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path: root/po/de/minetest.po
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* changed on string in german translation to fit to guiConstantin Wenger2011-08-05
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* update op PO filesConstantin Wenger2011-08-05
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* update to german translationConstantin Wenger2011-08-05
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* german translation update, translated some of the new stringsConstantin Wenger2011-07-30
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* set some more text to gettext and updated po filesConstantin Wenger2011-07-30
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* changed some strings of the german translation to fit in the areasConstantin Wenger2011-07-30
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* updatepo cmake ruleGiuseppe Bilotta2011-07-22
| | | | | | | | | | Get rid of the system-specific updatelocales.sh and introduce an updatepo cmake rule. po files are also updated before creating the mo files, and we now keep the .pot file (in the po/en directory). To stabilize the po file creation, file contents are sorted by source filename. Update po files in the process.
* Static naming of po fileGiuseppe Bilotta2011-07-22
The po file should not be named c55 if we're in ∆. But since it is not exposed at installation time, we don't actually need its name to be based on the project name at all, so just call it minetest.po
}, {'', 'default:steel_ingot', ''}, } }) bucket = {} bucket.liquids = {} -- Register a new liquid -- source = name of the source node -- flowing = name of the flowing node -- itemname = name of the new bucket item (or nil if liquid is not takeable) -- inventory_image = texture of the new bucket item (ignored if itemname == nil) -- This function can be called from any mod (that depends on bucket). function bucket.register_liquid(source, flowing, itemname, inventory_image) bucket.liquids[source] = { source = source, flowing = flowing, itemname = itemname, } bucket.liquids[flowing] = bucket.liquids[source] if itemname ~= nil then minetest.register_craftitem(itemname, { inventory_image = inventory_image, stack_max = 1, liquids_pointable = true, on_use = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end -- Check if pointing to a liquid n = minetest.get_node(pointed_thing.under) if bucket.liquids[n.name] == nil then -- Not a liquid minetest.add_node(pointed_thing.above, {name=source}) elseif n.name ~= source then -- It's a liquid minetest.add_node(pointed_thing.under, {name=source}) end return {name="bucket:bucket_empty"} end }) end end minetest.register_craftitem("bucket:bucket_empty", { inventory_image = "bucket.png", stack_max = 1, liquids_pointable = true, on_use = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end -- Check if pointing to a liquid source n = minetest.get_node(pointed_thing.under) liquiddef = bucket.liquids[n.name] if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then minetest.add_node(pointed_thing.under, {name="air"}) return {name=liquiddef.itemname} end end, }) bucket.register_liquid( "default:water_source", "default:water_flowing", "bucket:bucket_water", "bucket_water.png" ) bucket.register_liquid( "default:lava_source", "default:lava_flowing", "bucket:bucket_lava", "bucket_lava.png" ) minetest.register_craft({ type = "fuel", recipe = "bucket:bucket_lava", burntime = 60, })