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path: root/po/sr_Cyrl
Commit message (Collapse)AuthorAge
* Update translation stringsupdatepo.sh2019-10-12
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* Update from Weblate (hacky)Translators2019-10-12
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* Update translation stringsupdatepo.sh2019-09-09
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* Run updatepo.shTranslations2019-02-24
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* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
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* Run updatepo.shTranslation2019-02-14
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* Update translationsTranslations2019-02-14
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* Cleanup translation filesLoïc Blot2019-01-28
| | | | These were broken on the previous commits
* Update translationsTranslations2019-01-27
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* Run updatepo.shTranslations2019-01-06
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* Update translations from WeblateTranslations2019-01-06
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* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
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* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
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* Fix updatepo.sh and run it.Ekdohibs2017-08-24
| | | | It was broken due to the presence of "µ" utf-8 characters in builtin/profiler/reporter.lua.
* Translated using Weblate (Serbian (cyrillic))Лазар Вукановић2017-06-03
| | | | Currently translated at 38.1% (391 of 1024 strings)
* Run updatepo.shLoic Blot2017-05-21
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* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
| | | | | | | | | | | | * Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
* Translated using Weblate (Serbian (cyrillic))lisacvuk2017-04-06
| | | | Currently translated at 34.9% (321 of 918 strings)
* Run updatepo.shest312016-08-30
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* Translated using Weblate (Serbian (cyrillic))lisacvuk2016-08-30
| | | | Currently translated at 33.2% (298 of 895 strings)
* Run updatepo.shest312016-07-12
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* Translated using Weblate (Serbian (cyrillic))Лазар Вукановић2016-07-12
| | | | Currently translated at 31.5% (280 of 887 strings)
* Added translation using Weblate (Serbian (cyrillic))Лазар Вукановић2016-07-12
65' href='#n365'>365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553
/*
Minetest
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "drawscene.h"
#include "main.h" // for g_settings
#include "settings.h"
#include "clouds.h"
#include "clientmap.h"
#include "util/timetaker.h"
#include "fontengine.h"
#include "guiscalingfilter.h"

typedef enum {
	LEFT = -1,
	RIGHT = 1,
	EYECOUNT = 2
} paralax_sign;


void draw_selectionbox(video::IVideoDriver* driver, Hud& hud,
		std::vector<aabb3f>& hilightboxes, bool show_hud)
{
	static const s16 selectionbox_width = rangelim(g_settings->getS16("selectionbox_width"), 1, 5);

	if (!show_hud)
		return;

	video::SMaterial oldmaterial = driver->getMaterial2D();
	video::SMaterial m;
	m.Thickness = selectionbox_width;
	m.Lighting = false;
	driver->setMaterial(m);
	hud.drawSelectionBoxes(hilightboxes);
	driver->setMaterial(oldmaterial);
}

void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
		std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
		scene::ISceneManager* smgr, bool draw_wield_tool, Client& client,
		gui::IGUIEnvironment* guienv )
{

	/* preserve old setup*/
	irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
	irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();

	irr::core::matrix4 startMatrix =
			camera.getCameraNode()->getAbsoluteTransformation();
	irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
			- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
			+ camera.getCameraNode()->getAbsolutePosition();


	//Left eye...
	irr::core::vector3df leftEye;
	irr::core::matrix4 leftMove;
	leftMove.setTranslation(
			irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
					0.0f, 0.0f));
	leftEye = (startMatrix * leftMove).getTranslation();

	//clear the depth buffer, and color
	driver->beginScene( true, true, irr::video::SColor(0, 200, 200, 255));
	driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
	driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
	driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
			+ irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
			+ irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
	camera.getCameraNode()->setPosition(leftEye);
	camera.getCameraNode()->setTarget(focusPoint);
	smgr->drawAll();
	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
	if (show_hud)
	{
		draw_selectionbox(driver, hud, hilightboxes, show_hud);

		if (draw_wield_tool)
			camera.drawWieldedTool(&leftMove);
	}

	guienv->drawAll();

