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Commit message (Collapse)AuthorAge
* Run updatepo.shest312016-08-30
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* Run updatepo.shest312016-07-12
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* Run updatepo.shest312016-05-05
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* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
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* Run util/updatepo.shest312015-11-08
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* Run updatepo.shest312015-10-24
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* Run updatepo.shest312015-09-12
| | | | | | After this, it should hopefully not record line numbers anymore, so the diffs of updatepo.sh runs are smaller. Well, this is theory, lets see how it will turn out to be in practice.
* Run updatepo.shest312015-07-17
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* Translated using Weblate (Korean)Tae Lim Kook2015-07-17
| | | | Currently translated at 1.7% (4 of 235 strings)
* Revert "Update Russian translation"Kahrl2014-12-13
| | | | | | | | This reverts commit e4e4324a30d6bcac5cc06c74e955e4941b14bd38. Conflicts: po/minetest.pot po/*/minetest.po
* Update po filesShadowNinja2014-12-12
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* Run updatepo.shPilzAdam2013-11-23
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* Run updatepo.shIlya Zhuravlev2013-09-08
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* Run util/updatepo.shPilzAdam2013-08-25
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* Fix *.po errors caused by rebase.Ilya Zhuravlev2013-08-25
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* Fix i18n of some strings.arsdragonfly2013-07-02
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* Update po filesPilzAdam2013-05-13
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* Update po filesPilzAdam2013-03-30
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* Add Japanese & Korean languages.Ilya Zhuravlev2013-02-05
n>) dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua") dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua") dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua") dofile(menupath .. DIR_DELIM .. "common.lua") dofile(menupath .. DIR_DELIM .. "gamemgr.lua") dofile(menupath .. DIR_DELIM .. "modmgr.lua") dofile(menupath .. DIR_DELIM .. "store.lua") dofile(menupath .. DIR_DELIM .. "textures.lua") dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua") dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua") if PLATFORM ~= "Android" then dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua") dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua") dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua") dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua") end local tabs = {} tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua") tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua") tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua") if PLATFORM == "Android" then tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua") else tabs.singleplayer = dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua") tabs.multiplayer = dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua") tabs.server = dofile(menupath .. DIR_DELIM .. "tab_server.lua") tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua") end -------------------------------------------------------------------------------- local function main_event_handler(tabview, event) if event == "MenuQuit" then core.close() end return true end -------------------------------------------------------------------------------- local function init_globals() -- Init gamedata gamedata.worldindex = 0 if PLATFORM == "Android" then local world_list = core.get_worlds() local world_index local found_singleplayerworld = false for i, world in ipairs(world_list) do if world.name == "singleplayerworld" then found_singleplayerworld = true world_index = i break end end if not found_singleplayerworld then core.create_world("singleplayerworld", 1) world_list = core.get_worlds() for i, world in ipairs(world_list) do if world.name == "singleplayerworld" then world_index = i break end end end gamedata.worldindex = world_index else menudata.worldlist = filterlist.create( core.get_worlds, compare_worlds, -- Unique id comparison function function(element, uid) return element.name == uid end, -- Filter function function(element, gameid) return element.gameid == gameid end ) menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic) menudata.worldlist:set_sortmode("alphabetic") if not core.setting_get("menu_last_game") then local default_game = core.setting_get("default_game") or "minetest" core.setting_set("menu_last_game", default_game) end mm_texture.init() end -- Create main tabview local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0}) if PLATFORM == "Android" then tv_main:add(tabs.simple_main) tv_main:add(tabs.settings) else tv_main:set_autosave_tab(true) tv_main:add(tabs.singleplayer) tv_main:add(tabs.multiplayer) tv_main:add(tabs.server) tv_main:add(tabs.settings) tv_main:add(tabs.texturepacks) end tv_main:add(tabs.mods) tv_main:add(tabs.credits) tv_main:set_global_event_handler(main_event_handler) tv_main:set_fixed_size(false) if PLATFORM ~= "Android" then tv_main:set_tab(core.setting_get("maintab_LAST")) end ui.set_default("maintab") tv_main:show() -- Create modstore ui if PLATFORM == "Android" then modstore.init({x = 12, y = 6}, 3, 2) else modstore.init({x = 12, y = 8}, 4, 3) end ui.update() core.sound_play("main_menu", true) end init_globals()