aboutsummaryrefslogtreecommitdiff
path: root/po/sw
Commit message (Collapse)AuthorAge
* Update translation filesupdatepo.sh2020-04-03
|
* Update translation sourcesrubenwardy2020-01-24
|
* Update translation stringsupdatepo.sh2019-10-12
|
* Update from Weblate (hacky)Translators2019-10-12
|
* Update translation stringsupdatepo.sh2019-09-09
|
* Run updatepo.shTranslations2019-02-24
|
* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
|
* Run updatepo.shTranslation2019-02-14
|
* Update translationsTranslations2019-02-14
|
* Cleanup translation filesLoïc Blot2019-01-28
| | | | These were broken on the previous commits
* Update translationsTranslations2019-01-27
|
* Run updatepo.shTranslations2019-01-06
|
* Update translations from WeblateTranslations2019-01-06
|
* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
|
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
|
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
| | | | It was broken due to the presence of "µ" utf-8 characters in builtin/profiler/reporter.lua.
* Run updatepo.shLoic Blot2017-05-21
|
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
| | | | | | | | | | | | * Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
* Correct Swahili translations (#4939)sfan52016-12-21
|
* Fix build with gettext enabledest312016-12-14
|
* Run updatepo.shest312016-12-14
|
* Translated using Weblate (Swahili)Eidy2016-12-14
| | | | | | Currently translated at 99.8% (917 of 918 strings) This is a merger of 3 commits.
* Added translation using Weblate (Swahili)Eidy2016-12-14
> 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768
--
-- Experimental things
--

dofile(minetest.get_modpath("experimental").."/modchannels.lua")

-- For testing random stuff

experimental = {}

function experimental.print_to_everything(msg)
	minetest.log("action", msg)
	minetest.chat_send_all(msg)
end

--[[
experimental.player_visual_index = 0
function switch_player_visual()
	for _, obj in pairs(minetest.get_connected_players()) do
		if experimental.player_visual_index == 0 then
			obj:set_properties({visual="upright_sprite"})
		else
			obj:set_properties({visual="cube"})
		end
	end
	experimental.player_visual_index = (experimental.player_visual_index + 1) % 2
	minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
]]

minetest.register_node("experimental:soundblock", {
	tiles = {"unknown_node.png", "default_tnt_bottom.png",
			"default_tnt_side.png", "default_tnt_side.png",
			"default_tnt_side.png", "default_tnt_side.png"},
	inventory_image = minetest.inventorycube("unknown_node.png",
			"default_tnt_side.png", "default_tnt_side.png"),
	groups = {dig_immediate=3},
})

minetest.register_alias("sb", "experimental:soundblock")

minetest.register_abm({
	nodenames = {"experimental:soundblock"},
	interval = 1,
	chance = 1,
	action = function(p0, node, _, _)
		minetest.sound_play("default_grass_footstep", {pos=p0, gain=0.5})
	end,
})

--[[
stepsound = -1
function test_sound()
	print("test_sound")
	stepsound = minetest.sound_play("default_grass_footstep", {gain=1.0})
	minetest.after(2.0, test_sound)
	--minetest.after(0.1, test_sound_stop)
end
function test_sound_stop()
	print("test_sound_stop")
	minetest.sound_stop(stepsound)
	minetest.after(2.0, test_sound)
end
test_sound()
--]]

function on_step(dtime)
	-- print("experimental on_step")
	--[[
	objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10)
	for k, obj in pairs(objs) do
		name = obj:get_player_name()
		if name then
			print(name.." at "..dump(obj:getpos()))
			print(name.." dir: "..dump(obj:get_look_dir()))
			print(name.." pitch: "..dump(obj:get_look_pitch()))
			print(name.." yaw: "..dump(obj:get_look_yaw()))
		else
			print("Some object at "..dump(obj:getpos()))
		end
	end
	--]]
	--[[
	if experimental.t1 == nil then
		experimental.t1 = 0
	end
	experimental.t1 = experimental.t1 + dtime
	if experimental.t1 >= 2 then
		experimental.t1 = experimental.t1 - 2
		minetest.log("time of day is "..minetest.get_timeofday())
		if experimental.day then
			minetest.log("forcing day->night")
			experimental.day = false
			minetest.set_timeofday(0.0)
		else
			minetest.log("forcing night->day")
			experimental.day = true
			minetest.set_timeofday(0.5)
		end
		minetest.log("time of day is "..minetest.get_timeofday())
	end
	--]]
end
minetest.register_globalstep(on_step)

