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Commit message (Expand)AuthorAge
* Update translation stringsupdatepo.sh2019-10-12
* Update from Weblate (hacky)Translators2019-10-12
* Update translation stringsupdatepo.sh2019-09-09
* Update from WeblateTranslators2019-09-09
* Run updatepo.shTranslations2019-02-24
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
* Run updatepo.shTranslation2019-02-14
* Cleanup translation filesLoïc Blot2019-01-28
* Update translationsTranslations2019-01-27
* Run updatepo.shTranslations2019-01-06
* Update translations from WeblateTranslations2019-01-06
* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
* Run updatepo.shLoic Blot2017-05-21
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Translated using Weblate (Korean)Han So Ri2017-04-06
* Translated using Weblate (Korean)Han So Ri2017-04-06
* Translated using Weblate (Korean)Han So Ri2016-12-14
* Translated using Weblate (Korean)Dongjin Han2016-12-14
* Translated using Weblate (Korean)sorichan2016-12-14
* Translated using Weblate (Korean)Dongjin Han2016-12-14
* Translated using Weblate (Korean)sorichan2016-12-14
* Run updatepo.shest312016-08-30
* Run updatepo.shest312016-07-12
* Run updatepo.shest312016-05-05
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
* Run util/updatepo.shest312015-11-08
* Run updatepo.shest312015-10-24
* Run updatepo.shest312015-09-12
* Run updatepo.shest312015-07-17
* Translated using Weblate (Korean)Tae Lim Kook2015-07-17
* Revert "Update Russian translation"Kahrl2014-12-13
* Update po filesShadowNinja2014-12-12
* Run updatepo.shPilzAdam2013-11-23
* Run updatepo.shIlya Zhuravlev2013-09-08
* Run util/updatepo.shPilzAdam2013-08-25
* Fix *.po errors caused by rebase.Ilya Zhuravlev2013-08-25
* Fix i18n of some strings.arsdragonfly2013-07-02
* Update po filesPilzAdam2013-05-13
* Update po filesPilzAdam2013-03-30
* Add Japanese & Korean languages.Ilya Zhuravlev2013-02-05
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--[[
More Blocks: node definitions

Copyright (c) 2011-2017 Hugo Locurcio and contributors.
              2018-2022 Och_Noe 
Licensed under the zlib license. See LICENSE.md for more information.
--]]

local S = moreblocks.intllib

local sound_dirt = default.node_sound_dirt_defaults()
local sound_wood = default.node_sound_wood_defaults()
local sound_stone = default.node_sound_stone_defaults()
local sound_glass = default.node_sound_glass_defaults()
local sound_leaves = default.node_sound_leaves_defaults()
local sound_gravel = default.node_sound_gravel_defaults()

-- Don't break on 0.4.14 and earlier.
local sound_metal = (default.node_sound_metal_defaults
		and default.node_sound_metal_defaults() or sound_stone)

local function tile_tiles(name)
	local tex = "moreblocks_" ..name.. ".png"
	return {tex, tex, tex, tex, tex.. "^[transformR90", tex.. "^[transformR90"}
end

local use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true

local box_slope = {
	type = "fixed",
	fixed = {
		{-0.5,  -0.5,  -0.5, 0.5, -0.25, 0.5},
		{-0.5, -0.25, -0.25, 0.5,     0, 0.5},
		{-0.5,     0,     0, 0.5,  0.25, 0.5},
		{-0.5,  0.25,  0.25, 0.5,   0.5, 0.5}
	}
}

local box_slope_half = {
	type = "fixed",
	fixed = {
		{-0.5, -0.5,   -0.5,  0.5, -0.375, 0.5},
		{-0.5, -0.375, -0.25, 0.5, -0.25,  0.5},
		{-0.5, -0.25,  0,    0.5, -0.125, 0.5},
		{-0.5, -0.125, 0.25, 0.5,  0,     0.5},
	}
}

