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* Translated using Weblate (Hindi)Agastya2020-07-08
| | | | Currently translated at 33.1% (448 of 1350 strings)
* Update translation filesupdatepo.sh2020-06-13
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* Translated using Weblate (Hindi)Eyekay492020-06-13
| | | | Currently translated at 6.5% (85 of 1288 strings)
* Added translation using Weblate (Hindi)sfan52020-06-13
can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef GUICREATEWORLD_HEADER #define GUICREATEWORLD_HEADER #include "irrlichttypes_extrabloated.h" #include "modalMenu.h" #include <string> #include "subgame.h" struct CreateWorldDest { virtual void accepted(std::wstring name, std::string gameid) = 0; virtual ~CreateWorldDest() {}; }; class GUICreateWorld : public GUIModalMenu { public: GUICreateWorld(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr, CreateWorldDest *dest, const std::vector<SubgameSpec> &games); ~GUICreateWorld(); void removeChildren(); /* Remove and re-add (or reposition) stuff */ void regenerateGui(v2u32 screensize); void drawMenu(); void acceptInput(); bool OnEvent(const SEvent& event); private: CreateWorldDest *m_dest; std::vector<SubgameSpec> m_games; }; #endif