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Commit message (Expand)AuthorAge
* Update translation filesupdatepo.sh2020-06-13
* Translated using Weblate (Romanian)f0roots2020-06-13
* Translated using Weblate (Romanian)Larissa Piklor2020-06-13
* Update translation filesupdatepo.sh2020-04-03
* Translated using Weblate (Romanian)Gmail a - 2 - a Boxa2020-04-03
* Update translation sourcesrubenwardy2020-01-24
* Update translation stringsupdatepo.sh2019-10-12
* Update from Weblate (hacky)Translators2019-10-12
* Update translation stringsupdatepo.sh2019-09-09
* Run updatepo.shTranslations2019-02-24
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
* Run updatepo.shTranslation2019-02-14
* Cleanup translation filesLoïc Blot2019-01-28
* Update translationsTranslations2019-01-27
* Run updatepo.shTranslations2019-01-06
* Update translations from WeblateTranslations2019-01-06
* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
* Run updatepo.shLoic Blot2017-05-21
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Run updatepo.shest312016-12-14
* Run updatepo.shest312016-08-30
* Run updatepo.shest312016-07-12
* Run updatepo.shest312016-05-05
* Translated using Weblate (Romanian)Lordmusic Player2016-03-25
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
* Run util/updatepo.shest312015-11-08
* Translated using Weblate (Romanian)PilzAdam2015-11-08
* Run updatepo.shest312015-10-24
* Run updatepo.shest312015-09-12
* Run updatepo.shest312015-07-17
* Revert "Update Russian translation"Kahrl2014-12-13
* Update po filesShadowNinja2014-12-12
* Translated using Weblate (Romanian)King Artur2014-02-16
* Translated using Weblate (Romanian)Mitchell Ward2014-02-16
* Run updatepo.shPilzAdam2013-11-23
* Translated using Weblate (Romanian)King Artur2013-11-23
* Run updatepo.shIlya Zhuravlev2013-09-08
* Run util/updatepo.shPilzAdam2013-08-25
* Fix *.po errors caused by rebase.Ilya Zhuravlev2013-08-25
* Fix i18n of some strings.arsdragonfly2013-07-02
* Update po filesPilzAdam2013-05-13
* Update po filesPilzAdam2013-03-30
* Translate key functions in key change menuPilzAdam2013-01-30
* Add Spanish, Russian, Polish and Romanian languages.Ilya Zhuravlev2013-01-29
/a> 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_server.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/s_base.h"
#include "server.h"
#include "environment.h"
#include "remoteplayer.h"
#include "log.h"
#include <algorithm>

// request_shutdown()
int ModApiServer::l_request_shutdown(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *msg = lua_tolstring(L, 1, NULL);
	bool reconnect = lua_toboolean(L, 2);
	float seconds_before_shutdown = lua_tonumber(L, 3);
	getServer(L)->requestShutdown(msg ? msg : "", reconnect, seconds_before_shutdown);
	return 0;
}

// get_server_status()
int ModApiServer::l_get_server_status(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
	return 1;
}

// get_server_uptime()
int ModApiServer::l_get_server_uptime(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushnumber(L, getServer(L)->getUptime());
	return 1;
}


// print(text)
int ModApiServer::l_print(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string text;
	text = luaL_checkstring(L, 1);
	getServer(L)->printToConsoleOnly(text);
	return 0;
}

// chat_send_all(text)
int ModApiServer::l_chat_send_all(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *text = luaL_checkstring(L, 1);
	// Get server from registry
	Server *server = getServer(L);
	// Send
	server->notifyPlayers(narrow_to_wide(text));
	return 0;
}

// chat_send_player(name, text)
int ModApiServer::l_chat_send_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	const char *text = luaL_checkstring(L, 2);

	// Get server from registry
	Server *server = getServer(L);
	// Send
	server->notifyPlayer(name, narrow_to_wide(text));
	return 0;
}

// get_player_privs(name, text)
int ModApiServer::l_get_player_privs(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	// Get server from registry
	Server *server = getServer(L);
	// Do it
	lua_newtable(L);
	int table = lua_gettop(L);
	std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
	for (const std::string &privs_ : privs_s) {
		lua_pushboolean(L, true);
		lua_setfield(L, table, privs_.c_str());
	}
	lua_pushvalue(L, table);
	return 1;
}

// get_player_ip()
int ModApiServer::l_get_player_ip(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * name = luaL_checkstring(L, 1);
	RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
	if(player == NULL)
	{
		lua_pushnil(L); // no such player
		return 1;
	}
	try
	{
		Address addr = getServer(L)->getPeerAddress(player->getPeerId());
		std::string ip_str = addr.serializeString();
		lua_pushstring(L, ip_str.c_str());
		return 1;
	} catch (const con::PeerNotFoundException &) {
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
		lua_pushnil(L); // error
		return 1;
	}
}

// get_player_information(name)
int ModApiServer::l_get_player_information(lua_State *L)
{

	NO_MAP_LOCK_REQUIRED;
	const char * name = luaL_checkstring(L, 1);
	RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
	if (player == NULL) {
		lua_pushnil(L); // no such player
		return 1;
	}

