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* Run updatepo.shest312016-08-30
* Run updatepo.shest312016-07-12
* Translated using Weblate (Ukrainian)Fixer2016-05-30
* Translated using Weblate (Ukrainian)Fixer2016-05-10
* Run updatepo.shest312016-05-05
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
* Translated using Weblate (Ukrainian)Fixer2016-02-27
* Run util/updatepo.shest312015-11-08
* Run updatepo.shest312015-10-24
* Translated using Weblate (Ukrainian)Olexandr2015-10-05
* Translated using Weblate (Ukrainian)Olexandr2015-10-05
* Translated using Weblate (Ukrainian)Olexandr2015-10-05
* Translated using Weblate (Ukrainian)Olexandr2015-10-05
* Run updatepo.shest312015-09-12
* Run updatepo.shest312015-07-17
* Revert "Update Russian translation"Kahrl2014-12-13
* Update po filesShadowNinja2014-12-12
* Run updatepo.shPilzAdam2013-11-23
* Run updatepo.shIlya Zhuravlev2013-09-08
* Run util/updatepo.shPilzAdam2013-08-25
* Fix *.po errors caused by rebase.Ilya Zhuravlev2013-08-25
* Translated using Weblate (Ukrainian)Vladimir a2013-08-25
* Translated using Weblate (Ukrainian)sfan52013-08-25
* Fix i18n of some strings.arsdragonfly2013-07-02
* Fix Problem with uk Translationsfan52013-05-17
* Update po filesPilzAdam2013-05-13
* Translated using Weblate (Ukrainian)?????? ????????2013-05-01
* Add Ukrainian language.Ilya Zhuravlev2013-04-07
0x01 #define MGV6_BIOMEBLEND 0x02 #define MGV6_MUDFLOW 0x04 #define MGV6_SNOWBIOMES 0x08 #define MGV6_FLAT 0x10 #define MGV6_TREES 0x20 extern FlagDesc flagdesc_mapgen_v6[]; enum BiomeV6Type { BT_NORMAL, BT_DESERT, BT_JUNGLE, BT_TUNDRA, BT_TAIGA, }; struct MapgenV6Params : public MapgenParams { u32 spflags; float freq_desert; float freq_beach; NoiseParams np_terrain_base; NoiseParams np_terrain_higher; NoiseParams np_steepness; NoiseParams np_height_select; NoiseParams np_mud; NoiseParams np_beach; NoiseParams np_biome; NoiseParams np_cave; NoiseParams np_humidity; NoiseParams np_trees; NoiseParams np_apple_trees; MapgenV6Params(); ~MapgenV6Params() {} void readParams(const Settings *settings); void writeParams(Settings *settings) const; }; class MapgenV6 : public Mapgen { public: EmergeManager *m_emerge; int ystride; u32 spflags; v3s16 node_min; v3s16 node_max; v3s16 full_node_min; v3s16 full_node_max; v3s16 central_area_size; int volume_nodes; Noise *noise_terrain_base; Noise *noise_terrain_higher; Noise *noise_steepness; Noise *noise_height_select; Noise *noise_mud; Noise *noise_beach; Noise *noise_biome; Noise *noise_humidity; NoiseParams *np_cave; NoiseParams *np_humidity; NoiseParams *np_trees; NoiseParams *np_apple_trees; float freq_desert; float freq_beach; content_t c_stone; content_t c_dirt; content_t c_dirt_with_grass; content_t c_sand; content_t c_water_source; content_t c_lava_source; content_t c_gravel; content_t c_desert_stone; content_t c_desert_sand; content_t c_dirt_with_snow; content_t c_snow; content_t c_snowblock; content_t c_ice; content_t c_cobble; content_t c_mossycobble; content_t c_stair_cobble; MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge); ~MapgenV6(); virtual MapgenType getType() const { return MAPGEN_V6; } void makeChunk(BlockMakeData *data); int getGroundLevelAtPoint(v2s16 p); int getSpawnLevelAtPoint(v2s16 p); float baseTerrainLevel(float terrain_base, float terrain_higher, float steepness, float height_select); virtual float baseTerrainLevelFromNoise(v2s16 p); virtual float baseTerrainLevelFromMap(v2s16 p); virtual float baseTerrainLevelFromMap(int index); s16 find_stone_level(v2s16 p2d); bool block_is_underground(u64 seed, v3s16 blockpos); s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); float getHumidity(v2s16 p); float getTreeAmount(v2s16 p); bool getHaveAppleTree(v2s16 p); float getMudAmount(v2s16 p); virtual float getMudAmount(int index); bool getHaveBeach(v2s16 p); bool getHaveBeach(int index); BiomeV6Type getBiome(v2s16 p); BiomeV6Type getBiome(int index, v2s16 p); u32 get_blockseed(u64 seed, v3s16 p); virtual void calculateNoise(); int generateGround(); void addMud(); void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos); void growGrass(); void placeTreesAndJungleGrass(); virtual void generateCaves(int max_stone_y); }; #endif