aboutsummaryrefslogtreecommitdiff
path: root/misc/net.minetest.minetest.desktop
Commit message (Expand)AuthorAge
* Request the dedicated GPU when starting Minetest from the `.desktop` file (#9...Hugo Locurcio2020-05-10
* Update .appdata and .desktop filesJuhani Numminen2017-03-05
='n37' href='#n37'>37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPBLOCK_HEADER
#define MAPBLOCK_HEADER

#include <jmutex.h>
#include <jmutexautolock.h>
#include <exception>
#include "debug.h"
#include "common_irrlicht.h"
#include "mapnode.h"
#include "exceptions.h"
#include "serialization.h"
#include "constants.h"
#include "mapblockobject.h"
#include "voxel.h"

// Named by looking towards z+
enum{
	FACE_BACK=0,
	FACE_TOP,
	FACE_RIGHT,
	FACE_FRONT,
	FACE_BOTTOM,
	FACE_LEFT
};

struct FastFace
{
	TileSpec tile;
	video::S3DVertex vertices[4]; // Precalculated vertices
};

enum NodeModType
{
	NODEMOD_NONE,
	NODEMOD_CHANGECONTENT, //param is content id
	NODEMOD_CRACK // param is crack progression
};

struct NodeMod
{
	NodeMod(enum NodeModType a_type=NODEMOD_NONE, u16 a_param=0)
	{
		type = a_type;
		param = a_param;
	}
	bool operator==(const NodeMod &other)
	{
		return (type == other.type && param == other.param);
	}
	enum NodeModType type;
	u16 param;
};

enum
{
	NODECONTAINER_ID_MAPBLOCK,
	NODECONTAINER_ID_MAPSECTOR,
	NODECONTAINER_ID_MAP,
	NODECONTAINER_ID_MAPBLOCKCACHE,
	NODECONTAINER_ID_VOXELMANIPULATOR,
};

class NodeContainer
{
public:
	virtual bool isValidPosition(v3s16 p) = 0;
	virtual MapNode getNode(v3s16 p) = 0;
	virtual void setNode(v3s16 p, MapNode & n) = 0;
	virtual u16 nodeContainerId() const = 0;
};

class MapBlock : public NodeContainer
{
public:
	MapBlock(NodeContainer *parent, v3s16 pos, bool dummy=false);
	~MapBlock();
	
	virtual u16 nodeContainerId() const
	{
		return NODECONTAINER_ID_MAPBLOCK;
	}

	NodeContainer * getParent()
	{
		return m_parent;
	}

	bool isDummy()
	{
		return (data == NULL);
	}

	void unDummify()
	{
		assert(isDummy());
		reallocate();
	}
	
	bool getChangedFlag()
	{
		return changed;
	}

	void resetChangedFlag()
	{
		changed = false;
	}

	void setChangedFlag()
	{
		changed = true;
	}
#ifndef SERVER
	void setMeshExpired(bool expired)
	{
		m_mesh_expired = expired;
	}
	
	bool getMeshExpired()
	{
		return m_mesh_expired;
	}
#endif
	v3s16 getPos()
	{
		return m_pos;
	}
		
	v3s16 getPosRelative()
	{
		return m_pos * MAP_BLOCKSIZE;
	}
		
	bool getIsUnderground()
	{
		return is_underground;
	}

	void setIsUnderground(bool a_is_underground)
	{
		is_underground = a_is_underground;
		setChangedFlag();
	}

	core::aabbox3d<s16> getBox()
	{
		return core::aabbox3d<s16>(getPosRelative(),
				getPosRelative()
				+ v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
				- v3s16(1,1,1));
	}
	
	void reallocate()
	{
		if(data != NULL)
			delete[] data;
		u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
		data = new MapNode[l];
		for(u32 i=0; i<l; i++){
			data[i] = MapNode();
		}
		setChangedFlag();
	}

	bool isValidPosition(v3s16 p)
	{
		if(data == NULL)
			return false;
		return (p.X >= 0 && p.X < MAP_BLOCKSIZE
				&& p.Y >= 0 && p.Y < MAP_BLOCKSIZE
				&& p.Z >= 0 && p.Z < MAP_BLOCKSIZE);
	}

	/*
		Regular MapNode get-setters
	*/
	
	MapNode getNode(s16 x, s16 y, s16 z)
	{
		if(data == NULL)
			throw InvalidPositionException();
		if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
		return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
	}
	