local box_slope_half_raised = {
	type = "fixed",
	fixed = {
		{-0.5, -0.5,   -0.5,  0.5, 0.125, 0.5},
		{-0.5, 0.125, -0.25, 0.5, 0.25,  0.5},
		{-0.5, 0.25,  0,    0.5, 0.375, 0.5},
		{-0.5, 0.375, 0.25, 0.5,  0.5,     0.5},
	}
}


local box_slope_third = {
	type = "fixed",
	fixed = {
		{-0.5, -0.5,   -0.5,  0.5, -0.417 , 0.5},
		{-0.5, -0.417, -0.25, 0.5, -0.333 , 0.5},
		{-0.5, -0.333,  0,    0.5, -0.250 , 0.5},
		{-0.5, -0.250,  0.25, 0.5, -0.167, 0.5},
	}
}

local box_slope_third_raised = {
	type = "fixed",
	fixed = {
		{-0.5, -0.5,   -0.5,  0.5, -0.083 , 0.5},
		{-0.5, -0.083, -0.25, 0.5,  0     , 0.5},
		{-0.5,  0    ,  0,    0.5,  0.083 , 0.5},
		{-0.5,  0.083,  0.25, 0.5,  0.167, 0.5},
	}
}

local box_slope_third_top = {
	type = "fixed",
	fixed = {
		{-0.5, -0.5,   -0.5,  0.5, 0.250, 0.5},
		{-0.5,  0.250, -0.25, 0.5, 0.333, 0.5},
		{-0.5,  0.333,  0,    0.5, 0.417, 0.5},
		{-0.5,  0.417,  0.25, 0.5, 0.5  , 0.5},
	}
}

local minimal_slopes_defs = {
        [""] = {
                mesh = "moreblocks_slope.obj",
                collision_box = box_slope,
                selection_box = box_slope,

        },
        ["_half"] = {
                mesh = "moreblocks_slope_half.obj",
                collision_box = box_slope_half,
                selection_box = box_slope_half,
        },
        ["_half_raised"] = {
                mesh = "moreblocks_slope_half_raised.obj",
                collision_box = box_slope_half_raised,
                selection_box = box_slope_half_raised,
        },

     }


local function copytable(orig)
        local orig_type = type(orig)
        local copy
        if orig_type == 'table' then
                copy = {}
                for orig_key, orig_value in next, orig, nil do
                        copy[copytable(orig_key)] = copytable(orig_value)
                end
                setmetatable(copy, copytable(getmetatable(orig)))
        else
                copy = orig
        end
        return copy
end



local function register_minimal_shapes(modname, subname, recipeitem, fields)
   local defs = copytable(minimal_slopes_defs)
   local desc = S("%s Slope"):format(fields.description)
   local use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or fields.use_texture_alpha
   for alternate, def in pairs(defs) do
      for k, v in pairs(fields) do
	 def[k] = v
      end
      def.drawtype = "mesh"
      def.paramtype = "light"
      def.paramtype2 = def.paramtype2 or "facedir"
      def.on_place = minetest.rotate_node
      def.description = desc
      def.use_texture_alpha = use_texture_alpha
      def.groups = def.groups -- stairsplus:prepare_groups(fields.groups)
      if fields.drop and not (type(fields.drop) == "table") then
	 def.drop = modname.. ":slope_" ..fields.drop..alternate
      end
      minetest.register_node(":" ..modname.. ":slope_" ..subname..alternate, def)
   end
   
   
   minetest.register_craft({
			      recipe = {
				 { "","","" },
				 { "","",recipeitem, },
				 { "", recipeitem, recipeitem },
			      },
			      output = modname .. ":slope_" .. subname
			   })

   minetest.register_craft({
			      recipe = {
				 { "","","" },
				 { "","","", },
				 { "", recipeitem, recipeitem },
			      },
			      output = modname .. ":slope_" .. subname .. "_half 12"
			   })

   minetest.register_craft({
			      recipe = {
				 { "","",recipeitem, },
				 { "","","" },
				 { "", recipeitem, recipeitem },
			      },
			      output = modname .. ":slope_" .. subname .. "_half_raised 4"
			   })

   
   minetest.register_craft({
			      type = "shapeless",
			      output = recipeitem,
			      recipe =  {modname .. ":slope_" .. subname, modname .. ":slope_" .. subname},
			   })
   
   minetest.register_craft({
			      type = "shapeless",
			      output = recipeitem,
			      recipe =  {modname .. ":slope_" .. subname .. "_half", modname .. ":slope_" .. subname .. "_half_raised"},
			   })
   




