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* Update translationsupdatepo.sh2022-01-25
* Update translation filesupdatepo.sh2021-11-27
* Update translation filesupdatepo.sh2021-06-16
* Added translation using Weblate (Filipino)Gian M2021-06-16
* Deleted translation using Weblate (Filipino)Benjamin Alan Jamie2021-01-30
* Update translation filesupdatepo.sh2020-06-13
* Update translation filesupdatepo.sh2020-04-03
* Update translation sourcesrubenwardy2020-01-24
* Translated using Weblate (Filipino)rubenwardy2020-01-24
* Translated using Weblate (Filipino)Krock2020-01-24
* Update translation stringsupdatepo.sh2019-10-12
* Update from Weblate (hacky)Translators2019-10-12
* Update translation stringsupdatepo.sh2019-09-09
* Update from WeblateTranslators2019-09-09
A 02110-1301 USA. */ #ifndef GENERICOBJECT_HEADER #define GENERICOBJECT_HEADER #include <string> #include "irrlichttypes_bloated.h" #include <iostream> enum GenericCMD { GENERIC_CMD_SET_PROPERTIES, GENERIC_CMD_UPDATE_POSITION, GENERIC_CMD_SET_TEXTURE_MOD, GENERIC_CMD_SET_SPRITE, GENERIC_CMD_PUNCHED, GENERIC_CMD_UPDATE_ARMOR_GROUPS, GENERIC_CMD_SET_ANIMATION, GENERIC_CMD_SET_BONE_POSITION, GENERIC_CMD_ATTACH_TO, GENERIC_CMD_SET_PHYSICS_OVERRIDE, GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES }; #include "object_properties.h" std::string gob_cmd_set_properties(const ObjectProperties &prop); ObjectProperties gob_read_set_properties(std::istream &is); std::string gob_cmd_update_position( v3f position, v3f velocity, v3f acceleration, f32 yaw, bool do_interpolate, bool is_movement_end, f32 update_interval ); std::string gob_cmd_set_texture_mod(const std::string &mod); std::string gob_cmd_set_sprite( v2s16 p, u16 num_frames, f32 framelength, bool select_horiz_by_yawpitch ); std::string gob_cmd_punched(s16 damage, s16 result_hp); #include "itemgroup.h" std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups); std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump, float physics_override_gravity, bool sneak, bool sneak_glitch); std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop); std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation); std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation); std::string gob_cmd_update_nametag_attributes(video::SColor color); #endif