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* Translated using Weblate (Japanese)BreadW2022-07-31
* Update translation filesupdatepo.sh2022-07-20
* Translated using Weblate (Japanese)Jun Nogata2022-07-20
* Translated using Weblate (Japanese)BreadW2022-01-30
* Update translationsupdatepo.sh2022-01-25
* Translated using Weblate (Japanese)BreadW2022-01-25
* Update translation filesupdatepo.sh2021-11-27
* Translated using Weblate (Japanese)BreadW2021-11-27
* Update translation filesupdatepo.sh2021-06-16
* Translated using Weblate (Japanese)BreadW2021-06-16
* Translated using Weblate (Japanese)GnuPGを使うべきだ2021-06-16
* Update translation filesupdatepo.sh2021-02-23
* Translated using Weblate (Japanese)BreadW2021-02-23
* Update translation filesupdatepo.sh2021-01-30
* Translated using Weblate (Japanese)BreadW2020-07-08
* Update translation filesupdatepo.sh2020-06-13
* Translated using Weblate (Japanese)BreadW2020-04-05
* Update translation filesupdatepo.sh2020-04-03
* Translated using Weblate (Japanese)BreadW2020-04-03
* Update translation sourcesrubenwardy2020-01-24
* Translated using Weblate (Japanese)BreadW2020-01-24
* Update translation stringsupdatepo.sh2019-10-12
* Update from Weblate (hacky)Translators2019-10-12
* Update translation stringsupdatepo.sh2019-09-09
* Update from WeblateTranslators2019-09-09
* Run updatepo.shTranslations2019-02-24
* Update translationsTranslations2019-02-24
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
* Run updatepo.shTranslation2019-02-14
* Update translationsTranslations2019-02-14
* Update translationsTranslations2019-02-02
* Cleanup translation filesLoïc Blot2019-01-28
* Update translationsTranslations2019-01-27
* Run updatepo.shTranslations2019-01-06
* Update translations from WeblateTranslations2019-01-06
* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
* Translated using Weblate (Japanese)BreadW2017-06-03
* Run updatepo.shLoic Blot2017-05-21
* Translated using Weblate (Japanese)BreadW2017-05-04
* Translated using Weblate (Japanese)monolifed2017-05-04
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Run updatepo.shest312016-12-14
* Translated using Weblate (Japanese)Rui2016-12-14
* Run updatepo.shest312016-08-30
* Translated using Weblate (Japanese)Rui2016-08-30
* Run updatepo.shest312016-07-12
* Translated using Weblate (Japanese)BreadW2016-05-10
* Translated using Weblate (Japanese)BreadW2016-05-10
span> // setpos(self, pos) static int l_setpos(lua_State *L); // moveto(self, pos, continuous=false) static int l_moveto(lua_State *L); // punch(self, puncher, time_from_last_punch, tool_capabilities, dir) static int l_punch(lua_State *L); // right_click(self, clicker); clicker = an another ObjectRef static int l_right_click(lua_State *L); // set_hp(self, hp) // hp = number of hitpoints (2 * number of hearts) // returns: nil static int l_set_hp(lua_State *L); // get_hp(self) // returns: number of hitpoints (2 * number of hearts) // 0 if not applicable to this type of object static int l_get_hp(lua_State *L); // get_inventory(self) static int l_get_inventory(lua_State *L); // get_wield_list(self) static int l_get_wield_list(lua_State *L); // get_wield_index(self) static int l_get_wield_index(lua_State *L); // get_wielded_item(self) static int l_get_wielded_item(lua_State *L); // set_wielded_item(self, itemstack or itemstring or table or nil) static int l_set_wielded_item(lua_State *L); // set_armor_groups(self, groups) static int l_set_armor_groups(lua_State *L); // set_physics_override(self, physics_override_speed, physics_override_jump, // physics_override_gravity, sneak, sneak_glitch) static int l_set_physics_override(lua_State *L); // set_animation(self, frame_range, frame_speed, frame_blend) static int l_set_animation(lua_State *L); // set_bone_position(self, std::string bone, v3f position, v3f rotation) static int l_set_bone_position(lua_State *L); // set_attach(self, parent, bone, position, rotation) static int l_set_attach(lua_State *L); // set_detach(self) static int l_set_detach(lua_State *L); // set_properties(self, properties) static int l_set_properties(lua_State *L); /* LuaEntitySAO-only */ // setvelocity(self, {x=num, y=num, z=num}) static int l_setvelocity(lua_State *L); // getvelocity(self) static int l_getvelocity(lua_State *L); // setacceleration(self, {x=num, y=num, z=num}) static int l_setacceleration(lua_State *L); // getacceleration(self) static int l_getacceleration(lua_State *L); // setyaw(self, radians) static int l_setyaw(lua_State *L); // getyaw(self) static int l_getyaw(lua_State *L); // settexturemod(self, mod) static int l_settexturemod(lua_State *L); // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2, // select_horiz_by_yawpitch=false) static int l_setsprite(lua_State *L); // DEPRECATED // get_entity_name(self) static int l_get_entity_name(lua_State *L); // get_luaentity(self) static int l_get_luaentity(lua_State *L); /* Player-only */ // is_player(self) static int l_is_player(lua_State *L); // is_player_connected(self) static int l_is_player_connected(lua_State *L); // get_player_name(self) static int l_get_player_name(lua_State *L); // get_look_dir(self) static int l_get_look_dir(lua_State *L); // get_look_pitch(self) static int l_get_look_pitch(lua_State *L); // get_look_yaw(self) static int l_get_look_yaw(lua_State *L); // set_look_pitch(self, radians) static int l_set_look_pitch(lua_State *L); // set_look_yaw(self, radians) static int l_set_look_yaw(lua_State *L); // set_breath(self, breath) static int l_set_breath(lua_State *L); // get_breath(self, breath) static int l_get_breath(lua_State *L); // set_inventory_formspec(self, formspec) static int l_set_inventory_formspec(lua_State *L); // get_inventory_formspec(self) -> formspec static int l_get_inventory_formspec(lua_State *L); // get_player_control(self) static int l_get_player_control(lua_State *L); // get_player_control_bits(self) static int l_get_player_control_bits(lua_State *L); // hud_add(self, id, form) static int l_hud_add(lua_State *L); // hud_rm(self, id) static int l_hud_remove(lua_State *L); // hud_change(self, id, stat, data) static int l_hud_change(lua_State *L); // hud_get_next_id(self) static u32 hud_get_next_id(lua_State *L); // hud_get(self, id) static int l_hud_get(lua_State *L); // hud_set_flags(self, flags) static int l_hud_set_flags(lua_State *L); // hud_get_flags() static int l_hud_get_flags(lua_State *L); // hud_set_hotbar_itemcount(self, hotbar_itemcount) static int l_hud_set_hotbar_itemcount(lua_State *L); // hud_set_hotbar_image(self, name) static int l_hud_set_hotbar_image(lua_State *L); // hud_set_hotbar_selected_image(self, name) static int l_hud_set_hotbar_selected_image(lua_State *L); // set_sky(self, type, list) static int l_set_sky(lua_State *L); // override_day_night_ratio(self, type, list) static int l_override_day_night_ratio(lua_State *L); // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed) static int l_set_local_animation(lua_State *L); // set_eye_offset(self, v3f first pv, v3f third pv) static int l_set_eye_offset(lua_State *L); public: ObjectRef(ServerActiveObject *object); ~ObjectRef(); // Creates an ObjectRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. static void create(lua_State *L, ServerActiveObject *object); static void set_null(lua_State *L); static void Register(lua_State *L); }; #endif /* L_OBJECT_H_ */