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* Conf.example: Update mgv7 noise parametersparamat2015-07-22
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* Server kicks: make messages configurable, cache wstringest312015-07-17
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* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
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* Disable mesh cache by defaultest312015-07-01
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* Biome API: Increase heat and humidity noise spreads to 1000paramat2015-06-30
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* Minimap updateRealBadAngel2015-06-28
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* Mgv7: Edit noise parameters. Fewer octaves, larger spreads.paramat2015-06-21
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* Biome API: Add noise defined biome blendparamat2015-06-18
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* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
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* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, ↵paramat2015-05-26
| | | | 0.5 persistence for humidity
* Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parametersparamat2015-05-24
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* Add core.request_insecure_environment()ShadowNinja2015-05-16
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* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Change lower limit of display_gamma to 1.0 (linear light)Craig Robbins2015-05-11
| | | | Now matches function comment
* Conf.example: Update recommended maximum cloud radius to 26paramat2015-05-08
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* Clouds: Make cloud area radius settable in .confparamat2015-05-04
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* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-14
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* Conf.example: Update, fix and improve mapgen flags docsparamat2015-04-13
| | | | Remove dynamic weather year parameter
* Fix some minor details from 6d61375kwolekr2015-04-01
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* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
| | | | | | | | | This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
| | | | Signed off by: Zeno, kwolekr
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-07
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* Cavegen, mgv5: Cleanup codeparamat2015-03-04
| | | | | Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
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* Increase default font_sizeBlockMen2015-02-18
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* Fix unused (and so, broken) enable_rollback_recording. This option must be ↵Loic Blot2015-02-18
| | | | | | reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja
* Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat2015-02-05
| | | | | | | Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves
* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ↵TriBlade92015-01-14
| | | | hardcoded values).
* Implement X11 dpi autodetectionsapier2015-01-06
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* Add display_gamma option for clientCraig Robbins2014-12-31
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* Conf.example: Correct grammar and spelling. Shorten some lines. Move a few ↵paramat2014-12-25
| | | | lines into correct sections. Remove finite liquid reference. Make indentation consistent
* Increase indentation throughout file for clarity. Correct mistakes. Shorten ↵paramat2014-12-24
| | | | | | lines. Make more consistent Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* State biome API heat and humidity noise parameters in positional formatparamat2014-12-24
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Conf.example: Fix typoparamat2014-12-23
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* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
| | | | | If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000
* Update mapgen stuff in minetest.confparamat2014-12-22
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* Do not allow the m_transforming_liquid queue to increase until all RAM is ↵Craig Robbins2014-12-18
| | | | consumed
* Use setting groups for NoiseParamskwolekr2014-12-02
| | | | | | Add format example to minetest.conf.example Add Settings::setU16() Throw exception on attempted access of NULL settings groups
* Fix style of comment in minetest.conf.exampleKahrl2014-12-01
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* Make hud use fontengine toosapier2014-11-30
| | | | | Fix non coding style conforming glb_fontengine to g_fontengine Fix fonts never been deleted due to grabbed to often
* Implement proper font handlingsapier2014-11-30
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* added enable_build_where_you_stand optionSokomine2014-11-27
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add (optional) client-side saving of server map to disksfan52014-11-19
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* Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-09
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* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat2014-11-08
| | | | blobs
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
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* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
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* Remove remenants of mob codePavel Puchkin2014-10-23
| | | | | | Since minetest has no mobs within the core anymore, I suppose these settings and code should go. Any mod that uses `minetest.setting_getbool` will work with no problem since the default return value is `false`.
* Add optional framed glasslike drawtypeBlockMen2014-10-02
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