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* Update translation filesupdatepo.sh2021-11-27
* Translated using Weblate (Czech)Ondřej Pfrogner2021-11-27
* Update translation filesupdatepo.sh2021-06-16
* Update translation filesupdatepo.sh2021-02-23
* Translated using Weblate (Czech)Vít Skalický2021-02-23
* Update translation filesupdatepo.sh2021-01-30
* Translated using Weblate (Czech)Janar Leas2021-01-30
* Translated using Weblate (Czech)sfan52020-07-08
* Translated using Weblate (Czech)Wuzzy2020-07-08
* Update translation filesupdatepo.sh2020-06-13
* Translated using Weblate (Czech)Roman Ondráček2020-06-13
* Translated using Weblate (Czech)Marek Sebera2020-06-13
* Translated using Weblate (Czech)Anonymous2020-06-13
* Update translation filesupdatepo.sh2020-04-03
* Translated using Weblate (Czech)Vojtěch Šamla2020-04-03
* Update translation sourcesrubenwardy2020-01-24
* Translated using Weblate (Czech)Luboš Nečas2020-01-24
* Update translation stringsupdatepo.sh2019-10-12
* Update from Weblate (hacky)Translators2019-10-12
* Update translation stringsupdatepo.sh2019-09-09
* Update from WeblateTranslators2019-09-09
* Run updatepo.shTranslations2019-02-24
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
* Run updatepo.shTranslation2019-02-14
* Cleanup translation filesLoïc Blot2019-01-28
* Update translationsTranslations2019-01-27
* Run updatepo.shTranslations2019-01-06
* Update translations from WeblateTranslations2019-01-06
* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
* Run updatepo.shLoic Blot2017-05-21
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Run updatepo.shest312016-12-14
* Translated using Weblate (Czech)Jakub Vaněk2016-12-14
* Translated using Weblate (Czech)Tomáš Bělohlávek2016-12-14
* Run updatepo.shest312016-08-30
* Run updatepo.shest312016-07-12
* Run updatepo.shest312016-05-05
* Translated using Weblate (Czech)Jakub Vaněk2016-03-25
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
* Translated using Weblate (Czech)Jakub Vaněk2015-12-21
* Translated using Weblate (Czech)Jakub Vaněk2015-12-21
* Run util/updatepo.shest312015-11-08
* Translated using Weblate (Czech)Honza Borovička2015-11-08
* Run updatepo.shest312015-10-24
* Run updatepo.shest312015-09-12
* Translated using Weblate (Czech)Jakub Vaněk2015-09-12
* Translated using Weblate (Czech)Jakub Vaněk2015-09-12
* Translated using Weblate (Czech)Jakub Vaněk2015-09-12
'#n397'>397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_bloated.h"
#include "exceptions.h" // for SerializationError
#include "debug.h" // for assert
#include "ieee_float.h"

#include "config.h"
#if HAVE_ENDIAN_H
	#ifdef _WIN32
		#define __BYTE_ORDER 0
		#define __LITTLE_ENDIAN 0
		#define __BIG_ENDIAN 1
	#elif defined(__MACH__) && defined(__APPLE__)
		#include <machine/endian.h>
	#elif defined(__FreeBSD__) || defined(__DragonFly__)
		#include <sys/endian.h>
	#else
		#include <endian.h>
	#endif
#endif
#include <cstring> // for memcpy
#include <iostream>
#include <string>
#include <vector>

#define FIXEDPOINT_FACTOR 1000.0f

// 0x7FFFFFFF / 1000.0f is not serializable.
// The limited float precision at this magnitude may cause the result to round
// to a greater value than can be represented by a 32 bit integer when increased
// by a factor of FIXEDPOINT_FACTOR.  As a result, [F1000_MIN..F1000_MAX] does
// not represent the full range, but rather the largest safe range, of values on
// all supported architectures.  Note: This definition makes assumptions on
// platform float-to-int conversion behavior.
#define F1000_MIN ((float)(s32)((float)(-0x7FFFFFFF - 1) / FIXEDPOINT_FACTOR))
#define F1000_MAX ((float)(s32)((float)(0x7FFFFFFF) / FIXEDPOINT_FACTOR))