--
-- Random stuff
--

--
-- TNT (not functional)
--

minetest.register_craft({
	output = 'experimental:tnt',
	recipe = {
		{'default:wood'},
		{'default:coal_lump'},
		{'default:wood'}
	}
})

minetest.register_node("experimental:tnt", {
	tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
			"default_tnt_side.png", "default_tnt_side.png",
			"default_tnt_side.png", "default_tnt_side.png"},
	inventory_image = minetest.inventorycube("default_tnt_top.png",
			"default_tnt_side.png", "default_tnt_side.png"),
	drop = '', -- Get nothing
	material = {
		diggability = "not",
	},
})

minetest.register_on_punchnode(function(p, node)
	if node.name == "experimental:tnt" then
		minetest.remove_node(p)
		minetest.add_entity(p, "experimental:tnt")
		minetest.check_for_falling(p)
	end
end)

local TNT = {
	-- Static definition
	physical = true, -- Collides with things
	-- weight = 5,
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "cube",
	textures = {"default_tnt_top.png", "default_tnt_bottom.png",
			"default_tnt_side.png", "default_tnt_side.png",
			"default_tnt_side.png", "default_tnt_side.png"},
	-- Initial value for our timer
	timer = 0,
	-- Number of punches required to defuse
	health = 1,
	blinktimer = 0,
	blinkstatus = true,
}

-- Called when a TNT object is created
function TNT:on_activate(staticdata)
	print("TNT:on_activate()")
	self.object:setvelocity({x=0, y=4, z=0})
	self.object:setacceleration({x=0, y=-10, z=0})
	self.object:settexturemod("^[brighten")
	self.object:set_armor_groups({immortal=1})
end

-- Called periodically
function TNT:on_step(dtime)
	--print("TNT:on_step()")
	self.timer = self.timer + dtime
	self.blinktimer = self.blinktimer + dtime
	if self.blinktimer > 0.5 then
		self.blinktimer = self.blinktimer - 0.5
		if self.blinkstatus then
			self.object:settexturemod("")
		else
			self.object:settexturemod("^[brighten")
		end
		self.blinkstatus = not self.blinkstatus
	end
end

-- Called when object is punched
function TNT:on_punch(hitter)
	print("TNT:on_punch()")
	self.health = self.health - 1
	if self.health <= 0 then
		self.object:remove()
		hitter:get_inventory():add_item("main", "experimental:tnt")
		--hitter:set_hp(hitter:get_hp() - 1)
	end
end

-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
	--pos = self.object:getpos()
	--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
	--self.object:moveto(pos, false)
end

--print("TNT dump: "..dump(TNT))
--print("Registering TNT");
minetest.register_entity("experimental:tnt", TNT)

-- Add TNT's old name also
minetest.register_alias("TNT", "experimental:tnt")

--
-- The dummyball!
--

minetest.register_entity("experimental:dummyball", {
	initial_properties = {
		hp_max = 20,
		physical = false,
		collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
		visual = "sprite",
		visual_size = {x=1, y=1},
		textures = {"experimental_dummyball.png"},
		spritediv = {x=1, y=3},
		initial_sprite_basepos = {x=0, y=0},
	},

	phase = 0,
	phasetimer = 0,

	on_activate = function(self, staticdata)
		minetest.log("Dummyball activated!")
	end,

	on_step = function(self, dtime)
		self.phasetimer = self.phasetimer + dtime
		if self.phasetimer > 2.0 then
			self.phasetimer = self.phasetimer - 2.0
			self.phase = self.phase + 1
			if self.phase >= 3 then
				self.phase = 0
			end
			self.object:setsprite({x=0, y=self.phase})
			phasearmor = {
				[0]={cracky=3},
				[1]={crumbly=3},
				[2]={fleshy=3}
			}
			self.object:set_armor_groups(phasearmor[self.phase])
		end
	end,

	on_punch = function(self, hitter)
	end,
})

minetest.register_on_chat_message(function(name, message)
	local cmd = "/dummyball"
	if message:sub(0, #cmd) == cmd then
		count = tonumber(message:sub(#cmd+1)) or 1
		if not minetest.get_player_privs(name)["give"] then
			minetest.chat_send_player(name, "you don't have permission to spawn (give)")
			return true -- Handled chat message
		end
		if not minetest.get_player_privs(name)["interact"] then
			minetest.chat_send_player(name, "you don't have permission to interact")
			return true -- Handled chat message
		end
		if count >= 2 and not minetest.get_player_privs(name)["server"] then
			minetest.chat_send_player(name, "you don't have " ..
					"permission to spawn multiple " ..
					"dummyballs (server)")
			return true -- Handled chat message
		end
		local player = minetest.get_player_by_name(name)
		if player == nil then
			print("Unable to spawn entity, player is nil")
			return true -- Handled chat message
		end
		local entityname = "experimental:dummyball"
		local p = player:getpos()
		p.y = p.y + 1
		for i = 1,count do
			minetest.add_entity(p, entityname)
		end
		minetest.chat_send_player(name, '"'..entityname
				..'" spawned '..tostring(count)..' time(s).');
		return true -- Handled chat message
	end
end)