	//Right eye...
	irr::core::vector3df rightEye;
	irr::core::matrix4 rightMove;
	rightMove.setTranslation(
			irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
					0.0f, 0.0f));
	rightEye = (startMatrix * rightMove).getTranslation();

	//clear the depth buffer
	driver->clearZBuffer();
	driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN
			+ irr::video::ECP_BLUE;
	driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
	driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
			+ irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
			+ irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
	camera.getCameraNode()->setPosition(rightEye);
	camera.getCameraNode()->setTarget(focusPoint);
	smgr->drawAll();
	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
	if (show_hud)
	{
		draw_selectionbox(driver, hud, hilightboxes, show_hud);

		if (draw_wield_tool)
			camera.drawWieldedTool(&rightMove);
	}

	guienv->drawAll();

	driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
	driver->getOverrideMaterial().EnableFlags = 0;
	driver->getOverrideMaterial().EnablePasses = 0;
	camera.getCameraNode()->setPosition(oldPosition);
	camera.getCameraNode()->setTarget(oldTarget);
}

void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
		video::ITexture** texture, const char* name)
{
	if (*texture != NULL)
	{
		driver->removeTexture(*texture);
	}
	*texture = driver->addRenderTargetTexture(
			core::dimension2d<u32>(screensize.X, screensize.Y), name,
			irr::video::ECF_A8R8G8B8);
}

video::ITexture* draw_image(const v2u32& screensize,
		paralax_sign psign, const irr::core::matrix4& startMatrix,
		const irr::core::vector3df& focusPoint, bool show_hud,
		video::IVideoDriver* driver, Camera& camera, scene::ISceneManager* smgr,
		Hud& hud, std::vector<aabb3f>& hilightboxes,
		bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
		video::SColor skycolor )
{
	static video::ITexture* images[2] = { NULL, NULL };
	static v2u32 last_screensize = v2u32(0,0);

	video::ITexture* image = NULL;

	if (screensize != last_screensize) {
		init_texture(driver, screensize, &images[1], "mt_drawimage_img1");
		init_texture(driver, screensize, &images[0], "mt_drawimage_img2");
		last_screensize = screensize;
	}

	if (psign == RIGHT)
		image = images[1];
	else
		image = images[0];

	driver->setRenderTarget(image, true, true,
			irr::video::SColor(255,
					skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));

	irr::core::vector3df eye_pos;
	irr::core::matrix4 movement;
	movement.setTranslation(
			irr::core::vector3df((int) psign *
					g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
	eye_pos = (startMatrix * movement).getTranslation();

	//clear the depth buffer
	driver->clearZBuffer();
	camera.getCameraNode()->setPosition(eye_pos);
	camera.getCameraNode()->setTarget(focusPoint);
	smgr->drawAll();

	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

	if (show_hud)
	{
		draw_selectionbox(driver, hud, hilightboxes, show_hud);

		if (draw_wield_tool)
			camera.drawWieldedTool(&movement);
	}

	guienv->drawAll();

	/* switch back to real renderer */
	driver->setRenderTarget(0, true, true,
			irr::video::SColor(0,
					skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));

	return image;
}

video::ITexture*  draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
		bool show_hud, Hud& hud, Client& client, bool draw_crosshair,
		video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
{
	static video::ITexture* image = NULL;
	init_texture(driver, screensize, &image, "mt_drawimage_hud");
	driver->setRenderTarget(image, true, true,
			irr::video::SColor(255,0,0,0));

	if (show_hud)
	{
		if (draw_crosshair)
			hud.drawCrosshair();
		hud.drawHotbar(client.getPlayerItem());
		hud.drawLuaElements(camera.getOffset());

		guienv->drawAll();
	}

	driver->setRenderTarget(0, true, true,
			irr::video::SColor(0,
					skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));

	return image;
}

void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
		Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
		scene::ISceneManager* smgr, const v2u32& screensize,
		bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
		video::SColor skycolor )
{
	/* save current info */
	irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
	irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
	irr::core::matrix4 startMatrix =
			camera.getCameraNode()->getAbsoluteTransformation();
	irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
			- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
			+ camera.getCameraNode()->getAbsolutePosition();