	MapNode getNode(v3s16 p)
	{
		return getNode(p.X, p.Y, p.Z);
	}
	
	void setNode(s16 x, s16 y, s16 z, MapNode & n)
	{
		if(data == NULL)
			throw InvalidPositionException();
		if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
		data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
		setChangedFlag();
	}
	
	void setNode(v3s16 p, MapNode & n)
	{
		setNode(p.X, p.Y, p.Z, n);
	}

	/*
		Non-checking variants of the above
	*/

	MapNode getNodeNoCheck(s16 x, s16 y, s16 z)
	{
		if(data == NULL)
			throw InvalidPositionException();
		return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
	}
	
	MapNode getNodeNoCheck(v3s16 p)
	{
		return getNodeNoCheck(p.X, p.Y, p.Z);
	}
	
	void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
	{
		if(data == NULL)
			throw InvalidPositionException();
		data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
		setChangedFlag();
	}
	
	void setNodeNoCheck(v3s16 p, MapNode & n)
	{
		setNodeNoCheck(p.X, p.Y, p.Z, n);
	}

	/*
		These functions consult the parent container if the position
		is not valid on this MapBlock.
	*/
	bool isValidPositionParent(v3s16 p);
	MapNode getNodeParent(v3s16 p);
	void setNodeParent(v3s16 p, MapNode & n);
	MapNode getNodeParentNoEx(v3s16 p);

	void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node)
	{
		for(u16 z=0; z<d; z++)
			for(u16 y=0; y<h; y++)
				for(u16 x=0; x<w; x++)
					setNode(x0+x, y0+y, z0+z, node);
	}

	u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
			v3s16 face_dir);
	
	u8 getFaceLight(u32 daynight_ratio, v3s16 p, v3s16 face_dir)
	{
		return getFaceLight(daynight_ratio,
				getNodeParentNoEx(p),
				getNodeParentNoEx(p + face_dir),
				face_dir);
	}
	
#ifndef SERVER
	// light = 0...255
	static void makeFastFace(TileSpec tile, u8 light, v3f p,
			v3s16 dir, v3f scale, v3f posRelative_f,
			core::array<FastFace> &dest);
	
	TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir);
	u8 getNodeContent(v3s16 p, MapNode mn);

	/*
		startpos:
		translate_dir: unit vector with only one of x, y or z
		face_dir: unit vector with only one of x, y or z
	*/
	void updateFastFaceRow(
			u32 daynight_ratio,
			v3f posRelative_f,
			v3s16 startpos,
			u16 length,
			v3s16 translate_dir,
			v3f translate_dir_f,
			v3s16 face_dir,
			v3f face_dir_f,
			core::array<FastFace> &dest);

	void updateMesh(u32 daynight_ratio);
	/*void updateMesh(s32 daynight_i);
	// Updates all DAYNIGHT_CACHE_COUNT meshes
	void updateMeshes(s32 first_i=0);*/
#endif // !SERVER
	
	// See comments in mapblock.cpp
	bool propagateSunlight(core::map<v3s16, bool> & light_sources,
			bool remove_light=false, bool *black_air_left=NULL,
			bool grow_grass=false);
	
	// Copies data to VoxelManipulator to getPosRelative()
	void copyTo(VoxelManipulator &dst);

	/*
		Object stuff
	*/
	
	void serializeObjects(std::ostream &os, u8 version)
	{
		m_objects.serialize(os, version);
	}
	// If smgr!=NULL, new objects are added to the scene
	void updateObjects(std::istream &is, u8 version,
			scene::ISceneManager *smgr, u32 daynight_ratio)
	{
		m_objects.update(is, version, smgr, daynight_ratio);

		setChangedFlag();
	}
	void clearObjects()
	{
		m_objects.clear();

		setChangedFlag();
	}
	void addObject(MapBlockObject *object)
			throw(ContainerFullException, AlreadyExistsException)
	{
		m_objects.add(object);

		setChangedFlag();
	}
	void removeObject(s16 id)
	{
		m_objects.remove(id);

		setChangedFlag();
	}
	MapBlockObject * getObject(s16 id)
	{
		return m_objects.get(id);
	}
	JMutexAutoLock * getObjectLock()
	{
		return m_objects.getLock();
	}

	/*
		Moves objects, deletes objects and spawns new objects
	*/
	void stepObjects(float dtime, bool server, u32 daynight_ratio);

	/*void wrapObject(MapBlockObject *object)
	{
		m_objects.wrapObject(object);

		setChangedFlag();
	}*/

	// origin is relative to block
	void getObjects(v3f origin, f32 max_d,
			core::array<DistanceSortedObject> &dest)
	{
		m_objects.getObjects(origin, max_d, dest);
	}