--
-- A test entity for testing animated and yaw-modulated sprites
--

minetest.register_entity("experimental:testentity", {
	-- Static definition
	physical = true, -- Collides with things
	-- weight = 5,
	collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7},
	--collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	visual = "sprite",
	visual_size = {x=2, y=3},
	textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
	spritediv = {x=6, y=5},
	initial_sprite_basepos = {x=0, y=0},

	on_activate = function(self, staticdata)
		print("testentity.on_activate")
		self.object:setsprite({x=0,y=0}, 1, 0, true)
		--self.object:setsprite({x=0,y=0}, 4, 0.3, true)

		-- Set gravity
		self.object:setacceleration({x=0, y=-10, z=0})
		-- Jump a bit upwards
		self.object:setvelocity({x=0, y=10, z=0})
	end,

	on_punch = function(self, hitter)
		self.object:remove()
		hitter:add_to_inventory('craft testobject1 1')
	end,
	on_death = function(self, killer)
		print("testentity.on_death")
	end
})

--
-- More random stuff
--

minetest.register_on_respawnplayer(function(player)
	print("on_respawnplayer")
	-- player:setpos({x=0, y=30, z=0})
	-- return true
end)

minetest.register_on_generated(function(minp, maxp)
	--print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
	--cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
	--minetest.add_node(cp, {name="sand"})
end)

-- Example setting get
--print("setting max_users = " .. dump(minetest.setting_get("max_users")))
--print("setting asdf = " .. dump(minetest.setting_get("asdf")))

minetest.register_on_chat_message(function(name, message)
	--[[print("on_chat_message: name="..dump(name).." message="..dump(message))
	local cmd = "/testcommand"
	if message:sub(0, #cmd) == cmd then
		print(cmd.." invoked")
		return true
	end
	local cmd = "/help"
	if message:sub(0, #cmd) == cmd then
		print("script-overridden help command")
		minetest.chat_send_all("script-overridden help command")
		return true
	end]]
end)

-- Grow papyrus on TNT every 10 seconds
--[[minetest.register_abm({
	nodenames = {"TNT"},
	interval = 10.0,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		print("TNT ABM action")
		pos.y = pos.y + 1
		minetest.add_node(pos, {name="papyrus"})
	end,
})]]

-- Replace texts of alls signs with "foo" every 10 seconds
--[[minetest.register_abm({
	nodenames = {"sign_wall"},
	interval = 10.0,
	chance = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		print("ABM: Sign text changed")
		local meta = minetest.get_meta(pos)
		meta:set_text("foo")
	end,
})]]

--[[local ncpos = nil
local ncq = 1
local ncstuff = {
    {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0},
    {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2},
    {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1},
    {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0},
    {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2}
}
local ncold = {}
local nctime = nil

minetest.register_abm({
    nodenames = {"dirt_with_grass"},
    interval = 100000.0,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        if ncpos ~= nil then
            return
        end

        if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then
            return
        end

        pos.y = pos.y + 1
        n = minetest.get_node(pos)
        print(dump(n))
        if n.name ~= "air" then
            return
        end

        pos.y = pos.y + 2
        ncpos = pos
        nctime = os.clock()
        minetest.add_node(ncpos, {name="nyancat"})
    end
})

minetest.register_abm({
    nodenames = {"nyancat"},
    interval = 1.0,
    chance = 1,
    action = function(pos, node, active_object_count, active_object_count_wider)
        if ncpos == nil then
            return
        end
        if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then
            clock = os.clock()
            if clock - nctime < 0.1 then
                return
            end
            nctime = clock

            s0 = ncstuff[ncq]
            ncq = s0[1]
            s1 = ncstuff[ncq]
            p0 = pos
            p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]}
            p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
            table.insert(ncold, 1, p0)
            while #ncold >= 10 do
                minetest.add_node(ncold[#ncold], {name="air"})
                table.remove(ncold, #ncold)
            end
            minetest.add_node(p0, {name="nyancat_rainbow"})
            minetest.add_node(p1, {name="nyancat", param1=s0[4]})
            minetest.add_node(p2, {name="air"})
            ncpos = p1
        end
    end,
})--]]