   -- 100% slope     1 node
   

   --  50% slope     2 nodes


   --  50% slab      1 node

   
end


local nodes = {
	["wood_tile"] = {
		description = S("Wooden Tile"),
		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		tiles = {"default_wood.png^moreblocks_wood_tile.png",
		"default_wood.png^moreblocks_wood_tile.png",
		"default_wood.png^moreblocks_wood_tile.png",
		"default_wood.png^moreblocks_wood_tile.png",
		"default_wood.png^moreblocks_wood_tile.png^[transformR90",
		"default_wood.png^moreblocks_wood_tile.png^[transformR90"},
		sounds = sound_wood,
	},
	["wood_tile_flipped"] = {
		description = S("Wooden Tile"),
		groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		tiles = {"default_wood.png^moreblocks_wood_tile.png^[transformR90",
		"default_wood.png^moreblocks_wood_tile.png^[transformR90",
		"default_wood.png^moreblocks_wood_tile.png^[transformR90",
		"default_wood.png^moreblocks_wood_tile.png^[transformR90",
		"default_wood.png^moreblocks_wood_tile.png^[transformR180",
		"default_wood.png^moreblocks_wood_tile.png^[transformR180"},
		sounds = sound_wood,
		no_stairs = true,
	},
	["wood_tile_center"] = {
		description = S("Centered Wooden Tile"),
		groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		tiles = {"default_wood.png^moreblocks_wood_tile_center.png"},
		sounds = sound_wood,
	},
	["wood_tile_full"] = {
		description = S("Full Wooden Tile"),
		groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		tiles = tile_tiles("wood_tile_full"),
		sounds = sound_wood,
	},
	["wood_tile_up"] = {
		description = S("Upwards Wooden Tile"),
		groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		tiles = {"default_wood.png^moreblocks_wood_tile_up.png"},
		sounds = sound_wood,
		no_stairs = true,
	},
	["wood_tile_down"] = {
		description = S("Downwards Wooden Tile"),
		groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		tiles = {"default_wood.png^[transformR180^moreblocks_wood_tile_up.png^[transformR180"},
		sounds = sound_wood,
		no_stairs = true,
	},
	["wood_tile_left"] = {
		description = S("Leftwards Wooden Tile"),
		groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		tiles = {"default_wood.png^[transformR270^moreblocks_wood_tile_up.png^[transformR270"},
		sounds = sound_wood,
		no_stairs = true,
	},
	["wood_tile_right"] = {
		description = S("Rightwards Wooden Tile"),
		groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		tiles = {"default_wood.png^[transformR90^moreblocks_wood_tile_up.png^[transformR90"},
		sounds = sound_wood,
		no_stairs = true,
	},
	["circle_stone_bricks"] = {
		description = S("Circle Stone Bricks"),
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["grey_bricks"] = {
		description = S("Stone Bricks"),
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["coal_stone_bricks"] = {
		description = S("Coal Stone Bricks"),
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["iron_stone_bricks"] = {
		description = S("Iron Stone Bricks"),
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["stone_tile"] = {
		description = S("Stone Tile"),
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["split_stone_tile"] = {
		description = S("Split Stone Tile"),
		tiles = {"moreblocks_split_stone_tile_top.png",
			"moreblocks_split_stone_tile.png"},
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["split_stone_tile_alt"] = {
		description = S("Checkered Stone Tile"),
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["tar"] = {
		description = S("Tar"),
		groups = {cracky = 2, tar_block = 1},
		sounds = sound_stone,
	},
        ["dirt_compressed"] = {
                description = S("Compressed Dirt"),
                groups = {crumbly=2},
                is_ground_content = false,
                sounds = sound_dirt,
        },
	["cobble_compressed"] = {
		description = S("Compressed Cobblestone"),
		groups = {cracky = 1},
		sounds = sound_stone,
	},
        ["cobble_condensed"] = {
           description = "Condensed Cobblestone",
           tiles = {"moreblocks_cobble_compressed.png^[colorize:black:255]"},
           is_ground_content = false,
           groups = {cracky = 1, stone = 2},
           stack_max = 999,
           sounds = default.node_sound_stone_defaults(),
        },
	["plankstone"] = {
		description = S("Plankstone"),
		groups = {cracky = 3},
		tiles = tile_tiles("plankstone"),
		sounds = sound_stone,
	},
	["iron_glass"] = {
		description = S("Iron Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_iron_glass.png", "moreblocks_iron_glass_detail.png"},
		--tiles = {"moreblocks_iron_glass.png"},
                one_texture = true,
		paramtype = "light",
		sunlight_propagates = true,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
	},
	["coal_glass"] = {
		description = S("Coal Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_coal_glass.png", "moreblocks_coal_glass_detail.png"},
		--tiles = {"moreblocks_coal_glass.png"},
                one_texture = true,