#define STRING_MAX_LEN 0xFFFF
#define WIDE_STRING_MAX_LEN 0xFFFF
// 64 MB ought to be enough for anybody - Billy G.
#define LONG_STRING_MAX_LEN (64 * 1024 * 1024)


extern FloatType g_serialize_f32_type;

#if HAVE_ENDIAN_H
// use machine native byte swapping routines
// Note: memcpy below is optimized out by modern compilers

inline u16 readU16(const u8 *data)
{
	u16 val;
	memcpy(&val, data, 2);
	return be16toh(val);
}

inline u32 readU32(const u8 *data)
{
	u32 val;
	memcpy(&val, data, 4);
	return be32toh(val);
}

inline u64 readU64(const u8 *data)
{
	u64 val;
	memcpy(&val, data, 8);
	return be64toh(val);
}

inline void writeU16(u8 *data, u16 i)
{
	u16 val = htobe16(i);
	memcpy(data, &val, 2);
}

inline void writeU32(u8 *data, u32 i)
{
	u32 val = htobe32(i);
	memcpy(data, &val, 4);
}

inline void writeU64(u8 *data, u64 i)
{
	u64 val = htobe64(i);
	memcpy(data, &val, 8);
}

#else
// generic byte-swapping implementation

inline u16 readU16(const u8 *data)
{
	return
		((u16)data[0] << 8) | ((u16)data[1] << 0);
}

inline u32 readU32(const u8 *data)
{
	return
		((u32)data[0] << 24) | ((u32)data[1] << 16) |
		((u32)data[2] <<  8) | ((u32)data[3] <<  0);
}

inline u64 readU64(const u8 *data)
{
	return
		((u64)data[0] << 56) | ((u64)data[1] << 48) |
		((u64)data[2] << 40) | ((u64)data[3] << 32) |
		((u64)data[4] << 24) | ((u64)data[5] << 16) |
		((u64)data[6] <<  8) | ((u64)data[7] << 0);
}

inline void writeU16(u8 *data, u16 i)
{
	data[0] = (i >> 8) & 0xFF;
	data[1] = (i >> 0) & 0xFF;
}

inline void writeU32(u8 *data, u32 i)
{
	data[0] = (i >> 24) & 0xFF;
	data[1] = (i >> 16) & 0xFF;
	data[2] = (i >>  8) & 0xFF;
	data[3] = (i >>  0) & 0xFF;
}

inline void writeU64(u8 *data, u64 i)
{
	data[0] = (i >> 56) & 0xFF;
	data[1] = (i >> 48) & 0xFF;
	data[2] = (i >> 40) & 0xFF;
	data[3] = (i >> 32) & 0xFF;
	data[4] = (i >> 24) & 0xFF;
	data[5] = (i >> 16) & 0xFF;
	data[6] = (i >>  8) & 0xFF;
	data[7] = (i >>  0) & 0xFF;
}

#endif // HAVE_ENDIAN_H

//////////////// read routines ////////////////

inline u8 readU8(const u8 *data)
{
	return ((u8)data[0] << 0);
}

inline s8 readS8(const u8 *data)
{
	return (s8)readU8(data);
}

inline s16 readS16(const u8 *data)
{
	return (s16)readU16(data);
}

inline s32 readS32(const u8 *data)
{
	return (s32)readU32(data);
}

inline s64 readS64(const u8 *data)
{
	return (s64)readU64(data);
}

inline f32 readF1000(const u8 *data)
{
	return (f32)readS32(data) / FIXEDPOINT_FACTOR;
}

inline f32 readF32(const u8 *data)
{
	u32 u = readU32(data);

	switch (g_serialize_f32_type) {
	case FLOATTYPE_SYSTEM: {
			f32 f;
			memcpy(&f, &u, 4);
			return f;
		}
	case FLOATTYPE_SLOW:
		return u32Tof32Slow(u);
	case FLOATTYPE_UNKNOWN: // First initialization
		g_serialize_f32_type = getFloatSerializationType();
		return readF32(data);
	}
	throw SerializationError("readF32: Unreachable code");
}

inline video::SColor readARGB8(const u8 *data)
{
	video::SColor p(readU32(data));
	return p;
}

