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* Update translation filesupdatepo.sh2020-04-03
* Update translation sourcesrubenwardy2020-01-24
* Translated using Weblate (Estonian)Evert Prants2020-01-24
* Translated using Weblate (Estonian)Krock2020-01-24
* Update translation stringsupdatepo.sh2019-10-12
* Update from Weblate (hacky)Translators2019-10-12
* Update translation stringsupdatepo.sh2019-09-09
* Update from WeblateTranslators2019-09-09
* Run updatepo.shTranslations2019-02-24
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
* Run updatepo.shTranslation2019-02-14
* Cleanup translation filesLoïc Blot2019-01-28
* Update translationsTranslations2019-01-27
* Run updatepo.shTranslations2019-01-06
* Update translations from WeblateTranslations2019-01-06
* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
* Run updatepo.shLoic Blot2017-05-21
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Run updatepo.shest312016-12-14
* Run updatepo.shest312016-08-30
* Run updatepo.shest312016-07-12
* Run updatepo.shest312016-05-05
* Translated using Weblate (Estonian)Jan Harald2016-05-01
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
* Translated using Weblate (Estonian)Kristjan Räts2015-12-21
* Translated using Weblate (Estonian)Kristjan Räts2015-11-15
* Run util/updatepo.shest312015-11-08
* Run updatepo.shest312015-10-24
* Run updatepo.shest312015-09-12
* Run updatepo.shest312015-07-17
* Revert "Update Russian translation"Kahrl2014-12-13
* Update po filesShadowNinja2014-12-12
* Translated using Weblate (Estonian)Jabo Babo2014-02-16
* Run updatepo.shPilzAdam2013-11-23
* Run updatepo.shIlya Zhuravlev2013-09-08
* Run util/updatepo.shPilzAdam2013-08-25
* Translated using Weblate (Estonian)sfan52013-08-25
* Fix i18n of some strings.arsdragonfly2013-07-02
* Update po filesPilzAdam2013-05-13
* Translated using Weblate (Estonian)Pilz Adam2013-04-03
* Translated using Weblate (Estonian)Ragnar Laud2013-04-03
* Update po filesPilzAdam2013-03-30
* Translated using Weblate (Estonian)Ragnar Laud2013-03-30
* Add Estonian language templateIlya Zhuravlev2013-03-01
find_by_name("game_button_bar") if old_bar ~= nil then old_bar:delete() end local function game_buttonbar_button_handler(fields) for key,value in pairs(fields) do for j=1,#pkgmgr.games,1 do if ("game_btnbar_" .. pkgmgr.games[j].id == key) then mm_texture.update("singleplayer", pkgmgr.games[j]) core.set_topleft_text(pkgmgr.games[j].name) core.settings:set("menu_last_game",pkgmgr.games[j].id) menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id) local index = filterlist.get_current_index(menudata.worldlist, tonumber(core.settings:get("mainmenu_last_selected_world"))) if not index or index < 1 then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil and selected < #menudata.worldlist:get_list() then index = selected else index = #menudata.worldlist:get_list() end end menu_worldmt_legacy(index) return true end end end end local btnbar = buttonbar_create("game_button_bar", game_buttonbar_button_handler, {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15}) for i=1,#pkgmgr.games,1 do local btn_name = "game_btnbar_" .. pkgmgr.games[i].id local image = nil local text = nil local tooltip = core.formspec_escape(pkgmgr.games[i].name) if pkgmgr.games[i].menuicon_path ~= nil and pkgmgr.games[i].menuicon_path ~= "" then image = core.formspec_escape(pkgmgr.games[i].menuicon_path) else local part1 = pkgmgr.games[i].id:sub(1,5) local part2 = pkgmgr.games[i].id:sub(6,10) local part3 = pkgmgr.games[i].id:sub(11) text = part1 .. "\n" .. part2 if part3 ~= nil and part3 ~= "" then text = text .. "\n" .. part3 end end btnbar:add_button(btn_name, text, image, tooltip) end end local function get_formspec(tabview, name, tabdata) local retval = "" local index = filterlist.get_current_index(menudata.worldlist, tonumber(core.settings:get("mainmenu_last_selected_world")) ) retval = retval .. "button[4,3.95;2.6,1;world_delete;".. fgettext("Delete") .. "]" .. "button[6.5,3.95.15;2.8,1;world_create;".. fgettext("New") .. "]" .. "button[9.2,3.95;2.5,1;world_configure;".. fgettext("Configure") .. "]" .. "label[4,-0.25;".. fgettext("Select World:") .. "]".. "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. dump(core.settings:get_bool("creative_mode")) .. "]".. "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. dump(core.settings:get_bool("enable_damage")) .. "]".. "checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" .. dump(core.settings:get_bool("enable_server")) .. "]" .. "textlist[4,0.25;7.5,3.7;sp_worlds;" .. menu_render_worldlist() .. ";" .. index .. "]" if core.settings:get_bool("enable_server") then retval = retval .. "button[8.5,4.8;3.2,1;play;".. fgettext("Host Game") .. "]" .. "checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" .. dump(core.settings:get_bool("server_announce")) .. "]" .. "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" .. "field[0.55,3.2;3.5,0.5;te_playername;;" .. core.formspec_escape(core.settings:get("name")) .. "]" .. "pwdfield[0.55,4;3.5,0.5;te_passwd;]" local