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path: root/po/sv/minetest.po
Commit message (Collapse)AuthorAge
* Run updatepo.shTranslations2019-02-24
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* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
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* Run updatepo.shTranslation2019-02-14
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* Update translationsTranslations2019-02-14
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* Cleanup translation filesLoïc Blot2019-01-28
| | | | These were broken on the previous commits
* Update translationsTranslations2019-01-27
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* Run updatepo.shTranslations2019-01-06
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* Update translations from WeblateTranslations2019-01-06
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* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
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* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
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* Fix updatepo.sh and run it.Ekdohibs2017-08-24
| | | | It was broken due to the presence of "µ" utf-8 characters in builtin/profiler/reporter.lua.
* Translated using Weblate (Swedish)texmex2017-06-03
| | | | Currently translated at 12.1% (124 of 1024 strings)
* Translated using Weblate (Swedish)metarmask2017-06-03
| | | | Currently translated at 11.0% (113 of 1024 strings)
* Translated using Weblate (Swedish)texmex2017-06-03
| | | | Currently translated at 10.9% (112 of 1024 strings)
* Run updatepo.shLoic Blot2017-05-21
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* Added translation using Weblate (Swedish)metarmask2017-05-04
// get_size(self, listname) static int l_get_size(lua_State *L); // get_width(self, listname) static int l_get_width(lua_State *L); // set_size(self, listname, size) static int l_set_size(lua_State *L); // set_width(self, listname, size) static int l_set_width(lua_State *L); // get_stack(self, listname, i) -> itemstack static int l_get_stack(lua_State *L); // set_stack(self, listname, i, stack) -> true/false static int l_set_stack(lua_State *L); // get_list(self, listname) -> list or nil static int l_get_list(lua_State *L); // set_list(self, listname, list) static int l_set_list(lua_State *L); // get_lists(self) -> list of InventoryLists static int l_get_lists(lua_State *L); // set_lists(self, lists) static int l_set_lists(lua_State *L); // add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack // Returns the leftover stack static int l_add_item(lua_State *L); // room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false // Returns true if the item completely fits into the list static int l_room_for_item(lua_State *L); // contains_item(self, listname, itemstack or itemstring or table or nil, [match_meta]) -> true/false // Returns true if the list contains the given count of the given item name static int l_contains_item(lua_State *L); // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack // Returns the items that were actually removed static int l_remove_item(lua_State *L); // get_location() -> location (like get_inventory(location)) static int l_get_location(lua_State *L); public: InvRef(const InventoryLocation &loc); ~InvRef() = default; // Creates an InvRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. static void create(lua_State *L, const InventoryLocation &loc); static void Register(lua_State *L); }; class ModApiInventory : public ModApiBase { private: static int l_create_detached_inventory_raw(lua_State *L); static int l_remove_detached_inventory_raw(lua_State *L); static int l_get_inventory(lua_State *L); public: static void Initialize(lua_State *L, int top); };