		paramtype = "light",
		sunlight_propagates = true,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
	},
	["clean_glass"] = {
		description = S("Clean Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
		-- tiles = {"moreblocks_clean_glass.png"},
                one_texture = true,
		paramtype = "light",
		sunlight_propagates = true,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
	},
	["cactus_brick"] = {
		description = S("Cactus Brick"),
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["cactus_checker"] = {
		description = S("Cactus Checker"),
		groups = {cracky = 3},
		tiles = {"default_stone.png^moreblocks_cactus_checker.png",
		"default_stone.png^moreblocks_cactus_checker.png",
		"default_stone.png^moreblocks_cactus_checker.png",
		"default_stone.png^moreblocks_cactus_checker.png",
		"default_stone.png^moreblocks_cactus_checker.png^[transformR90",
		"default_stone.png^moreblocks_cactus_checker.png^[transformR90"},
		sounds = sound_stone,
	},
	["empty_bookshelf"] = {
		description = S("Empty Bookshelf"),
		tiles = {"default_wood.png", "default_wood.png",
			"moreblocks_empty_bookshelf.png"},
		groups = {snappy = 2, choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
		sounds = sound_wood,
		furnace_burntime = 15,
		no_stairs = true,
	},
	["coal_stone"] = {
		description = S("Coal Stone"),
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["iron_stone"] = {
		description = S("Iron Stone"),
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["coal_checker"] = {
		description = S("Coal Checker"),
		tiles = {"default_stone.png^moreblocks_coal_checker.png",
		"default_stone.png^moreblocks_coal_checker.png",
		"default_stone.png^moreblocks_coal_checker.png",
		"default_stone.png^moreblocks_coal_checker.png",
		"default_stone.png^moreblocks_coal_checker.png^[transformR90",
		"default_stone.png^moreblocks_coal_checker.png^[transformR90"},
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["iron_checker"] = {
		description = S("Iron Checker"),
		tiles = {"default_stone.png^moreblocks_iron_checker.png",
		"default_stone.png^moreblocks_iron_checker.png",
		"default_stone.png^moreblocks_iron_checker.png",
		"default_stone.png^moreblocks_iron_checker.png",
		"default_stone.png^moreblocks_iron_checker.png^[transformR90",
		"default_stone.png^moreblocks_iron_checker.png^[transformR90"},
		groups = {cracky = 3},
		sounds = sound_stone,
	},
	["trap_stone"] = {
		description = S("Trap Stone"),
		walkable = false,
		groups = {cracky = 3},
		sounds = sound_stone,
		no_stairs = true,
	},
        ["trap_desert_stone"] = {
                description = S("Trap Desert Stone"),
                drawtype = "glasslike_framed",
                tiles = {"default_desert_stone.png^moreblocks_trap_box.png"},
                walkable = false,
                groups = {cracky = 3},
                paramtype = "light",
                is_ground_content = false,
                sounds = sound_stone,
                no_stairs = true,
        },
	["trap_glass"] = {
		description = S("Trap Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"},
		--tiles = {"moreblocks_trap_glass.png"},
		paramtype = "light",
		sunlight_propagates = true,
		walkable = false,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
		no_stairs = true,
	},
        ["trap_obsidian_glass"] = {
                description = S("Trap Obsidian Glass"),
                drawtype = "glasslike_framed_optional",
                tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
                paramtype = "light",
                sunlight_propagates = true,
                is_ground_content = false,
                walkable = false,
                groups = {cracky = 3, oddly_breakable_by_hand = 3},
                sounds = sound_glass,
                no_stairs = true,
        },
        ["trap_obsidian"] = {
                description = S("Trap Obsidian"),
                drawtype = "glasslike_framed",
                tiles = {"default_obsidian.png^moreblocks_trap_box.png"},
                walkable = false,
                groups = {cracky = 1, level = 2},
                paramtype = "light",
                is_ground_content = false,
                sounds = sound_stone,
                no_stairs = true,
        },
        ["trap_sandstone"] = {
                description = S("Trap Sandstone"),
                drawtype = "glasslike_framed",
                tiles = {"default_sandstone.png^moreblocks_trap_box.png"},
                walkable = false,
                groups = {crumbly = 1, cracky = 3},
                paramtype = "light",
                is_ground_content = false,
                sounds = sound_stone,
                no_stairs = true,
        },
	["all_faces_tree"] = {
		description = S("All-faces Tree"),
		tiles = {"default_tree_top.png"},
		groups = {tree = 1,snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
		sounds = sound_wood,
		furnace_burntime = 30,
	},
	["all_faces_jungle_tree"] = {
		description = S("All-faces Jungle Tree"),
		tiles = {"default_jungletree_top.png"},
		groups = {tree = 1,snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
		sounds = sound_wood,
		furnace_burntime = 30,
	},
        ["all_faces_pine_tree"] = {
                description = S("All-faces Pine Tree"),
                tiles = {"default_pine_tree_top.png"},
                groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
                sounds = sound_wood,
                furnace_burntime = 26,
        },
        ["all_faces_acacia_tree"] = {
                description = S("All-faces Acacia Tree"),
                tiles = {"default_acacia_tree_top.png"},
                groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
                sounds = sound_wood,
                furnace_burntime = 34,
        },
        ["all_faces_aspen_tree"] = {
                description = S("All-faces Aspen Tree"),
                tiles = {"default_aspen_tree_top.png"},
                groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
                sounds = sound_wood,
                furnace_burntime = 22,
        },
	["glow_glass"] = {
		description = S("Glow Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_glow_glass.png", "moreblocks_glow_glass_detail.png"},
		-- tiles = {"moreblocks_glow_glass.png"},
                one_texture = true,
		paramtype = "light",
		sunlight_propagates = true,
		light_source = 11,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
	},
	["trap_glow_glass"] = {
		description = S("Trap Glow Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_trap_glass.png", "moreblocks_glow_glass_detail.png"},
		-- tiles = {"moreblocks_trap_glass.png"},
		paramtype = "light",
		sunlight_propagates = true,
		light_source = 11,
		walkable = false,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
		no_stairs = true,
	},
	["super_glow_glass"] = {
		description = S("Super Glow Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"},
		-- tiles = {"moreblocks_super_glow_glass.png"},
		-- tiles = {"default_glass.png^[colorize:#FFFF78"},
                one_texture = true,
		paramtype = "light",
		sunlight_propagates = true,
		light_source = 14,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
	},
	["dim_glow_glass"] = {
		description = S("Dim Glow Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_dim_glow_glass.png"},
		-- tiles = {"default_glass.png^[colorize:#FFFF78"},
                one_texture = true,                
		use_texture_alpha = use_texture_alpha,
		paramtype = "light",
		sunlight_propagates = true,
		light_source = 5,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
	},
	["bright_glow_glass"] = {
		description = S("Bright Glow Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_dim_glow_glass.png"},
		-- tiles = {"default_glass.png^[colorize:#FFFF78"},
                one_texture = true,                
		use_texture_alpha = use_texture_alpha,
		paramtype = "light",
		sunlight_propagates = true,
		light_source = 12,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
	},
	["red_bright_glow_glass"] = {
		description = S("Red Bright Glow Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_dim_glow_glass.png^[multiply:red"},
		-- tiles = {"default_meselamp_red.png^[multiply:red"},
		-- tiles = {"default_glass.png^[colorize:#FFFF78"},
                one_texture = true,                
		use_texture_alpha = use_texture_alpha,
		paramtype = "light",
		sunlight_propagates = true,
		light_source = 13,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
	},
	["low_glow_glass"] = {
		description = S("Low Glow Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_low_glow_glass.png"},
		-- tiles = {"default_glass.png^[colorize:#FFFF78"},
                one_texture = true,                
		use_texture_alpha = use_texture_alpha,
		paramtype = "light",
		sunlight_propagates = true,
		light_source = 8,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
	},
	["trap_super_glow_glass"] = {
		description = S("Trap Super Glow Glass"),
		drawtype = "glasslike_framed_optional",
		tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"},
		-- tiles = {"moreblocks_trap_super_glow_glass.png"},
		paramtype = "light",
		sunlight_propagates = true,
		light_source = 14,
		walkable = false,
		groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
		sounds = sound_glass,
		no_stairs = true,
	},
	["rope"] = {
		description = S("Rope"),
		drawtype = "signlike",
		inventory_image = "moreblocks_rope.png",
		wield_image = "moreblocks_rope.png",
		paramtype = "light",
		sunlight_propagates = true,
		paramtype2 = "wallmounted",
		walkable = false,
		climbable = true,
		selection_box = {type = "wallmounted",},
		groups = {snappy = 3, flammable = 2},
		sounds = sound_leaves,
		no_stairs = true,
	},
	["copperpatina"] = {
		description = S("Copper Patina Block"),
		groups = {cracky = 1, level = 2},
		sounds = sound_metal,
	},

