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* Fix display gamma documentationThomas--S2017-01-02
| | | Overlooked in #4873
* Redo light.cpp.Auke Kok2016-12-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Remake the light_decode_table. The table starts out without pre-filled in values since those are always discarded by the code apparently. We calculate a pseudo curve with gamma power function, and then apply a new adjustment table. The adjustment table is setup to make the default gamma of 2.2 look decent: not too dark at light level 3 or so, but too dark at 1 and below to be playable. The curve is much smoother than before and looks reasonable at the whole range, offering a pleasant decay of light levels away from lights. The `display_gamma` setting now actually does something logical: the game is darker at values below 2.2, and brighter at values above 2.2. At 3.0, the game is very bright, but still has a good light scale. At 1.1 or so, the bottom 5 light levels are virtually black, but you can still see enough detail at light levels 7-8, so the range and spread is adequate. I must add that my monitor is somewhat dark to begin with, since I have a `hc` screen that doesn't dynamic range colors or try to pull up `black` pixels for me (it is tuned for accurate color and light levels), so this should look even better on more dynamic display tunings.
* Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-24
| | | | Increase active_block_range default to a 3 mapblock radius.
* Disable mod security by default (closes #4944)sfan52016-12-21
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* Mapgen: Make mgv7 the default in UIAuke Kok2016-12-16
| | | | The actual menu default comes from defaultsettings.cpp.
* Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleysparamat2016-12-14
| | | | | | | As mgv7 is now the default mapgen i re-checked its tunnel width on request, discovered they needed to be wider, and have made this change. This commit widens the identical 3D noise tunnels in the other mapgens in exactly the same way.
* Update minetest.conf.example and settings_translation_file.cppest312016-12-14
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* Mgv7: Change default cave width to 0.09sfan52016-12-13
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* View range: Set maximum to 4000 nodesRogier2016-12-12
| | | | The network protocol does not support larger than 255 mapblocks.
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
| | | | | | Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'.
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-15
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* Conf.example: Document block_send_optimize_distanceLars Hofhansl2016-11-08
| | | | Add missing documentation.
* Changes to static object storage limit and error messageparamat2016-10-20
| | | | | | | Move static object storage force-delete message from errorstream to warningstream. Increase 'max objects per block' setting to 64. Add missing spaces in warning code.
* Enable mod security by defaultShadowNinja2016-10-16
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* Add missing languages to the settingsSmallJoker2016-10-11
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* Chat: new settings to prevent spamLoic Blot2016-10-05
| | | | | | | | | | | Added the following chat coreside features * Chat messages length limit * Message rate limiting * Message rate kicking Note: * handleChat now takes RemotePlayer pointer instead of u16 to remove useless lookups
* Conf.example: Re-add deleted noise parameter documentationparamat2016-09-23
| | | | | | | | Re-add documentation of noise parameter formats. Re-add 'mgv5_np_ground' noise parameters in group format. Both these were deleted through auto-generation of conf.example. Add note to builtin/mainmenu/dlg_settings_advanced.lua that this documentation must be preserved.
* Increase default font size by 1James Stevenson2016-09-21
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* Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486)Rui2016-08-30
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* Update minetest.conf.example and settings_translation_file.cppest312016-08-30
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* Client: disable pre v25 init sending by defaultest312016-08-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disable the ability to connect to old servers by default to improve password security. If people still want to connect to old (0.4.12 and earlier) servers, they can flip the send_pre_v25_init setting. Add the ability to detect if we've tried to connect to a server which only supports the pre v25 init protocol, and show an apropriate error message. Most times the error will already be catched at the serverlist level, the detection mechanism only acts as last resort, because the "Connection timed out" error message that would be shown otherwise would be very confusing. Automatic "fixing" of this condition is not desired, as it would allow for downgrade attacks. As already 161 of the 167 servers on the serverlist support the new srp based auth protocol (> 96%), the breakage should be minimal. Follow up of commit af30183124d40a969040d7de4b3a487feec466e4 "Add option to not send pre v25 init packet" Also change the pessimistic assumption of masterlist server versions to optimistic, in order to avoid buggy behaviour (favourites not in the serverlist would be denied to connect to, etc).