minetest.register_node("experimental:tester_node_1", {
	description = "Tester Node 1 (construct/destruct/timer)",
	tiles = {"wieldhand.png"},
	groups = {oddly_breakable_by_hand=2},
	sounds = default.node_sound_wood_defaults(),
	-- This was known to cause a bug in minetest.item_place_node() when used
	-- via minetest.place_node(), causing a placer with no position
  	paramtype2 = "facedir",

	on_construct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
		local meta = minetest.get_meta(pos)
		meta:set_string("mine", "test")
		local timer = minetest.get_node_timer(pos)
		timer:start(4, 3)
	end,

    after_place_node = function(pos, placer)
		experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")")
		local meta = minetest.get_meta(pos)
		if meta:get_string("mine") == "test" then
			experimental.print_to_everything("correct metadata found")
		else
			experimental.print_to_everything("incorrect metadata found")
		end
	end,

	on_destruct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")")
	end,

	after_destruct = function(pos)
		experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")")
	end,

	after_dig_node = function(pos, oldnode, oldmetadata, digger)
		experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
	end,

	on_timer = function(pos, elapsed)
		experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
		return true
	end,
})

minetest.register_node("experimental:tiled", {
        description = "Tiled stone",
        tiles = {{
                name = "experimental_tiled.png",
                align_style = "world",
                scale = 8,
        }},
        groups = {cracky=2},
})

stairs.register_stair_and_slab("tiled_n", "experimental:tiled",
		{cracky=2},
		{{name="experimental_tiled.png", align_style="node", scale=8}},
		"Tiled stair (node-aligned)",
		"Tiled slab (node-aligned)")

stairs.register_stair_and_slab("tiled", "experimantal:tiled",
		{cracky=2},
		{{name="experimental_tiled.png", align_style="world", scale=8}},
		"Tiled stair",
		"Tiled slab")

minetest.register_craft({
	output = 'experimental:tiled 4',
	recipe = {
		{'default:cobble', '', 'default:cobble'},
		{'', '', ''},
		{'default:cobble', '', 'default:cobble'},
	}
})

minetest.register_craft({
	output = 'stairs:stair_tiled',
	recipe = {{'stairs:stair_tiled_n'}}
})

minetest.register_craft({
	output = 'stairs:stair_tiled_n',
	recipe = {{'stairs:stair_tiled'}}
})

minetest.register_craft({
	output = 'stairs:slab_tiled',
	recipe = {{'stairs:slab_tiled_n'}}
})

minetest.register_craft({
	output = 'stairs:slab_tiled_n',
	recipe = {{'stairs:slab_tiled'}}
})

minetest.register_craftitem("experimental:tester_tool_1", {
	description = "Tester Tool 1",
	inventory_image = "experimental_tester_tool_1.png",
    on_use = function(itemstack, user, pointed_thing)
		--print(dump(pointed_thing))
		if pointed_thing.type == "node" then
			local node = minetest.get_node(pointed_thing.under)
			if node.name == "experimental:tester_node_1" or node.name == "default:chest" then
				local p = pointed_thing.under
				minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
				if node.name == "experimental:tester_node_1" then
					minetest.dig_node(p)
				else
					minetest.get_meta(p):mark_as_private({"infotext", "formspec"})
					minetest.chat_send_player(user:get_player_name(), "Verify that chest is unusable now.")
				end
			else
				local p = pointed_thing.above
				minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
				minetest.place_node(p, {name="experimental:tester_node_1"})
			end
		end
	end,
})

minetest.register_craft({
	output = 'experimental:tester_tool_1',
	recipe = {
		{'group:crumbly'},
		{'group:crumbly'},
	}
})

minetest.register_craftitem("experimental:tester_tool_2", {
	description = "Tester Tool 2",
	inventory_image = "experimental_tester_tool_1.png^[invert:g",
	on_use = function(itemstack, user, pointed_thing)
		local pos = minetest.get_pointed_thing_position(pointed_thing, true)
		if pos == nil then return end
		pos = vector.add(pos, {x=0, y=0.5, z=0})
		local tex, anim
		if math.random(0, 1) == 0 then
			tex = "default_lava_source_animated.png"
			anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5}
		else
			tex = "default_lava_flowing_animated.png"
			anim = {type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
		end

		minetest.add_particle({
			pos = pos,
			velocity = {x=0, y=0, z=0},
			acceleration = {x=0, y=0.04, z=0},
			expirationtime = 6,
			collisiondetection = true,
			texture = tex,
			animation = anim,
			size = 4,
			glow = math.random(0, 5),
		})
	end,
})

minetest.register_craft({
	output = 'experimental:tester_tool_2',
	recipe = {
		{'group:crumbly','group:crumbly'},
	}
})

