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* Translated using Weblate (German)Wuzzy2020-07-08
* Update translation filesupdatepo.sh2020-06-13
* Translated using Weblate (German)sfan52020-04-05
* Update translation filesupdatepo.sh2020-04-03
* Translated using Weblate (German)Robin Townsend2020-04-03
* Translated using Weblate (German)Wuzzy2020-04-03
* Update translation sourcesrubenwardy2020-01-24
* Translated using Weblate (German)Stas Kies2020-01-24
* Translated using Weblate (German)Wuzzy2020-01-24
* Translated using Weblate (German)nautilusx2020-01-24
* Update translation stringsupdatepo.sh2019-10-12
* Update from Weblate (hacky)Translators2019-10-12
* Update translation stringsupdatepo.sh2019-09-09
* Update from WeblateTranslators2019-09-09
* Run updatepo.shTranslations2019-02-24
* Update translationsTranslations2019-02-24
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
* Run updatepo.shTranslation2019-02-14
* Update translationsTranslations2019-02-14
* Update translationsTranslations2019-02-02
* Cleanup translation filesLoïc Blot2019-01-28
* Update translationsTranslations2019-01-27
* Run updatepo.shTranslations2019-01-06
* Update translations from WeblateTranslations2019-01-06
* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
* Translated using Weblate (German)Wuzzy2017-06-03
* Translated using Weblate (German)LNJ2017-06-03
* Translated using Weblate (German)Wuzzy2017-06-03
* Run updatepo.shLoic Blot2017-05-21
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Translated using Weblate (German)Wuzzy2016-12-22
* Run updatepo.shest312016-12-14
* Translated using Weblate (German)Wuzzy2016-12-14
* Translated using Weblate (German)Jan Sbrz2016-12-14
* Run updatepo.shest312016-08-30
* Translated using Weblate (German)bse6662016-08-30
* Run updatepo.shest312016-07-12
* Translated using Weblate (German)Wuzzy2016-05-30
* Translated using Weblate (German)Wuzzy2016-05-10
* Run updatepo.shest312016-05-05
* Translated using Weblate (German)Wuzzy2016-05-01
* Revert "Translated using Weblate (German)"est312016-03-27
* Translated using Weblate (German)Wuzzy2016-03-25
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
* Translated using Weblate (German)Wuzzy2015-11-15
* Translated using Weblate (German)Wuzzy2015-11-15
* Translated using Weblate (German)Wuzzy2015-11-15
* Run util/updatepo.shest312015-11-08
lass="hl opt">::istream &is); private: void resetInitial(); }; class IItemDefManager { public: IItemDefManager() = default; virtual ~IItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; // Get alias definition virtual const std::string &getAlias(const std::string &name) const=0; // Get set of all defined item names and aliases virtual void getAll(std::set<std::string> &result) const=0; // Check if item is known virtual bool isKnown(const std::string &name) const=0; #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, Client *client) const=0; // Get item wield mesh virtual ItemMesh* getWieldMesh(const std::string &name, Client *client) const=0; // Get item palette virtual Palette* getPalette(const std::string &name, Client *client) const = 0; // Returns the base color of an item stack: the color of all // tiles that do not define their own color. virtual video::SColor getItemstackColor(const ItemStack &stack, Client *client) const = 0; #endif virtual void serialize(std::ostream &os, u16 protocol_version)=0; }; class IWritableItemDefManager : public IItemDefManager { public: IWritableItemDefManager() = default; virtual ~IWritableItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; // Get alias definition virtual const std::string &getAlias(const std::string &name) const=0; // Get set of all defined item names and aliases virtual void getAll(std::set<std::string> &result) const=0; // Check if item is known virtual bool isKnown(const std::string &name) const=0; #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, Client *client) const=0; // Get item wield mesh virtual ItemMesh* getWieldMesh(const std::string &name, Client *client) const=0; #endif // Replace the textures of registered nodes with the ones specified in // the texture pack's override.txt files virtual void applyTextureOverrides(const std::vector<TextureOverride> &overrides)=0; // Remove all registered item and node definitions and aliases // Then re-add the builtin item definitions virtual void clear()=0; // Register item definition virtual void registerItem(const ItemDefinition &def)=0; virtual void unregisterItem(const std::string &name)=0; // Set an alias so that items named <name> will load as <convert_to>. // Alias is not set if <name> has already been defined. // Alias will be removed if <name> is defined at a later point of time. virtual void registerAlias(const std::string &name, const std::string &convert_to)=0; virtual void serialize(std::ostream &os, u16 protocol_version)=0; virtual void deSerialize(std::istream &is)=0; // Do stuff asked by threads that can only be done in the main thread virtual void processQueue(IGameDef *gamedef)=0; }; IWritableItemDefManager* createItemDefManager();