	/*void getPseudoObjects(v3f origin, f32 max_d,
			core::array<DistanceSortedObject> &dest);*/

	s32 getObjectCount()
	{
		return m_objects.getCount();
	}

#ifndef SERVER
	/*
		Methods for setting temporary modifications to nodes for
		drawing

		returns true if the mod was different last time
	*/
	bool setTempMod(v3s16 p, NodeMod mod)
	{
		/*dstream<<"setTempMod called on block"
				<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
				<<", mod.type="<<mod.type
				<<", mod.param="<<mod.param
				<<std::endl;*/
		JMutexAutoLock lock(m_temp_mods_mutex);

		// See if old is different, cancel if it is not different.
		core::map<v3s16, NodeMod>::Node *n = m_temp_mods.find(p);
		if(n)
		{
			NodeMod old = n->getValue();
			if(old == mod)
				return false;
		}

		m_temp_mods[p] = mod;
		return true;
	}
	// Returns true if there was one
	bool getTempMod(v3s16 p, struct NodeMod *mod)
	{
		JMutexAutoLock lock(m_temp_mods_mutex);
		core::map<v3s16, NodeMod>::Node *n;
		n = m_temp_mods.find(p);
		if(n == NULL)
			return false;
		if(mod)
			*mod = n->getValue();
		return true;
	}
	bool clearTempMod(v3s16 p)
	{
		JMutexAutoLock lock(m_temp_mods_mutex);
		if(m_temp_mods.find(p))
		{
			m_temp_mods.remove(p);
			return true;
		}
		return false;
	}
	bool clearTempMods()
	{
		JMutexAutoLock lock(m_temp_mods_mutex);
		if(m_temp_mods.size() == 0)
			return false;
		m_temp_mods.clear();
		return true;
	}
#endif

	/*
		Day-night lighting difference
		
		These methods don't care about neighboring blocks.
		It means that to know if a block really doesn't need a mesh
		update between day and night, the neighboring blocks have
		to be taken into account. Use Map::dayNightDiffed().
	*/
	void updateDayNightDiff();

	bool dayNightDiffed()
	{
		return m_day_night_differs;
	}

	/*
		Miscellaneous stuff
	*/
	
	/*
		Tries to measure ground level.
		Return value:
			-1 = only air
			-2 = only ground
			-3 = random fail
			0...MAP_BLOCKSIZE-1 = ground level
	*/
	s16 getGroundLevel(v2s16 p2d);

	/*
		Serialization
	*/
	
	// Doesn't write version by itself
	void serialize(std::ostream &os, u8 version);

	void deSerialize(std::istream &is, u8 version);

	/*
		Public member variables
	*/

#ifndef SERVER
	//scene::SMesh *mesh[DAYNIGHT_CACHE_COUNT];
	scene::SMesh *mesh;
	JMutex mesh_mutex;
#endif

private:

	/*
		Used only internally, because changes can't be tracked
	*/

	MapNode & getNodeRef(s16 x, s16 y, s16 z)
	{
		if(data == NULL)
			throw InvalidPositionException();
		if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
		if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
		return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
	}
	MapNode & getNodeRef(v3s16 &p)
	{
		return getNodeRef(p.X, p.Y, p.Z);
	}

	
	NodeContainer *m_parent;
	// Position in blocks on parent
	v3s16 m_pos;
	/*
		If NULL, block is a dummy block.
		Dummy blocks are used for caching not-found-on-disk blocks.
	*/
	MapNode * data;
	/*
		- On the client, this is used for checking whether to
		  recalculate the face cache. (Is it anymore?)
		- On the server, this is used for telling whether the
		  block has been changed from the one on disk.
	*/
	bool changed;
	/*
		Used for some initial lighting stuff.
		At least /has been/ used. 8)
		It's probably useless now.
	*/
	bool is_underground;
	
	// Whether day and night lighting differs
	bool m_day_night_differs;
	
	MapBlockObjectList m_objects;

	// Object spawning stuff
	float m_spawn_timer;
	
#ifndef SERVER
	bool m_mesh_expired;
	
	// Temporary modifications to nodes
	// These are only used when drawing
	core::map<v3s16, NodeMod> m_temp_mods;
	JMutex m_temp_mods_mutex;
#endif
};

inline bool blockpos_over_limit(v3s16 p)
{
	return
	  (p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.X >  MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Y >  MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
	|| p.Z >  MAP_GENERATION_LIMIT / MAP_BLOCKSIZE);
}

/*
	Returns the position of the block where the node is located
*/
inline v3s16 getNodeBlockPos(v3s16 p)
{
	return getContainerPos(p, MAP_BLOCKSIZE);
}

inline v2s16 getNodeSectorPos(v2s16 p)
{
	return getContainerPos(p, MAP_BLOCKSIZE);
}

inline s16 getNodeBlockY(s16 y)
{
	return getContainerPos(y, MAP_BLOCKSIZE);
}

#endif