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* Update translation filesupdatepo.sh2021-11-27
* Update translation filesupdatepo.sh2021-06-16
* Update translation filesupdatepo.sh2021-02-23
* Update translation filesupdatepo.sh2021-01-30
* Update translation filesupdatepo.sh2020-06-13
* Update translation filesupdatepo.sh2020-04-03
* Update translation sourcesrubenwardy2020-01-24
* Update translation stringsupdatepo.sh2019-10-12
* Update from Weblate (hacky)Translators2019-10-12
* Update translation stringsupdatepo.sh2019-09-09
* Run updatepo.shTranslations2019-02-24
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
* Run updatepo.shTranslation2019-02-14
* Cleanup translation filesLoïc Blot2019-01-28
* Update translationsTranslations2019-01-27
* Run updatepo.shTranslations2019-01-06
* Update translations from WeblateTranslations2019-01-06
* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
* Run updatepo.shLoic Blot2017-05-21
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Run updatepo.shest312016-12-14
* Translated using Weblate (Catalan)tonibm192016-12-14
* Translated using Weblate (Catalan)Roc Humet2016-12-14
* Run updatepo.shest312016-08-30
* Run updatepo.shest312016-07-12
* Run updatepo.shest312016-05-05
* Translated using Weblate (Catalan)Joan Ciprià Moreno Teodoro2016-05-01
* Translated using Weblate (Catalan)Joan Ciprià Moreno Teodoro2016-03-25
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
* Translated using Weblate (Catalan)Joan Ciprià Moreno2016-02-27
* Translated using Weblate (Catalan)Joan Ciprià Moreno2015-11-15
* Translated using Weblate (Catalan)Joan Ciprià Moreno2015-11-15
* Translated using Weblate (Catalan)Joan Ciprià Moreno2015-11-15
* Translated using Weblate (Catalan)Joan Ciprià Moreno2015-11-15
* Translated using Weblate (Catalan)Joan Ciprià Moreno2015-11-15
n class="hl kwb">int getNodeId(const std::string & name); const char * getActorName(const int id); const char * getNodeName(const int id); bool createTables(); void initDatabase(); bool registerRow(const ActionRow & row); const std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt * stmt); ActionRow actionRowFromRollbackAction(const RollbackAction & action); const std::list<RollbackAction> rollbackActionsFromActionRows( const std::list<ActionRow> & rows); const std::list<ActionRow> getRowsSince(time_t firstTime, const std::string & actor); const std::list<ActionRow> getRowsSince_range(time_t firstTime, v3s16 p, int range, int limit); const std::list<RollbackAction> getActionsSince_range(time_t firstTime, v3s16 p, int range, int limit); const std::list<RollbackAction> getActionsSince(time_t firstTime, const std::string & actor = ""); void migrate(const std::string & filepath); static float getSuspectNearness(bool is_guess, v3s16 suspect_p, time_t suspect_t, v3s16 action_p, time_t action_t); IGameDef * gamedef; std::string current_actor; bool current_actor_is_guess; std::list<RollbackAction> action_todisk_buffer; std::list<RollbackAction> action_latest_buffer; std::string database_path; sqlite3 * db; sqlite3_stmt * stmt_insert; sqlite3_stmt * stmt_replace; sqlite3_stmt * stmt_select; sqlite3_stmt * stmt_select_range; sqlite3_stmt * stmt_select_withActor; sqlite3_stmt * stmt_knownActor_select; sqlite3_stmt * stmt_knownActor_insert; sqlite3_stmt * stmt_knownNode_select; sqlite3_stmt * stmt_knownNode_insert; std::vector<Entity> knownActors; std::vector<Entity> knownNodes; }; #endif