bind_addr = core.settings:get("bind_address") if bind_addr ~= nil and bind_addr ~= "" then retval = retval .. "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" .. core.formspec_escape(core.settings:get("bind_address")) .. "]" .. "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" .. core.formspec_escape(core.settings:get("port")) .. "]" else retval = retval .. "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" .. core.formspec_escape(core.settings:get("port")) .. "]" end else retval = retval .. "button[8.5,4.8;3.2,1;play;".. fgettext("Play Game") .. "]" end return retval end local function main_button_handler(this, fields, name, tabdata) assert(name == "local") local world_doubleclick = false if fields["sp_worlds"] ~= nil then local event = core.explode_textlist_event(fields["sp_worlds"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt_legacy(selected) if event.type == "DCL" then world_doubleclick = true end if event.type == "CHG" and selected ~= nil then core.settings:set("mainmenu_last_selected_world", menudata.worldlist:get_raw_index(selected)) return true end end if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then return true end if fields["cb_creative_mode"] then core.settings:set("creative_mode", fields["cb_creative_mode"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"]) return true end if fields["cb_enable_damage"] then core.settings:set("enable_damage", fields["cb_enable_damage"]) local selected = core.get_textlist_index("sp_worlds") menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"]) return true end if fields["cb_server"] then core.settings:set("enable_server", fields["cb_server"]) return true end if fields["cb_server_announce"] then core.settings:set("server_announce", fields["cb_server_announce"]) local selected = core.get_textlist_index("srv_worlds") menu_worldmt(selected, "server_announce", fields["cb_server_announce"]) return true end if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then local selected = core.get_textlist_index("sp_worlds") gamedata.selected_world = menudata.worldlist:get_raw_index(selected) if core.settings:get_bool("enable_server") then if selected ~= nil and gamedata.selected_world ~= 0 then gamedata.playername = fields["te_playername"] gamedata.password = fields["te_passwd"] gamedata.port = fields["te_serverport"] gamedata.address = "" core.settings:set("port",gamedata.port) if fields["te_serveraddr"] ~= nil then core.settings:set("bind_address",fields["te_serveraddr"]) end --update last game local world = menudata.worldlist:get_raw_element(gamedata.selected_world) if world then local game, index = pkgmgr.find_by_gameid(world.gameid) core.settings:set("menu_last_game", game.id) end core.start() else gamedata.errormessage = fgettext("No world created or selected!") end else if selected ~= nil and gamedata.selected_world ~= 0 then gamedata.singleplayer = true core.start() else gamedata.errormessage = fgettext("No world created or selected!") end return true end end if fields["world_create"] ~= nil then local create_world_dlg = create_create_world_dlg(true) create_world_dlg:set_parent(this) this:hide() create_world_dlg:show() mm_texture.update("singleplayer",current_game()) return true end if fields["world_delete"] ~= nil then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil and selected <= menudata.worldlist:size() then local world = menudata.worldlist:get_list()[selected] if world ~= nil and world.name ~= nil and world.name ~= "" then local index = menudata.worldlist:get_raw_index(selected) local delete_world_dlg = create_delete_world_dlg(world.name,index) delete_world_dlg:set_parent(this) this:hide() delete_world_dlg:show() mm_texture.update("singleplayer",current_game()) end end return true end if fields["world_configure"] ~= nil then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil then local configdialog = create_configure_world_dlg( menudata.worldlist:get_raw_index(selected)) if (configdialog ~= nil) then configdialog:set_parent(this) this:hide() configdialog:show() mm_texture.update("singleplayer",current_game()) end end return true end end local function on_change(type, old_tab, new_tab) local buttonbar = ui.find_by_name("game_button_bar") if ( buttonbar == nil ) then singleplayer_refresh_gamebar() buttonbar = ui.find_by_name("game_button_bar") end if (type == "ENTER") then local game = current_game() if game then menudata.worldlist:set_filtercriteria(game.id) core.set_topleft_text(game.name) mm_texture.update("singleplayer",game) end buttonbar:show() else menudata.worldlist:set_filtercriteria(nil) buttonbar:hide() core.set_topleft_text("") mm_texture.update(new_tab,nil) end end -------------------------------------------------------------------------------- return { name = "local", caption = fgettext("Start Game"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }