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* Update po filesPilzAdam2013-03-30
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* Add Japanese & Korean languages.Ilya Zhuravlev2013-02-05
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_NODEMETA_H_
#define L_NODEMETA_H_

extern "C" {
#include <lua.h>
#include <lauxlib.h>
}

#include "environment.h"
#include "nodemetadata.h"

/*
	NodeMetaRef
*/

class NodeMetaRef
{
private:
	v3s16 m_p;
	ServerEnvironment *m_env;

	static const char className[];
	static const luaL_reg methods[];

	static NodeMetaRef *checkobject(lua_State *L, int narg);

	static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create);

	static void reportMetadataChange(NodeMetaRef *ref);

	// Exported functions

	// garbage collector
	static int gc_object(lua_State *L);

	// get_string(self, name)
	static int l_get_string(lua_State *L);

	// set_string(self, name, var)
	static int l_set_string(lua_State *L);

	// get_int(self, name)
	static int l_get_int(lua_State *L);

	// set_int(self, name, var)
	static int l_set_int(lua_State *L);

	// get_float(self, name)
	static int l_get_float(lua_State *L);

	// set_float(self, name, var)
	static int l_set_float(lua_State *L);

	// get_inventory(self)
	static int l_get_inventory(lua_State *L);

	// to_table(self)
	static int l_to_table(lua_State *L);

	// from_table(self, table)
	static int l_from_table(lua_State *L);

public:
	NodeMetaRef(v3s16 p, ServerEnvironment *env);

	~NodeMetaRef();

	// Creates an NodeMetaRef and leaves it on top of stack
	// Not callable from Lua; all references are created on the C side.
	static void create(lua_State *L, v3s16 p, ServerEnvironment *env);

	static void Register(lua_State *L);
};

#endif //L_NODEMETA_H_