	["gravel_stonebrick"] = {
           description = S("Gravel on Stonebrick"),
           tiles = {"default_gravel.png",
              "default_stone_brick.png",
              "default_gravel.png^[lowpart:50:default_stone_brick.png",
              "default_gravel.png^[lowpart:50:default_stone_brick.png",
              "default_gravel.png^[lowpart:50:default_stone_brick.png",
              "default_gravel.png^[lowpart:50:default_stone_brick.png"},
           no_stairs = true;
           groups = {cracky = 3},
           sounds = sound_gravel,
	},
	["gravel_slope"] = {
           description = S("Gravel Slope"),
           tiles = { "default_gravel.png" } ,
           no_stairs = true,
           groups = {crumbly = 2, falling_node = 1, not_blocking_trains = 1},
           sounds = sound_gravel,
           drawtype = "mesh", 
           mesh = "moreblocks_slope.obj",
           collision_box = box_slope,
           selection_box = box_slope,
           sunlight_propagates = false,
           light_source = 0,
           paramtype = "light",
           paramtype2 = "facedir",      -- neu
           on_rotate = screwdriver.rotate_simple ,   -- neu
           is_ground_content = false,   --neu
           -- buildable_to = true;
	},

	["gravel_slope_2a"] = {
           description = S("Gravel Slope 2a"),
           tiles = { "default_gravel.png" } ,
           no_stairs = true,
           groups = {crumbly = 2, falling_node = 1, not_blocking_trains = 1},
           sounds = sound_gravel,
           drawtype = "mesh", 
           mesh = "moreblocks_slope_half.obj",
           collision_box = box_slope_half,
           selection_box = box_slope_half,
           sunlight_propagates = false,
           light_source = 0,
           paramtype = "light",
           paramtype2 = "facedir",      -- neu
           on_rotate = screwdriver.rotate_simple ,   -- neu
           is_ground_content = false,   --neu
           -- buildable_to = true;
	},

