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* Translated using Weblate (Italian)King Artur2014-02-16
* Run updatepo.shPilzAdam2013-11-23
* Run updatepo.shIlya Zhuravlev2013-09-08
* Run util/updatepo.shPilzAdam2013-08-25
* Fix i18n of some strings.arsdragonfly2013-07-02
* Update po filesPilzAdam2013-05-13
* Translated using Weblate (Italian)Fabio Luongo2013-03-31
* Update po filesPilzAdam2013-03-30
* Translated using Weblate (Italian)Fabio Luongo2013-03-30
* Translated using Weblate (Italian)Pilz Adam2013-02-10
* Translated using Weblate (Italian)pandoro almascarpone2013-02-09
* Merge remote branch 'origin/master'Weblate2013-02-02
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| * Translate key functions in key change menuPilzAdam2013-01-30
* | Translated using Weblate (Italian)Robert Arkenin2013-02-02
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* Update translation filesPerttu Ahola2013-01-23
* Some more Italian translationsGiuseppe Bilotta2011-08-05
* update op PO filesConstantin Wenger2011-08-05
* set some more text to gettext and updated po filesConstantin Wenger2011-07-30
* Italian translationsGiuseppe Bilotta2011-07-24
std::string top_nodename; std::string filler_nodename; content_t c_top; s16 top_depth; content_t c_filler; s16 filler_height; s16 height_min; s16 height_max; float heat_point; float humidity_point; }; struct BiomeNoiseInput { v2s16 mapsize; float *heat_map; float *humidity_map; s16 *height_map; }; class BiomeDefManager { public: std::vector<Biome *> biomes; bool biome_registration_finished; NoiseParams *np_heat; NoiseParams *np_humidity; BiomeDefManager(); ~BiomeDefManager(); Biome *createBiome(BiomeTerrainType btt); void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map); Biome *getBiome(float heat, float humidity, s16 y); void addBiome(Biome *b); void resolveNodeNames(INodeDefManager *ndef); }; #endif