added none and error options to the debug_log_level in the advance settings.
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
| | | | | | | | | | | | * [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
* Add option to use neither node highlighting nor outliningezhh2017-05-15
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* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
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* Save minetest screen width/height options when modified (#5683)Loïc Blot2017-05-05
| | | | | | | | * Save minetest screen width/height options when modified * Add autosave_screensize setting (default true) * Fix @SmallJoker comments
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
| | | | | | | | | | | | * Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
* Conf.example: Move some lines to minetest.conf.example.extraparamat2017-04-19
| | | | | | | | Some information in conf.example cannot be generated from settingtypes.txt, moving it to a new file makes generating conf.example while preserving that information easier. Regenerate conf.example from settingtypes.txt.
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock ↵Perttu Ahola2017-04-17
| | | | | | | | | | | | | | | | | | | | | copying done in the main thread Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
* Hard-coded undersampling.number Zero2017-04-09
| | | | | | | | | | Adds uniform undersampling for the 3D rendered scene. GUI elements are not undersampled, resulting in better playability for users with low-performance platforms with readable fonts and formspecs. The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels which translates into a resolution reduction of x4, x9 or x16, and is significant.
* Settings: Update documentation (#5534)SmallJoker2017-04-07
| | | | | | | | | | | | Now documented (sorted a-z): enable_console enable_particles creative_mode hud_scaling inventory_image_hack keymap_console keymap_zoom shader_path view_bobbing
* Add Joystick type detection and Xbox controller supportrubenwardy2017-04-06
| | | | | | * Add joystick type detection (with joystick_type setting to override it) * Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting) * Add support for Xbox controllers
* Mapgen documentation: Add descriptions to noise parametersparamat2017-04-05
| | | | | | Shorten 'readable names'. Add a new advanced settings menu section for Biome API noises. Various minor edits and improvements.
* Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat2017-04-03
| | | | | | | | | | | | | | Add to MapgenBasic for use by multiple mapgens. Add to mgv5 and mgv7, enabled by default. Similar to mgvalleys caverns but half the scale. Parameters for upper y limit, distance caverns taper to full size, and noise threshold (full cavern size). As with mgvalleys caverns are generated first and classic caves are disabled in any mapchunk containing a cavern, to avoid excessive spreading volumes of liquids. This also avoids floating blobs of liquid where a large classic cave has overgenerated out into a neighbouring previously-generated mapchunk.
* Map generation limit: Make per-worldparamat2017-03-27
| | | | | | | | | | | The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting.
* Change command prefix to "." and add "help" command.red-0012017-03-26
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* Add mesh generation delaynumber Zero2017-03-26
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* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
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