* Document zoom_fov in settingtypes.txt and minetest.conf.exampleBen Deutsch2016-08-10
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* Update minetest.conf.example and the settings translation fileest312016-07-24
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* Update minetest.conf.example, and settings_translation_file.cppest312016-07-12
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* Remove cinematic toggle on F8rubenwardy2016-07-05
| | | | Also update cinematic mode's description to include mouse
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-24
| | | | | | | Reduce spread from 96 to primes 61 and 67 (either side of 64) Prime spreads help to keep 3D noise periodic features unaligned 'cave width' 0.2 to preserve tunnel width Reduce octaves to 3 to improve network structure
* Documentation: Remove incorrect and excessive mapgen flags textparamat2016-05-16
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* Update settings translation file and minetest.conf.exampleest312016-05-05
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* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
| | | | | | Correct parameter names mg_valleys to mgvalleys Remove biome NoiseParams from MapgenValleysParams Improve format of parameter code
* Builtin: Add basic_privs settingrubenwardy2016-04-28
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* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-14
| | | | Setting only loaded once, default value is to enable them.
* Mgv7: Decrease cliff steepnessparamat2016-03-30
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* Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok2016-03-19
| | | | | | | | | | | | | | | | | | | | | | ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to run at every 1.0s. Block mgmt is running every 2.0sec. However, these timers can be better tuned for both higher and lower values by server owners. Some server owners want to, and have the resources to send more packets per second to clients, and so they may wish to send smaller updates sooner. Right now all ABM's are coalesced into 1.0 second intervals, resulting in large send queues to all clients. By reducing the amount of possible timers, one can get a far better response rate and lower the perception of lag. On the other side of the camp, some servers may want to increase these values, which again isn't easily doable. The global settings abm_interval and nodetimer_interval are set to current values by default. I've tested with 0.2/0.5 type values and noticed a greatly improved response and better scattering of nodetimers, as well as enjoying not faceplanting into doors with pressure plates anymore.
* Add option to not send pre v25 init packetest312016-03-15
| | | | | | | | | | | | | | | | | The legacy init packet (pre v25) sends information about the client's password that a server could use to log in to other servers if the username and password are the same. All the other benefits of SRP of protocol v25 are missed if the legacy init packet is still sent during connection creation. This patch adds an option to not send the v25 init packet. Not sending the v25 packet means breaking compat with pre v25 servers, but as the option is not enabled by default, no servers are affected unless the user explicitly flips the switch. More than 90% of the servers on the serverlist support post v25 protocols. The patch also fixes a bug with greying out of non compliant servers being done wrongly, the min and max params were mixed.
* Add options for screenshot format and qualityDiego Martinez2016-03-12
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* Documentation: Auto-update conf.example and settings_translation_file.cppparamat2016-03-12
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* Documentation: Clarify global and mapgen-specific mapgen flagsparamat2016-03-11
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* Add forgotten valleys mapgen in mapgen nameMuhammad Rifqi Priyo Susanto2016-03-05
| | | | Missing `valleys` in `settingtypes.txt` and `minetest.conf.example`.
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
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* Remove new_style_waterRealBadAngel2016-02-26
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* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
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* Remove preload_item_visuals codeRealBadAngel2016-02-21
| | | | Closes #3748
* Documentation: Remove now unused 'vertical spawn range'paramat2016-02-11
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* Filmic HDR tone mappingRealBadAngel2016-02-09
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* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
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* Use meshes to display inventory itemsRealBadAngel2016-02-07
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* Mgvalleys: use standard cavesDuane Robertson2016-01-31
| | | | | | | | | | Replace simple caves with V5 caves, adding unpredictable water and lava settings and massive caves based on subterrain. Remove fast terrain mode and accompanying settings. Remove superfluous temperature/humidity settings. Remove lava/water height setting. Fix errors in humidity handling and remove humidity_break_point setting. Move cave noises to generateCaves. Fix minor formatting/naming issues and use MYMAX/MYMIN/myround.
* Add Valleys mapgen.Duane Robertson2016-01-14
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* Mgflat: Set blank default spflags. Unhideparamat2016-01-10
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* New 3D Mode: PageflipDalai Felinto2016-01-09
| | | | | | | | | | | | | | | | The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.