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* New modsystemPilzAdam2013-05-19
| | | | | Mods are placed in $path_<user/share>/mods They can be enabled per world in world.mt or the configure world window
* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-26
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* Make server world selection not brain dead and use gameid 'minetest' instead ↵Perttu Ahola2012-03-25
| | | | of 'mesetint'
* Add mods/mesetint/mods_here.txt to be installed on RUN_IN_PLACE buildsPerttu Ahola2012-03-20
General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CONTENT_MAPNODE_HEADER #define CONTENT_MAPNODE_HEADER #include "mapnode.h" /* Legacy node definitions */ // Backwards compatibility for non-extended content types in v19 extern content_t trans_table_19[21][2]; MapNode mapnode_translate_to_internal(MapNode n_from, u8 version); // Get legacy node name mapping for loading old blocks class NameIdMapping; void content_mapnode_get_name_id_mapping(NameIdMapping *nimap); // Convert "CONTENT_STONE"-style names to dynamic ids std::string content_mapnode_get_new_name(const std::string &oldname); class INodeDefManager; content_t legacy_get_id(const std::string &oldname, INodeDefManager *ndef); #define LEGN(ndef, oldname) legacy_get_id(oldname, ndef) #endif