aboutsummaryrefslogtreecommitdiff
path: root/po/ar
Commit message (Expand)AuthorAge
* Update translation filesupdatepo.sh2021-01-30
* Translated using Weblate (Arabic)abidin toumi2021-01-30
* Translated using Weblate (Arabic)abidin toumi2020-07-08
* Update translation filesupdatepo.sh2020-06-13
* Update translation filesupdatepo.sh2020-04-03
* Translated using Weblate (Arabic)abidin toumi2020-04-03
* Translated using Weblate (Arabic)An0n3m0us2020-04-03
* Update translation sourcesrubenwardy2020-01-24
* Translated using Weblate (Arabic)rubenwardy2020-01-24
* Translated using Weblate (Arabic)abidin toumi2020-01-24
* Translated using Weblate (Arabic)abidin toumi2020-01-24
* Translated using Weblate (Arabic)abidin toumi2020-01-24
* Translated using Weblate (Arabic)abidin toumi2020-01-24
* Added translation using Weblate (Arabic)abidin toumi2020-01-24
ulator::copyFromCraig Robbins2014-12-04 * Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21 * Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-23 * Use memset for flag initialization (compiler optimization is way better)sapier2014-06-23 * Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14 * Fix nearly all warningskwolekr2013-05-19 * Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11 * Fix most walled-off caveskwolekr2013-02-25 * Update Copyright YearsSfan52013-02-24 * Change Minetest-c55 to MinetestPilzAdam2013-02-24 * Properly and efficiently use split utility headersPerttu Ahola2012-06-17 * Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05 * Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27 * Optimize lighting by a tiny bitPerttu Ahola2011-11-29 * GameDef compilesPerttu Ahola2011-11-29 * extended content-type rangePerttu Ahola2011-07-23 * Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17 * partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01 * map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30 * Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26 * removed alternative name "pressure" from param2Perttu Ahola2011-01-25 * Faster lighting at map generation timePerttu Ahola2011-01-24 * commented out old water stuffPerttu Ahola2011-01-24 * old water removed, some fixes here and therePerttu Ahola2011-01-17 * working goodPerttu Ahola2010-12-26 * some work-in-progressPerttu Ahola2010-12-22 * organizing stuff.Perttu Ahola2010-12-21 * framework for modifying texturesPerttu Ahola