	/* create left view */
	video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
			focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
			draw_wield_tool, client, guienv, skycolor);

	//Right eye...
	irr::core::vector3df rightEye;
	irr::core::matrix4 rightMove;
	rightMove.setTranslation(
			irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
					0.0f, 0.0f));
	rightEye = (startMatrix * rightMove).getTranslation();

	//clear the depth buffer
	driver->clearZBuffer();
	camera.getCameraNode()->setPosition(rightEye);
	camera.getCameraNode()->setTarget(focusPoint);
	smgr->drawAll();

	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

	if (show_hud)
	{
		draw_selectionbox(driver, hud, hilightboxes, show_hud);

		if(draw_wield_tool)
			camera.drawWieldedTool(&rightMove);
	}
	guienv->drawAll();

	for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
		driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
#else
		driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
#endif
				irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
				irr::video::SColor(255, 255, 255, 255),
				false);
	}

	/* cleanup */
	camera.getCameraNode()->setPosition(oldPosition);
	camera.getCameraNode()->setTarget(oldTarget);
}

void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
		Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
		scene::ISceneManager* smgr, const v2u32& screensize,
		bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
		video::SColor skycolor )
{
	/* save current info */
	irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
	irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
	irr::core::matrix4 startMatrix =
			camera.getCameraNode()->getAbsoluteTransformation();
	irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
			- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
			+ camera.getCameraNode()->getAbsolutePosition();

	/* create left view */
	video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
			focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
			draw_wield_tool, client, guienv, skycolor);

	/* create right view */
	video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
			focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
			draw_wield_tool, client, guienv, skycolor);

	/* create hud overlay */
	video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
			false, skycolor, guienv, camera );
	driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
	//makeColorKeyTexture mirrors texture so we do it twice to get it right again
	driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));

	draw2DImageFilterScaled(driver, left_image,
			irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);

	draw2DImageFilterScaled(driver, hudtexture,
			irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);

	draw2DImageFilterScaled(driver, right_image,
			irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);

	draw2DImageFilterScaled(driver, hudtexture,
			irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);

	left_image = NULL;
	right_image = NULL;

	/* cleanup */
	camera.getCameraNode()->setPosition(oldPosition);
	camera.getCameraNode()->setTarget(oldTarget);
}

void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
		Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
		scene::ISceneManager* smgr, const v2u32& screensize,
		bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
		video::SColor skycolor )
{
	/* save current info */
	irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
	irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
	irr::core::matrix4 startMatrix =
			camera.getCameraNode()->getAbsoluteTransformation();
	irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
			- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
			+ camera.getCameraNode()->getAbsolutePosition();

	/* create left view */
	video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
			focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
			draw_wield_tool, client, guienv, skycolor);

	/* create right view */
	video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
			focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
			draw_wield_tool, client, guienv, skycolor);

	/* create hud overlay */
	video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
			false, skycolor, guienv, camera );
	driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
	//makeColorKeyTexture mirrors texture so we do it twice to get it right again
	driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));

	draw2DImageFilterScaled(driver, left_image,
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);

	draw2DImageFilterScaled(driver, hudtexture,
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);

	draw2DImageFilterScaled(driver, right_image,
			irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);

	draw2DImageFilterScaled(driver, hudtexture,
			irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
			irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);

	left_image = NULL;
	right_image = NULL;

	/* cleanup */
	camera.getCameraNode()->setPosition(oldPosition);
	camera.getCameraNode()->setTarget(oldTarget);
}

void draw_plain(Camera& camera, bool show_hud, Hud& hud,
		std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
		bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv)
{
	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

	draw_selectionbox(driver, hud, hilightboxes, show_hud);

	if(draw_wield_tool)
		camera.drawWieldedTool();
}

void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
		Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
		gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
		const v2u32& screensize, video::SColor skycolor, bool show_hud)
{
	TimeTaker timer("smgr");

	bool draw_wield_tool = (show_hud &&
			(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
			camera.getCameraMode() < CAMERA_MODE_THIRD );

	bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
			(camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));