	Address addr;
	try
	{
		addr = getServer(L)->getPeerAddress(player->getPeerId());
	} catch(const con::PeerNotFoundException &) {
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
		lua_pushnil(L); // error
		return 1;
	}

	float min_rtt,max_rtt,avg_rtt,min_jitter,max_jitter,avg_jitter;
	ClientState state;
	u32 uptime;
	u16 prot_vers;
	u8 ser_vers,major,minor,patch;
	std::string vers_string;

#define ERET(code)                                                             \
	if (!(code)) {                                                             \
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;     \
		lua_pushnil(L); /* error */                                            \
		return 1;                                                              \
	}

	ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::MIN_RTT, &min_rtt))
	ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::MAX_RTT, &max_rtt))
	ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::AVG_RTT, &avg_rtt))
	ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::MIN_JITTER,
		&min_jitter))
	ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::MAX_JITTER,
		&max_jitter))
	ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::AVG_JITTER,
		&avg_jitter))

	ERET(getServer(L)->getClientInfo(player->getPeerId(), &state, &uptime, &ser_vers,
		&prot_vers, &major, &minor, &patch, &vers_string))

	lua_newtable(L);
	int table = lua_gettop(L);

	lua_pushstring(L,"address");
	lua_pushstring(L, addr.serializeString().c_str());
	lua_settable(L, table);

	lua_pushstring(L,"ip_version");
	if (addr.getFamily() == AF_INET) {
		lua_pushnumber(L, 4);
	} else if (addr.getFamily() == AF_INET6) {
		lua_pushnumber(L, 6);
	} else {
		lua_pushnumber(L, 0);
	}
	lua_settable(L, table);

	lua_pushstring(L,"min_rtt");
	lua_pushnumber(L, min_rtt);
	lua_settable(L, table);

	lua_pushstring(L,"max_rtt");
	lua_pushnumber(L, max_rtt);
	lua_settable(L, table);

	lua_pushstring(L,"avg_rtt");
	lua_pushnumber(L, avg_rtt);
	lua_settable(L, table);

	lua_pushstring(L,"min_jitter");
	lua_pushnumber(L, min_jitter);
	lua_settable(L, table);

	lua_pushstring(L,"max_jitter");
	lua_pushnumber(L, max_jitter);
	lua_settable(L, table);

	lua_pushstring(L,"avg_jitter");
	lua_pushnumber(L, avg_jitter);
	lua_settable(L, table);

	lua_pushstring(L,"connection_uptime");
	lua_pushnumber(L, uptime);
	lua_settable(L, table);

	lua_pushstring(L,"protocol_version");
	lua_pushnumber(L, prot_vers);
	lua_settable(L, table);

#ifndef NDEBUG
	lua_pushstring(L,"serialization_version");
	lua_pushnumber(L, ser_vers);
	lua_settable(L, table);

	lua_pushstring(L,"major");
	lua_pushnumber(L, major);
	lua_settable(L, table);

	lua_pushstring(L,"minor");
	lua_pushnumber(L, minor);
	lua_settable(L, table);

	lua_pushstring(L,"patch");
	lua_pushnumber(L, patch);
	lua_settable(L, table);

	lua_pushstring(L,"version_string");
	lua_pushstring(L, vers_string.c_str());
	lua_settable(L, table);

	lua_pushstring(L,"state");
	lua_pushstring(L,ClientInterface::state2Name(state).c_str());
	lua_settable(L, table);
#endif

#undef ERET
	return 1;
}

// get_ban_list()
int ModApiServer::l_get_ban_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
	return 1;
}

// get_ban_description()
int ModApiServer::l_get_ban_description(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * ip_or_name = luaL_checkstring(L, 1);
	lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
	return 1;
}

// ban_player()
int ModApiServer::l_ban_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * name = luaL_checkstring(L, 1);
	RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
	if (player == NULL) {
		lua_pushboolean(L, false); // no such player
		return 1;
	}
	try
	{
		Address addr = getServer(L)->getPeerAddress(
			dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name)->getPeerId());
		std::string ip_str = addr.serializeString();
		getServer(L)->setIpBanned(ip_str, name);
	} catch(const con::PeerNotFoundException &) {
		dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
		lua_pushboolean(L, false); // error
		return 1;
	}
	lua_pushboolean(L, true);
	return 1;
}

// kick_player(name, [reason]) -> success
int ModApiServer::l_kick_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	std::string message;
	if (lua_isstring(L, 2))
	{
		message = std::string("Kicked: ") + lua_tostring(L, 2);
	}
	else
	{
		message = "Kicked.";
	}

	RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name);
	if (player == NULL) {
		lua_pushboolean(L, false); // No such player
		return 1;
	}
	getServer(L)->DenyAccess_Legacy(player->getPeerId(), utf8_to_wide(message));
	lua_pushboolean(L, true);
	return 1;
}

int ModApiServer::l_remove_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string name = luaL_checkstring(L, 1);
	ServerEnvironment *s_env = dynamic_cast<ServerEnvironment *>(getEnv(L));
	assert(s_env);

