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* Update translation filesupdatepo.sh2021-06-16
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* Update translation filesupdatepo.sh2021-02-23
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* Translated using Weblate (Norwegian Nynorsk)Tor Egil Hoftun Kvæstad2021-02-23
| | | | Currently translated at 32.8% (445 of 1353 strings)
* Update translation filesupdatepo.sh2021-01-30
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* Translated using Weblate (Norwegian Nynorsk)Allan Nordhøy2021-01-30
| | | | Currently translated at 29.1% (394 of 1350 strings)
* Update translation filesupdatepo.sh2020-06-13
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* Update translation filesupdatepo.sh2020-04-03
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* Translated using Weblate (Norwegian Nynorsk)sfan52020-04-03
| | | | Currently translated at 30.9% (398 of 1288 strings)
* Update translation sourcesrubenwardy2020-01-24
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* Translated using Weblate (Norwegian Nynorsk)Krock2020-01-24
| | | | Currently translated at 31.2% (398 of 1274 strings)
* Update translation stringsupdatepo.sh2019-10-12
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* Update from Weblate (hacky)Translators2019-10-12
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* Update translation stringsupdatepo.sh2019-09-09
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* Update from WeblateTranslators2019-09-09
span>(OpenGLES2) set(OPENGLES2_LIBRARY "-framework OpenGLES") else() find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h PATHS /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) find_library(OPENGLES2_LIBRARY NAMES GLESv2 PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) if(NOT BUILD_ANDROID) find_path(EGL_INCLUDE_DIR EGL/egl.h PATHS /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) find_library(EGL_LIBRARY NAMES EGL PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) # On Unix OpenGL usually requires X11. # It doesn't require X11 on OSX. if(OPENGLES2_LIBRARY) if(NOT X11_FOUND) include(FindX11) endif() if(X11_FOUND) set(OPENGLES2_LIBRARIES ${X11_LIBRARIES}) endif() endif() endif() endif() set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARIES} ${OPENGLES2_LIBRARY}) if(BUILD_ANDROID) if(OPENGLES2_LIBRARY) set(EGL_LIBRARIES) set(OPENGLES2_FOUND TRUE) endif() else() if(OPENGLES2_LIBRARY AND EGL_LIBRARY) set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARY} ${OPENGLES2_LIBRARIES}) set(EGL_LIBRARIES ${EGL_LIBRARY} ${EGL_LIBRARIES}) set(OPENGLES2_FOUND TRUE) endif() endif() mark_as_advanced( OPENGLES2_INCLUDE_DIR OPENGLES2_LIBRARY EGL_INCLUDE_DIR EGL_LIBRARY ) if(OPENGLES2_FOUND) message(STATUS "Found system OpenGL ES 2 library: ${OPENGLES2_LIBRARIES}") else() set(OPENGLES2_LIBRARIES "") endif()