--[[minetest.register_on_joinplayer(function(player)
	minetest.after(3, function()
		player:set_inventory_formspec("size[8,7.5]"..
			"image[1,0.6;1,2;player.png]"..
			"list[current_player;main;0,3.5;8,4;]"..
			"list[current_player;craft;3,0;3,3;]"..
			"list[current_player;craftpreview;7,1;1,1;]")
	end)
end)]]

-- Create a detached inventory
local inv = minetest.create_detached_inventory("test_inventory", {
	allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
		experimental.print_to_everything("allow move asked")
		return count -- Allow all
	end,
    allow_put = function(inv, listname, index, stack, player)
		experimental.print_to_everything("allow put asked")
		return 1 -- Allow only 1
	end,
    allow_take = function(inv, listname, index, stack, player)
		experimental.print_to_everything("allow take asked")
		return 4 -- Allow 4 at max
	end,
	on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
		experimental.print_to_everything(player:get_player_name().." moved items")
	end,
    on_put = function(inv, listname, index, stack, player)
		experimental.print_to_everything(player:get_player_name().." put items")
	end,
    on_take = function(inv, listname, index, stack, player)
		experimental.print_to_everything(player:get_player_name().." took items")
	end,
})
inv:set_size("main", 4*6)
inv:add_item("main", "experimental:tester_tool_1")
inv:add_item("main", "experimental:tnt 5")

minetest.register_chatcommand("test1", {
	params = "",
	description = "Test 1: Modify player's inventory view",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end
		player:set_inventory_formspec(
				"size[13,7.5]"..
				"image[6,0.6;1,2;player.png]"..
				"list[current_player;main;5,3.5;8,4;]"..
				"list[current_player;craft;8,0;3,3;]"..
				"list[current_player;craftpreview;12,1;1,1;]"..
				"list[detached:test_inventory;main;0,0;4,6;0]"..
				"button[0.5,7;2,1;button1;Button 1]"..
				"button_exit[2.5,7;2,1;button2;Exit Button]"
		)
		minetest.chat_send_player(name, "Done.");
	end,
})

minetest.register_chatcommand("test_bulk_set_node", {
	params = "",
	description = "Test 2: bulk set a node",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end
		local pos_list = {}
		local ppos = player:get_pos()
		local i = 1
		for x=2,10 do
			for y=2,10 do
				for z=2,10 do
					pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
					i = i + 1
				end
			end
		end
		minetest.bulk_set_node(pos_list, {name = "default:stone"})
		minetest.chat_send_player(name, "Done.");
	end,
})

minetest.register_chatcommand("bench_bulk_set_node", {
	params = "",
	description = "Test 3: bulk set a node (bench)",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end
		local pos_list = {}
		local ppos = player:get_pos()
		local i = 1
		for x=2,100 do
			for y=2,100 do
				for z=2,100 do
					pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
					i = i + 1
				end
			end
		end

		minetest.chat_send_player(name, "Benching bulk set node. Warming up...");

		-- warm up with default:stone to prevent having different callbacks
		-- due to different node topology
		minetest.bulk_set_node(pos_list, {name = "default:stone"})

		minetest.chat_send_player(name, "Warming up finished, now benching...");

		local start_time = os.clock()
		for i=1,#pos_list do
			minetest.set_node(pos_list[i], {name = "default:stone"})
		end
		local middle_time = os.clock()
		minetest.bulk_set_node(pos_list, {name = "default:stone"})
		local end_time = os.clock()
		minetest.chat_send_player(name,
			string.format("Bench results: set_node loop[%.2fms], bulk_set_node[%.2fms]",
				(middle_time - start_time) * 1000,
				(end_time - middle_time) * 1000
			)
		);
	end,
})

minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields))
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 2: player="..player:get_player_name()..", fields="..dump(fields))
	return true -- Disable the first callback
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
	experimental.print_to_everything("Inventory fields 3: player="..player:get_player_name()..", fields="..dump(fields))
end)

minetest.log("experimental modname="..dump(minetest.get_current_modname()))
minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))

-- END