inline v2s16 readV2S16(const u8 *data)
{
	v2s16 p;
	p.X = readS16(&data[0]);
	p.Y = readS16(&data[2]);
	return p;
}

inline v3s16 readV3S16(const u8 *data)
{
	v3s16 p;
	p.X = readS16(&data[0]);
	p.Y = readS16(&data[2]);
	p.Z = readS16(&data[4]);
	return p;
}

inline v2s32 readV2S32(const u8 *data)
{
	v2s32 p;
	p.X = readS32(&data[0]);
	p.Y = readS32(&data[4]);
	return p;
}

inline v3s32 readV3S32(const u8 *data)
{
	v3s32 p;
	p.X = readS32(&data[0]);
	p.Y = readS32(&data[4]);
	p.Z = readS32(&data[8]);
	return p;
}

inline v3f readV3F1000(const u8 *data)
{
	v3f p;
	p.X = readF1000(&data[0]);
	p.Y = readF1000(&data[4]);
	p.Z = readF1000(&data[8]);
	return p;
}

inline v2f readV2F32(const u8 *data)
{
	v2f p;
	p.X = readF32(&data[0]);
	p.Y = readF32(&data[4]);
	return p;
}

inline v3f readV3F32(const u8 *data)
{
	v3f p;
	p.X = readF32(&data[0]);
	p.Y = readF32(&data[4]);
	p.Z = readF32(&data[8]);
	return p;
}

/////////////// write routines ////////////////

inline void writeU8(u8 *data, u8 i)
{
	data[0] = (i >> 0) & 0xFF;
}

inline void writeS8(u8 *data, s8 i)
{
	writeU8(data, (u8)i);
}

inline void writeS16(u8 *data, s16 i)
{
	writeU16(data, (u16)i);
}

inline void writeS32(u8 *data, s32 i)
{
	writeU32(data, (u32)i);
}

inline void writeS64(u8 *data, s64 i)
{
	writeU64(data, (u64)i);
}

inline void writeF1000(u8 *data, f32 i)
{
	assert(i >= F1000_MIN && i <= F1000_MAX);
	writeS32(data, i * FIXEDPOINT_FACTOR);
}

inline void writeF32(u8 *data, f32 i)
{
	switch (g_serialize_f32_type) {
	case FLOATTYPE_SYSTEM: {
			u32 u;
			memcpy(&u, &i, 4);
			return writeU32(data, u);
		}
	case FLOATTYPE_SLOW:
		return writeU32(data, f32Tou32Slow(i));
	case FLOATTYPE_UNKNOWN: // First initialization
		g_serialize_f32_type = getFloatSerializationType();
		return writeF32(data, i);
	}
	throw SerializationError("writeF32: Unreachable code");
}

inline void writeARGB8(u8 *data, video::SColor p)
{
	writeU32(data, p.color);
}

inline void writeV2S16(u8 *data, v2s16 p)
{
	writeS16(&data[0], p.X);
	writeS16(&data[2], p.Y);
}

inline void writeV3S16(u8 *data, v3s16 p)
{
	writeS16(&data[0], p.X);
	writeS16(&data[2], p.Y);
	writeS16(&data[4], p.Z);
}

inline void writeV2S32(u8 *data, v2s32 p)
{
	writeS32(&data[0], p.X);
	writeS32(&data[4], p.Y);
}

inline void writeV3S32(u8 *data, v3s32 p)
{
	writeS32(&data[0], p.X);
	writeS32(&data[4], p.Y);
	writeS32(&data[8], p.Z);
}

inline void writeV3F1000(u8 *data, v3f p)
{
	writeF1000(&data[0], p.X);
	writeF1000(&data[4], p.Y);
	writeF1000(&data[8], p.Z);
}

inline void writeV2F32(u8 *data, v2f p)
{
	writeF32(&data[0], p.X);
	writeF32(&data[4], p.Y);
}

inline void writeV3F32(u8 *data, v3f p)
{
	writeF32(&data[0], p.X);
	writeF32(&data[4], p.Y);
	writeF32(&data[8], p.Z);
}