	["gravel_slope_2b"] = {
           description = S("Gravel Slope 2b"),
           tiles = { "default_gravel.png" } ,
           no_stairs = true,
           groups = {crumbly = 2, falling_node = 1, not_blocking_trains = 1},
           sounds = sound_gravel,
           drawtype = "mesh", 
           mesh = "moreblocks_slope_half_raised.obj",
           collision_box = box_slope_half_raised,
           selection_box = box_slope_half_raised,
           sunlight_propagates = false,
           light_source = 0,
           paramtype = "light",
           paramtype2 = "facedir",      -- neu
           on_rotate = screwdriver.rotate_simple ,   -- neu
           is_ground_content = false,   --neu
           -- buildable_to = true;
	},


	["gravel_slope_3a"] = {
           description = S("Gravel Slope 3a"),
           tiles = { "default_gravel.png" } ,
           no_stairs = true,
           groups = {crumbly = 2, falling_node = 1, not_blocking_trains = 1},
           sounds = sound_gravel,
           drawtype = "mesh", 
           mesh = "moreblocks_slope_third.obj",
           collision_box = box_slope_third,
           selection_box = box_slope_third,
           sunlight_propagates = false,
           light_source = 0,
           paramtype = "light",
           paramtype2 = "facedir",      -- neu
           on_rotate = screwdriver.rotate_simple ,   -- neu
           is_ground_content = false,   --neu
           -- buildable_to = true;
	},

	["gravel_slope_3b"] = {
           description = S("Gravel Slope 3b"),
           tiles = { "default_gravel.png" } ,
           no_stairs = true,
           groups = {crumbly = 2, falling_node = 1, not_blocking_trains = 1},
           sounds = sound_gravel,
           drawtype = "mesh", 
           mesh = "moreblocks_slope_third_raised.obj",
           collision_box = box_slope_third_raised,
           selection_box = box_slope_third_raised,
           sunlight_propagates = false,
           light_source = 0,
           paramtype = "light",
           paramtype2 = "facedir",      -- neu
           on_rotate = screwdriver.rotate_simple ,   -- neu
           is_ground_content = false,   --neu
           -- buildable_to = true;
	},

	["gravel_slope_3c"] = {
           description = S("Gravel Slope 3c"),
           tiles = { "default_gravel.png" } ,
           no_stairs = true,
           groups = {crumbly = 2, falling_node = 1, not_blocking_trains = 1},
           sounds = sound_gravel,
           drawtype = "mesh", 
           mesh = "moreblocks_slope_third_top.obj",
           collision_box = box_slope_third_top,
           selection_box = box_slope_third_top,
           sunlight_propagates = false,
           light_source = 0,
           paramtype = "light",
           paramtype2 = "facedir",      -- neu
           on_rotate = screwdriver.rotate_simple ,   -- neu
           is_ground_content = false,   --neu
           -- buildable_to = true;
	},

--minetest.register_node("moreblocks:meselamp", {
--	description = S("Mese Lamp red"),
--	drawtype = "glasslike",
--	tiles = {"default_meselamp.png^[multiply:red"},
--	paramtype = "light",
--	sunlight_propagates = true,
--	is_ground_content = false,
--	groups = {cracky = 3, oddly_breakable_by_hand = 3},
--	sounds = default.node_sound_glass_defaults(),
--	light_source = default.LIGHT_MAX,
--})

	["meselamp"] = {
	   description = S("Mese Lamp red"),
	   drawtype = "glasslike_framed_optional",
	   tiles = {"default_meselamp.png^[multiply:red"},
	   paramtype = "light",
	   sunlight_propagates = true,
	   light_source = default.LIGHT_MAX,
	   groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
	   sounds = sound_glass,


