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path: root/po/ca/minetest.po
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* Update translation stringsupdatepo.sh2019-10-12
* Update from Weblate (hacky)Translators2019-10-12
* Update translation stringsupdatepo.sh2019-09-09
* Run updatepo.shTranslations2019-02-24
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
* Run updatepo.shTranslation2019-02-14
* Cleanup translation filesLoïc Blot2019-01-28
* Update translationsTranslations2019-01-27
* Run updatepo.shTranslations2019-01-06
* Update translations from WeblateTranslations2019-01-06
* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
* Run updatepo.shLoic Blot2017-05-21
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Run updatepo.shest312016-12-14
* Translated using Weblate (Catalan)tonibm192016-12-14
* Translated using Weblate (Catalan)Roc Humet2016-12-14
* Run updatepo.shest312016-08-30
* Run updatepo.shest312016-07-12
* Run updatepo.shest312016-05-05
* Translated using Weblate (Catalan)Joan Ciprià Moreno Teodoro2016-05-01
* Translated using Weblate (Catalan)Joan Ciprià Moreno Teodoro2016-03-25
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
* Translated using Weblate (Catalan)Joan Ciprià Moreno2016-02-27
* Translated using Weblate (Catalan)Joan Ciprià Moreno2015-11-15
* Translated using Weblate (Catalan)Joan Ciprià Moreno2015-11-15
* Translated using Weblate (Catalan)Joan Ciprià Moreno2015-11-15
* Translated using Weblate (Catalan)Joan Ciprià Moreno2015-11-15
* Translated using Weblate (Catalan)Joan Ciprià Moreno2015-11-15
span class="hl kwb">table.concat(list, delim) end assert(minetest.string_to_privs("a,b").b == true) assert(minetest.privs_to_string({a=true,b=true}) == "a,b") minetest.auth_file_path = minetest.get_worldpath().."/auth.txt" minetest.auth_table = {} local function read_auth_file() local newtable = {} local file, errmsg = io.open(minetest.auth_file_path, 'rb') if not file then minetest.log("info", minetest.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world") return end for line in file:lines() do if line ~= "" then local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)") if not name or not password or not privilegestring then error("Invalid line in auth.txt: "..dump(line)) end local privileges = minetest.string_to_privs(privilegestring) newtable[name] = {password=password, privileges=privileges} end end io.close(file) minetest.auth_table = newtable minetest.notify_authentication_modified() end local function save_auth_file() local newtable = {} -- Check table for validness before attempting to save for name, stuff in pairs(minetest.auth_table) do assert(type(name) == "string") assert(name ~= "") assert(type(stuff) == "table") assert(type(stuff.password) == "string") assert(type(stuff.privileges) == "table") end local file, errmsg = io.open(minetest.auth_file_path, 'w+b') if not file then error(minetest.auth_file_path.." could not be opened for writing: "..errmsg) end for name, stuff in pairs(minetest.auth_table) do local privstring = minetest.privs_to_string(stuff.privileges) file:write(name..":"..stuff.password..":"..privstring..'\n') end io.close(file) end read_auth_file() minetest.builtin_auth_handler = { get_auth = function(name) assert(type(name) == "string") -- Figure out what password to use for a new player (singleplayer -- always has an empty password, otherwise use default, which is -- usually empty too) local new_password_hash = "" -- If not in authentication table, return nil if not minetest.auth_table[name] then return nil end -- Figure out what privileges the player should have. -- Take a copy of the privilege table local privileges = {} for priv, _ in pairs(minetest.auth_table[name].privileges) do privileges[priv] = true end -- If singleplayer, give all privileges except those marked as give_to_singleplayer = false if minetest.is_singleplayer() then for priv, def in pairs(minetest.registered_privileges) do if def.give_to_singleplayer then privileges[priv] = true end end -- For the admin, give everything elseif name == minetest.setting_get("name") then for priv, def in pairs(minetest.registered_privileges) do privileges[priv] = true end end -- All done return { password = minetest.auth_table[name].password, privileges = privileges, } end, create_auth = function(name, password) assert(type(name) == "string") assert(type(password) == "string") minetest.log('info', "Built-in authentication handler adding player '"..name.."'") minetest.auth_table[name] = { password = password, privileges = minetest.string_to_privs(minetest.setting_get("default_privs")), } save_auth_file() end, set_password = function(name, password) assert(type(name) == "string") assert(type(password) == "string") if not minetest.auth_table[name] then minetest.builtin_auth_handler.create_auth(name, password) else minetest.log('info', "Built-in authentication handler setting password of player '"..name.."'") minetest.auth_table[name].password = password save_auth_file() end return true end, set_privileges = function(name, privileges) assert(type(name) == "string") assert(type(privileges) == "table") if not minetest.auth_table[name] then minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password"))) end minetest.auth_table[name].privileges = privileges minetest.notify_authentication_modified(name) save_auth_file() end, reload = function() read_auth_file() return true end, } function minetest.register_authentication_handler(handler) if minetest.registered_auth_handler then error("Add-on authentication handler already registered by "..minetest.registered_auth_handler_modname) end minetest.registered_auth_handler = handler minetest.registered_auth_handler_modname = minetest.get_current_modname() end function minetest.get_auth_handler() if minetest.registered_auth_handler then return minetest.registered_auth_handler end return minetest.builtin_auth_handler end function minetest.set_player_password(name, password) if minetest.get_auth_handler().set_password then minetest.get_auth_handler().set_password(name, password) end end function minetest.set_player_privs(name, privs) if minetest.get_auth_handler().set_privileges then minetest.get_auth_handler().set_privileges(name, privs) end end function minetest.auth_reload() if minetest.get_auth_handler().reload then return minetest.get_auth_handler().reload() end return false end