////
//// Iostream wrapper for data read/write
////

#define MAKE_STREAM_READ_FXN(T, N, S)    \
	inline T read ## N(std::istream &is) \
	{                                    \
		char buf[S] = {0};               \
		is.read(buf, sizeof(buf));       \
		return read ## N((u8 *)buf);     \
	}

#define MAKE_STREAM_WRITE_FXN(T, N, S)              \
	inline void write ## N(std::ostream &os, T val) \
	{                                               \
		char buf[S];                                \
		write ## N((u8 *)buf, val);                 \
		os.write(buf, sizeof(buf));                 \
	}

MAKE_STREAM_READ_FXN(u8,    U8,       1);
MAKE_STREAM_READ_FXN(u16,   U16,      2);
MAKE_STREAM_READ_FXN(u32,   U32,      4);
MAKE_STREAM_READ_FXN(u64,   U64,      8);
MAKE_STREAM_READ_FXN(s8,    S8,       1);
MAKE_STREAM_READ_FXN(s16,   S16,      2);
MAKE_STREAM_READ_FXN(s32,   S32,      4);
MAKE_STREAM_READ_FXN(s64,   S64,      8);
MAKE_STREAM_READ_FXN(f32,   F1000,    4);
MAKE_STREAM_READ_FXN(f32,   F32,      4);
MAKE_STREAM_READ_FXN(v2s16, V2S16,    4);
MAKE_STREAM_READ_FXN(v3s16, V3S16,    6);
MAKE_STREAM_READ_FXN(v2s32, V2S32,    8);
MAKE_STREAM_READ_FXN(v3s32, V3S32,   12);
MAKE_STREAM_READ_FXN(v3f,   V3F1000, 12);
MAKE_STREAM_READ_FXN(v2f,   V2F32,    8);
MAKE_STREAM_READ_FXN(v3f,   V3F32,   12);
MAKE_STREAM_READ_FXN(video::SColor, ARGB8, 4);

MAKE_STREAM_WRITE_FXN(u8,    U8,       1);
MAKE_STREAM_WRITE_FXN(u16,   U16,      2);
MAKE_STREAM_WRITE_FXN(u32,   U32,      4);
MAKE_STREAM_WRITE_FXN(u64,   U64,      8);
MAKE_STREAM_WRITE_FXN(s8,    S8,       1);
MAKE_STREAM_WRITE_FXN(s16,   S16,      2);
MAKE_STREAM_WRITE_FXN(s32,   S32,      4);
MAKE_STREAM_WRITE_FXN(s64,   S64,      8);
MAKE_STREAM_WRITE_FXN(f32,   F1000,    4);
MAKE_STREAM_WRITE_FXN(f32,   F32,      4);
MAKE_STREAM_WRITE_FXN(v2s16, V2S16,    4);
MAKE_STREAM_WRITE_FXN(v3s16, V3S16,    6);
MAKE_STREAM_WRITE_FXN(v2s32, V2S32,    8);
MAKE_STREAM_WRITE_FXN(v3s32, V3S32,   12);
MAKE_STREAM_WRITE_FXN(v3f,   V3F1000, 12);
MAKE_STREAM_WRITE_FXN(v2f,   V2F32,    8);
MAKE_STREAM_WRITE_FXN(v3f,   V3F32,   12);
MAKE_STREAM_WRITE_FXN(video::SColor, ARGB8, 4);

////
//// More serialization stuff
////

// Creates a string with the length as the first two bytes
std::string serializeString16(const std::string &plain);

// Reads a string with the length as the first two bytes
std::string deSerializeString16(std::istream &is);

// Creates a string with the length as the first four bytes
std::string serializeString32(const std::string &plain);

// Reads a string with the length as the first four bytes
std::string deSerializeString32(std::istream &is);

// Creates a string encoded in JSON format (almost equivalent to a C string literal)
std::string serializeJsonString(const std::string &plain);

// Reads a string encoded in JSON format
std::string deSerializeJsonString(std::istream &is);

// If the string contains spaces, quotes or control characters, encodes as JSON.
// Else returns the string unmodified.
std::string serializeJsonStringIfNeeded(const std::string &s);

// Parses a string serialized by serializeJsonStringIfNeeded.
std::string deSerializeJsonStringIfNeeded(std::istream &is);