	RemotePlayer *player = s_env->getPlayer(name.c_str());
	if (!player)
		lua_pushinteger(L, s_env->removePlayerFromDatabase(name) ? 0 : 1);
	else
		lua_pushinteger(L, 2);

	return 1;
}

// unban_player_or_ip()
int ModApiServer::l_unban_player_or_ip(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char * ip_or_name = luaL_checkstring(L, 1);
	getServer(L)->unsetIpBanned(ip_or_name);
	lua_pushboolean(L, true);
	return 1;
}

// show_formspec(playername,formname,formspec)
int ModApiServer::l_show_formspec(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *playername = luaL_checkstring(L, 1);
	const char *formname = luaL_checkstring(L, 2);
	const char *formspec = luaL_checkstring(L, 3);

	if(getServer(L)->showFormspec(playername,formspec,formname))
	{
		lua_pushboolean(L, true);
	}else{
		lua_pushboolean(L, false);
	}
	return 1;
}

// get_current_modname()
int ModApiServer::l_get_current_modname(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	return 1;
}

// get_modpath(modname)
int ModApiServer::l_get_modpath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string modname = luaL_checkstring(L, 1);
	const ModSpec *mod = getServer(L)->getModSpec(modname);
	if (!mod) {
		lua_pushnil(L);
		return 1;
	}
	lua_pushstring(L, mod->path.c_str());
	return 1;
}

// get_modnames()
// the returned list is sorted alphabetically for you
int ModApiServer::l_get_modnames(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	// Get a list of mods
	std::vector<std::string> modlist;
	getServer(L)->getModNames(modlist);

	// Take unsorted items from mods_unsorted and sort them into
	// mods_sorted; not great performance but the number of mods on a
	// server will likely be small.
	std::sort(modlist.begin(), modlist.end());

	// Package them up for Lua
	lua_createtable(L, modlist.size(), 0);
	std::vector<std::string>::iterator iter = modlist.begin();
	for (u16 i = 0; iter != modlist.end(); ++iter) {
		lua_pushstring(L, iter->c_str());
		lua_rawseti(L, -2, ++i);
	}
	return 1;
}

// get_worldpath()
int ModApiServer::l_get_worldpath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string worldpath = getServer(L)->getWorldPath();
	lua_pushstring(L, worldpath.c_str());
	return 1;
}

// sound_play(spec, parameters)
int ModApiServer::l_sound_play(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	SimpleSoundSpec spec;
	read_soundspec(L, 1, spec);
	ServerSoundParams params;
	read_server_sound_params(L, 2, params);
	s32 handle = getServer(L)->playSound(spec, params);
	lua_pushinteger(L, handle);
	return 1;
}

// sound_stop(handle)
int ModApiServer::l_sound_stop(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	int handle = luaL_checkinteger(L, 1);
	getServer(L)->stopSound(handle);
	return 0;
}

int ModApiServer::l_sound_fade(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	s32 handle = luaL_checkinteger(L, 1);
	float step = luaL_checknumber(L, 2);
	float gain = luaL_checknumber(L, 3);
	getServer(L)->fadeSound(handle, step, gain);
	return 0;
}

// is_singleplayer()
int ModApiServer::l_is_singleplayer(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_pushboolean(L, getServer(L)->isSingleplayer());
	return 1;
}

// notify_authentication_modified(name)
int ModApiServer::l_notify_authentication_modified(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	std::string name;
	if(lua_isstring(L, 1))
		name = lua_tostring(L, 1);
	getServer(L)->reportPrivsModified(name);
	return 0;
}

// get_last_run_mod()
int ModApiServer::l_get_last_run_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
	const char *current_mod = lua_tostring(L, -1);
	if (current_mod == NULL || current_mod[0] == '\0') {
		lua_pop(L, 1);
		lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
	}
	return 1;
}

// set_last_run_mod(modname)
int ModApiServer::l_set_last_run_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
#ifdef SCRIPTAPI_DEBUG
	const char *mod = lua_tostring(L, 1);
	getScriptApiBase(L)->setOriginDirect(mod);
	//printf(">>>> last mod set from Lua: %s\n", mod);
#endif
	return 0;
}

void ModApiServer::Initialize(lua_State *L, int top)
{
	API_FCT(request_shutdown);
	API_FCT(get_server_status);
	API_FCT(get_server_uptime);
	API_FCT(get_worldpath);
	API_FCT(is_singleplayer);

	API_FCT(get_current_modname);
	API_FCT(get_modpath);
	API_FCT(get_modnames);

	API_FCT(print);

	API_FCT(chat_send_all);
	API_FCT(chat_send_player);
	API_FCT(show_formspec);
	API_FCT(sound_play);
	API_FCT(sound_stop);
	API_FCT(sound_fade);

	API_FCT(get_player_information);
	API_FCT(get_player_privs);
	API_FCT(get_player_ip);
	API_FCT(get_ban_list);
	API_FCT(get_ban_description);
	API_FCT(ban_player);
	API_FCT(kick_player);
	API_FCT(remove_player);
	API_FCT(unban_player_or_ip);
	API_FCT(notify_authentication_modified);

	API_FCT(get_last_run_mod);
	API_FCT(set_last_run_mod);
}