	},

}



---------------

local tinted_glass_1 = 
   { 
   -- tinted glass from dyes
   { "blue", "Blue", "blue1" },
   { "cyan", "Cyan", "cyan1" },
   { "green", "Green", "green1" },
   { "grey", "Grey", "grey1" },
   { "red", "Red", "red1" },
   { "magenta", "Magenta", "magenta1" },
   { "white", "White", "white1" },
   { "yellow", "Yellow", "yellow1" },
   { "brown", "Brown", "brown2" },
   { "dark_green", "Dark Green", "dark_green2" },
   { "dark_grey", "Dark Grey", "dark_grey2" },
   { "orange", "Orange", "orange2" },
   { "pink", "Pink", "pink2" },
   { "violet", "Violet", "violet2" },
   -- tinted glass from dyes + black
   { "dark_magenta" , "Dark Magenta", "dark_magenta2" },
   { "dark_orange" , "Dark Orange", "dark_orange2" },
   { "dark_pink" , "Dark Pink", "dark_pink2" },
   { "dark_red" , "Dark Red", "dark_red2" },
   { "dark_violet" , "Dark Violet", "dark_violet2" },
   { "dark_yellow" , "Dark Yellow", "dark_yellow2" },
}
	

for _,f in pairs(tinted_glass_1) do
   iname = f[1].."_tinted_glass"
   desc = S(f[2].." Tinted Glass") 
   t_name = {"moreblocks_"..f[3]..".png^moreblocks_clean_glass.png"}
   neu = {}
   neu.description = desc
   neu.drawtype = "glasslike_framed_optional"
   neu.tiles = t_name
   neu.one_texture = true
   neu.use_texture_alpha = use_texture_alpha
   neu.paramtype = "light"
   neu.sunlight_propagates = true
   neu.groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}
   neu.sounds = sound_glass
   nodes[iname] = neu
end




---------------






if minetest.get_modpath("ethereal") then
    nodes["all_faces_mushroom_tree"] =  {
                description = S("All-faces Mushroom Tree"),
                tiles = {"mushroom_trunk_top.png"},
                groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
                sounds = sound_wood,
                furnace_burntime = 22,
             }
end


for name, def in pairs(nodes) do
	def.tiles = def.tiles or {"moreblocks_" ..name.. ".png"}
	minetest.register_node("moreblocks:" ..name, def)
	minetest.register_alias(name, "moreblocks:" ..name)
	local groups = {}
	local temp_tiles = def.tiles
	if def.one_texture then
	   temp_tiles = { def.tiles[1]}
	end
	for k, v in pairs(def.groups) do groups[k] = v end
	local use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or def.use_texture_alpha
	if not def.no_stairs then
	   stairsplus:register_all("moreblocks", name, "moreblocks:" ..name, {
				      description = def.description,
				      groups = groups,
				      tiles = temp_tiles,
				      sunlight_propagates = def.sunlight_propagates,
				      light_source = def.light_source,
				      sounds = def.sounds,
				      use_texture_alpha = use_texture_alpha
				   })
	else
	   if def.train_slopes then
	   end
	   if def.minimal_shapes then
	      register_minimal_shapes("moreblocks", name, "moreblocks:" ..name, {
					 description = def.description,
					 groups = groups,
					 tiles = temp_tiles,
					 sunlight_propagates = def.sunlight_propagates,
					 light_source = def.light_source,
					 sounds = def.sounds,
					 use_texture_alpha = use_texture_alpha
				      })
	   end
	end
end


-- Items

minetest.register_craftitem("moreblocks:sweeper", {
	description = S("Sweeper"),
	inventory_image = "moreblocks_sweeper.png",
})

minetest.register_craftitem("moreblocks:nothing", {
	inventory_image = "invisible.png",
	on_use = function() end,
})




-- ---------------------------