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* Added show_debug to minetest.conf.example0gb.us2014-06-09
| | | | I love that setting. Why is it not in this file already?
* Remove settings not used any longersapier2014-05-24
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* Item entity stacks merge on the ground.RealBadAngel2014-05-23
| | | | Add TTL to item entities.
* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Add proper lua api deprecated handlingsapier2014-04-29
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* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
| | | | Minor coding style fixes
* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Remove liquid_finite and weatherproller2014-04-18
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* Add third person viewBlockMen2014-04-12
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* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-10
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* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Tune block emerge and sending parameters to more aggressive valueskwolekr2014-02-08
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Add the option to bind to a specific addressShadowNinja2014-02-05
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* Update minetest.conf.examplekwolekr2014-02-03
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* Add forceloadingNovatux2014-01-11
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* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
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* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ↵ShadowNinja2014-01-06
| | | | | | | | | | | settings" The commit didn't work because the blocks weren't loaded yet. This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b. Conflicts: minetest.conf.example
* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
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* Fix wrong names for parallax settings in config example.RealBadAngel2013-12-22
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* Add setting to disable direction dependent fog and sky colorssapier2013-12-15
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* Add alpha setting to font shadowBlockMen2013-12-14
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* Replace any direct curl usage by httpfetchsapier2013-12-13
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* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
* Add configurable font shadow.Ilya Zhuravlev2013-12-12
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* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
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* Shaders rework.RealBadAngel2013-12-03
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* Split server/client port setting to avoid port number clashes in mainmenusapier2013-11-28
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* Increase liquid_loop_max to 10000 againPilzAdam2013-11-17
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* Lower the default max_users from 100 to 15ShadowNinja2013-09-28
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* Add configurable PRAGMA synchronous =proller2013-09-17
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* Add fallback font support for some languages.Ilya Zhuravlev2013-09-08
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* Fix remnants of s32 enable_shadersKahrl2013-09-04
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* Add a setting for HighPrecisionFPU (fixes #763).Ilya Zhuravlev2013-08-25
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Remove farmeshKahrl2013-08-13
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* Make freetype usage configureable by a settingPilzAdam2013-08-04
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* Change large amount of objects to be configurable via a setting in ↵Novatux2013-08-04
| | | | minetest.conf (max_objects_per_block).
* Weather supportproller2013-07-27
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* Fix modstore URLsPilzAdam2013-07-22
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* Disable gamemanager by defaultPilzAdam2013-07-22
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* Masterserver mods announse, ipv6, better curl errorsproller2013-07-13
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* Add texture bumpmapping feature.RealBadAngel2013-07-04
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* Update wiki urlBlockMen2013-07-03
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* New math mapgen with fractal based worldsproller2013-06-23
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* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
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