#ifdef HAVE_TOUCHSCREENGUI
	try {
		draw_crosshair = !g_settings->getBool("touchtarget");
	}
	catch(SettingNotFoundException) {}
#endif

	std::string draw_mode = g_settings->get("3d_mode");

	smgr->drawAll();

	if (draw_mode == "anaglyph")
	{
		draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
				smgr, draw_wield_tool, client, guienv);
		draw_crosshair = false;
	}
	else if (draw_mode == "interlaced")
	{
		draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
				smgr, screensize, draw_wield_tool, client, guienv, skycolor);
		draw_crosshair = false;
	}
	else if (draw_mode == "sidebyside")
	{
		draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
				smgr, screensize, draw_wield_tool, client, guienv, skycolor);
		show_hud = false;
	}
	else if (draw_mode == "topbottom")
	{
		draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
				smgr, screensize, draw_wield_tool, client, guienv, skycolor);
		show_hud = false;
	}
	else {
		draw_plain(camera, show_hud, hud, hilightboxes, driver,
				draw_wield_tool, client, guienv);
	}

	/*
		Post effects
	*/
	{
		client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
	}

	//TODO how to make those 3d too
	if (show_hud)
	{
		if (draw_crosshair)
			hud.drawCrosshair();
		hud.drawHotbar(client.getPlayerItem());
		hud.drawLuaElements(camera.getOffset());
	}

	guienv->drawAll();

	timer.stop(true);
}

/*
	Draws a screen with a single text on it.
	Text will be removed when the screen is drawn the next time.
	Additionally, a progressbar can be drawn when percent is set between 0 and 100.
*/
void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
		gui::IGUIEnvironment* guienv, float dtime, int percent, bool clouds )
{
	video::IVideoDriver* driver    = device->getVideoDriver();
	v2u32 screensize               = porting::getWindowSize();

	v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
	v2s32 center(screensize.X / 2, screensize.Y / 2);
	core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);

	gui::IGUIStaticText *guitext = guienv->addStaticText(
			text.c_str(), textrect, false, false);
	guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);

	bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
	if (cloud_menu_background)
	{
		g_menuclouds->step(dtime*3);
		g_menuclouds->render();
		driver->beginScene(true, true, video::SColor(255, 140, 186, 250));
		g_menucloudsmgr->drawAll();
	}
	else
		driver->beginScene(true, true, video::SColor(255, 0, 0, 0));

	// draw progress bar
	if ((percent >= 0) && (percent <= 100))
	{
		v2s32 barsize(
				// 342 is (approximately) 256/0.75 to keep bar on same size as
				// before with default settings
				342 * porting::getDisplayDensity() *
				g_settings->getFloat("gui_scaling"),
				g_fontengine->getTextHeight() * 2);

		core::rect<s32> barrect(center - barsize / 2, center + barsize / 2);
		driver->draw2DRectangle(video::SColor(255, 255, 255, 255),barrect, NULL); // border
		driver->draw2DRectangle(video::SColor(255, 64, 64, 64), core::rect<s32> (
				barrect.UpperLeftCorner + 1,
				barrect.LowerRightCorner-1), NULL); // black inside the bar
		driver->draw2DRectangle(video::SColor(255, 128, 128, 128), core::rect<s32> (
				barrect.UpperLeftCorner + 1,
				core::vector2d<s32>(
						barrect.LowerRightCorner.X -
						(barsize.X - 1) + percent * (barsize.X - 2) / 100,
						barrect.LowerRightCorner.Y - 1)), NULL); // the actual progress
	}
	guienv->drawAll();
	driver->endScene();

	guitext->remove();

	//return guitext;
}